cMM2 - STRANDED (easy level, tough map)

Nice going Danz. If we control our impulses for a tad longer we might actually be able to mount an offensive force.
 
remaining trun: nothing much

(1) bombard the Galleon/Frigate combo
land Cavs in FF, remove Enkidu

(2) a stack of 2 Templars, 1 Med Inf, 1 LBM land next to Ur. Bombard takes one HP of a Templar, then I r4ealize that the LBM is our chance for GA! Use Cavs to kill the others (no losses), then bombard the LBM and....

WE HAVE OUR GA!

We can get Indus in 11 with neutral cashflow. I am tempted, but not yet.
 
carlosMM said:
WE HAVE OUR GA!
Nice going, Carlos.

Now we can finally upgrade or disband some of those Enkidu that have been sitting around for 2000 years! Suggest we upgrade vets, disband regulars in cities that are 1 or 2 shields short of producing a unit one turn sooner. Every turn counts.

If we build up some cash, we should be able to steal all the techs we need. We're a little bit too small to do our own research efficiently. We have, what, 2 or 3 cities of size 12? The rest are all fishing villages. That would be like trying to build a UC system in Oklahoma. No offense to any oakies out there...
 
Carlos was playing, but he never posted a turn log or a saved game. Maybe he got so excited about the GA he forgot to finish his turns :)
 
Shoot did I miss it again? Carlos your right before me right? Can you do me a favor and email me when your done with your turn? I got reprimanded for surfing the net at work and I don't do it much at home, but I check email almost dailey so I won't miss any more turnns... sabo10@yahoo.com

THanks
 
danz said:
Carlos was playing, but he never posted a turn log or a saved game. Maybe he got so excited about the GA he forgot to finish his turns :)

Maybe he's still waiting for me to pick up the game??
 
sorry, was away for Xmas (hope you all had a wonderful one.

I'll upload the turn and log later tonight.
 
more in turn 2:

Fort Foothold will be in deep trouble soon - I see only two possibilities: either Carthage is bought against us or removed, and soon.
I rush a Rifleman there.


(3) a second FFG (frigate/Frigate/Galleon) groups, Hittite, near Fort and a new one approaching our home island from the south. Send 3 more Cav and 1 Rifle off to Fort.

(4) the second, Hittite FFG team makes a run for it and I follow. FFs @ 1 now but no third F around to kill th Galleon.
At least the home island FFG team gets hit hard (cannons miss, but frigates don't), Galleon sunk. let's hope it had 4 Cav in it!

There is no tech tos teal (only Fascism). This can become a serious problem!

(5) Greece and Hittites trade embarge us. Hittites want peace - OK! Can't get anything for it, but now we can steal techs!

Hattusas.jpg

it also has a factory already.

and a risky steal is over 1300 Gold :eek:

(6) nothing

(7) still can't afford a cautious steal!


OK, time to adapt to a new reality: we are free to use our troops for attacks - if we can find a target we can take a bite out of without choking!
First thing I'd say is Carthage - saltpeter, iron, coal! But can we do it?

I'd like to talk with all about this.
 
So, we're at peace with the Hittites? There was no pressing need to sign a treaty. We were scoring points against them. None of our cities were in danger. Sure, they could have taken our Carthage, but so what, we have adequate defenses at the Fortress and could have set up a nice killing zone North of the city. At the very least, they would have paid us for peace in a couple of turns. I think peace was a very bad decision.

Tactically, hitting Carthage makes sense. There are a few problems with that:

1) The Hittites are now at peace, which means their research rate will increase.
2) They will build troops and *not* send them over for us to sink. They will instead increase in numbers and quality very quickly.
3) In a five to ten turns, give or take five turns, they will decide to strike one of their weaker neighbors, then the next, and not long after that, they will hit the domination victory limit.

So, I think that strategically we must keep the Hittites at war and we must bleed them as fast as we can while gaining ground at their expense and not at the expense of any other civ, because if we weaken any other civ the Hittites will smell blood and end up benefiting from the war much more than than we can from the other side of the ocean.

It's time for a futile act of utter desperation, or we lose this game in twenty turns or less. Any ideas?
 
danz, I agree domination is really a prob. My hope is that the hittites had high WW by now. Taking a bite out of Carthage means it is better defended than now, btw.
 
carlosMM said:
danz, I agree domination is really a prob. My hope is that the hittites had high WW by now. Taking a bite out of Carthage means it is better defended than now, btw.

Not any more, they are at peace now. Their citizens are happy.

And the Fortress is as well defended as it could be. It has walls, a barracks, and only one approach to the city over flat ground. That's THE BEST possible defensive position we could ever hope for. Taking out the Carthaginian city and preading our forces out would not help us one bit. We have to take out every Hittite unit on the other island and then fend off landings with our navy. Until then, we should build up strength and kill Hittites in defensive battles and cavalry skirmishes.
 
danz said:
Not any more, they are at peace now. Their citizens are happy.

And the Fortress is as well defended as it could be. It has walls, a barracks, and only one approach to the city over flat ground. That's THE BEST possible defensive position we could ever hope for. Taking out the Carthaginian city and preading our forces out would not help us one bit. We have to take out every Hittite unit on the other island and then fend off landings with our navy. Until then, we should build up strength and kill Hittites in defensive battles and cavalry skirmishes.

I disagree - if the go to war they get the WW back ASAP.
Also, the Fortress lives by Carthage - if the Hittites attack Carthage they will take that town in a blink and WHAM no mroe fortress.
 
carlosMM said:
I disagree - if the go to war they get the WW back ASAP.
Also, the Fortress lives by Carthage - if the Hittites attack Carthage they will take that town in a blink and WHAM no mroe fortress.


You're right on the WW, *if* they go to war again. But right now their treasury is being directed away from happiness and toward production and research.

I don't agree on the Fortress. Carthage or no Carthage, it is the most defensible town in our empire, for all the reasons I stated already. Other than sinking troop carriers (we've been lucky so far), a killing zone in front of the Fortress is the most cost-effective way to destroy Hittite troops. Waiting for rifles and cavs to land and then trying to dislodge them from hills (which in the meantime do not produce the shields we need for more units) is definitely more of a gamble than picking them off in the plains in front of a walled, fortified choke point. We should be encouraging the Hittites to land more troops there, because this will result in a 10:1 kill ratio in our favor. We won't get the same result if they land on a hill and start pillaging.
 
danz, we were lucky until now not to have the Hittites take out the Carthagian city and the Fort - they have a stack of over 20 Cavs there! :eek:
and we were lucky to sink what we did sink in troops - if one bombard misses near the fort we lack ships to make up for it. i will not attack a full health galleon with a frigate, the chances to lose it is too high!

I'd say we build troops through the GA, save money for a cautious steal (3 more turns), get ready to grab a foot hold and if then the hittites declare war over the steal we go for the big shot.

ATM a lot of their forces are actually uselessly caught near the Fort, the main cont is far weaker in comparison.

And if we wait until bombers - what good is you (imaginary) kill-zone? Even less than now!
 
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