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Clockpunk mini alt history development thread

Discussion in 'Civ4 - Caveman 2 Cosmos' started by steampunk1880, Oct 13, 2011.

  1. steampunk1880

    steampunk1880 Prince

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    I found a neat pic that could be used as a button for an astronomical clock (specifically http://en.wikipedia.org/wiki/Prague_Astronomical_Clock the face of that thing) but I don't know what I could do with it. Does anyone have ideas about what any such building should do? I had the idea that perhaps it might provide points for the discovery of things in the astropedia a-la Galactic Era but that would have to be implemented much, much later assuming that points towards a total is how the discovery tab in the astropedia would work at all. Maybe it would be better slightly increasing the probability of discovering something that you have the technology to discover.
     
  2. Hydromancerx

    Hydromancerx C2C Modder

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  3. steampunk1880

    steampunk1880 Prince

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    Quick suggestion, might Clockwork Golem be renamed to Clockwork Automaton or just Clockwork Soldier to make it sound less magical?
     
  4. rightfuture

    rightfuture Emperor

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    I like the idea of calling it clockwork automaton.
    Clockwork soldier should be a more modern unit.
     
  5. hotrodlincoln

    hotrodlincoln Upasaka

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    The Master Of Mana mod has something along these lines. When you get a religious "founding" tech, it just gives you that religion, but not the holy city. You have to accumulate a number of faith points before you get the holy city, which you get randomly. Once you manage to get the holy city, a line on the tech tree is opened up to you, one for each different religion they have. When you don't have the holy city, these techs are colored red, and can not be researched.
     
  6. Koshling

    Koshling Vorlon

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    That actually sounds like quite a nice system.
     
  7. hotrodlincoln

    hotrodlincoln Upasaka

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    http://www.masterofmana.com/

    Here's the link for their website if you want to download the mod and see how they did what they did. The forum link is there too if you want to get in contact with the devs about using some of their work in the mod.
     
  8. Epona222

    Epona222 Warlord

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    I don't know that it should belong under Clockpunk, but I would love to see Babbage's Difference Engine as a World Wonder. It screams clockpunk with every gear and crank-handle, even if one of the designs did end up being built IRL. Maybe if not under clockpunk it could be fitted in somewhere else?
     
  9. Dancing Hoskuld

    Dancing Hoskuld Deity

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    I believe one has been built in Lego as one of the 'punk groups. :)
     
  10. Epona222

    Epona222 Warlord

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    G'wan, you know you want to - Babbage's Difference Engine - World Wonder, requires clockpunk tech (maybe also replaceable parts tech? or some other engineering or mathematics type tech, maybe a slightly later one to place it in line with early 19thC techs) + clockpunk resource, requires 7 step reckoner manufacturies, gives +2 great engineer points, 1 free engineer specialist, and some beakers and hammers. Edit: Oh and obsoletes at computers, naturally!
     
  11. steampunk1880

    steampunk1880 Prince

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    The difference engine was a glorified calculator. The Analytical Engine is the fully programmable touring complete mechanical computer. Both are associated with steampunk in my mind largely because of the prototypical steampunk novel The Difference Engine by William Gibson. Long time ago I had the idea that alternate punk timeline stuff would be obtained by a wonder and not a tech and the Analytical Engine wonder would kick off the Steampunk age. It would get a huge boost to its construction by the presence of mechanical calculator goods (resources now i guess) which were to be produced by step reckoner manufactories. I'm not entirely sure about the direction alt timelines are going now with the standalone tech and the culture resources but since I'm not currently contributing anything but ideas, I don't really have the right to complain about what Hydro does or doesn't do with them. (Tried my hand at making a few buildings. It was really hard and unfun getting a finished product and in the end I only spat out one.)
     
  12. Hydromancerx

    Hydromancerx C2C Modder

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    @steampunk1880

    You should try again at modding. You were doing well. I would be happy to help or guide you. Feel free to post your code.

    All the "punk" techs and resources should be in the game so feel free to add your stuff. Most of what I added was based on your ideas anyways. I still have some wonders to o to enable the rest of the "punk" resources, but they would not do much good yet without any buildings or units to make anyways.
     
  13. Schwarzbart

    Schwarzbart Prince

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  14. Epona222

    Epona222 Warlord

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    Well whatever alt-timeline tech it belongs in, it ought to be in the game IMO. To my mind it fits with Clockpunk because it was to be operated with gears and a crank-handle which is clockworks based tech, but I'm not fully up on all the various alternate tech sub-genres. If it ends up in the game anywhere, under whatever alt-timeline thing, I'll be happy.
     
  15. anunknownman

    anunknownman Warlord

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  16. Vokarya

    Vokarya Deity

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    Too early for Clockpunk. Clockpunk is at the very tail end of the Medieval era. You'd need a different alt-timeline for that.
     
  17. Thunderbrd

    Thunderbrd C2C War Dog

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    I'd like to suggest that we include a new unit under Clockpunk:

    Repeating Crossbowman
    2 pts less powerful than normal crossbowmen or heavy crossbowmen, whichever would be more appropriate for the dating.
    BUT has 3 free first strike promos to make up for it. (They fire off most of their ammo right at the beginning of the fight but are weaker in an extended battle.)

    This would lead to a whole line I'll suggest later if others agree this is a good idea.
     
  18. Hydromancerx

    Hydromancerx C2C Modder

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    I like this idea. I will have to write up the stuff for it (buttons and graphics too).
     
  19. Thunderbrd

    Thunderbrd C2C War Dog

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    :D
    Ok, then, it should upgrade into a Shotgunner at some point during the wild west era, a Gunner at WWII era, a 60-Gunner at Modern, and a Laser Cannoneer at a more futuristic point. All would maintain similar balance to comparative units and ultimate first strike capability as the Repeating Crossbowmen, but would be accessible without the need for Clockpunk later on.

    Another facet of these troops, that you can probably note already in the concept as stated above, would be that they would take a bit longer than other units to have an upgrade that keeps them relevant to the cutting edge.
     
  20. anunknownman

    anunknownman Warlord

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    just an idea: maybe we should add some units based on leonardo da vinci's invention to name some: tanks,helicopters,parachutes,robots etc.
     

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