cMM2 - STRANDED (easy level, tough map)

Well, unless I hear otherwise from Carlos or Sabo, I'll grab it tonight.Looks like Carlos is having Windows issues, and Sabo is getting a raw deal from RL these days. Which sucks, actually, I had some cancer treatments last year but I was lucky that they caught it early. That stuff is like the RL version of a culture flip in a city you were using to heal your armies...
 
Was it my turn guys? Sorry, My dad died on Friday and the funeral is tomorrow so I've been a little preoccupied, go ahead and play danz I'll catch it next time around. I'll keep popping in till my turn becuase I think carlos wanted me to take over while he was gone.
 
Sorry, Sabo :(


This turn log sems silly now, but here goes:

1080. Started some courthouses. Waiting for Republic in 1.

IT. Portuguese complete Magellan's in Oporto. Hittites complete Newton's in Adana.

1090. Discover Republic, pop-rush a few builds while we still can, and revolt.

1100. Nothing.

IT. Hittites start Shekespeare's. Hittite frigate approaches SW tip of our main island!

1110. Hittites can sell us contact with Greece, Portugal, Carthage, and India. We want conact with the two most developed civs, so we buy the most expensive contact. We have to turn a bunch of citiens into scientists, but we pay up 35gpt + 2g for contact wit Greece. Cross fingers and press Enter...

IT. Discover almost every MA tech except Music Theory and Magnetism! That was a long list and a lot of clicking!

1120. We have no saltpeter. Oh well. Buy contact with Carthage, ten leverge our tech lead (!!!) over the smaler civs to buy all the contacts and maps with some cash to boot. The situation looks bad. Hittite blue covers most of the globe. Greece is holding on to their core. The others are getting their heads handed to them. Looks like Korea is already gone. Seoul is Hittite blue.

1130. Enter Republic! Disband a bunch of regulars. Our treasury is bleeding.

1140-1170. Caravels with settler and enkidus landed on Western island we almost reached in the BC's. There is some space there since the AI has not had time to expand cultural borders. I suggest this is our first war front. And I sent some Enkidus so we have a shot at a GA. Disbanded more troops. We can't afford to upgrade them, anyway. Joined workers to cities. We have way too many. Income is still negative, but not too bad. The Hittites will probably declare on us soon, so our 35gpt will come back. Our capital is finishing a University next turn, the rest are building knights. Keep some at home, send the rest West. Once we establish control over the Western island, we'll have to think about invading the mainland. We need to hurry, otherwise the Hittites will control the entire main continent. They already have cavs, and will have rifles soon, if they don't have them already. They are in the IA.
 

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Hittite blue covers most of the globe. Greece is holding on to their core. The others are getting their heads handed to them. Looks like Korea is already gone. Seoul is Hittite blue.
That's interesting..exactly the same situation as in my game.
One Q: You traded for the Horses, correct? Would be surprised if you'd have a different resource distribution.
 
Doc Tsiolkovski said:
That's interesting..exactly the same situation as in my game.
One Q: You traded for the Horses, correct? Would be surprised if you'd have a different resource distribution.


Yes, Doc, Carthage gave us horses for Chivalry. The techs we got from the GL allowed me to take everything the lower-tier civs had in the surplus income and treasury reserves along with the extra horses and incense. Too bad none of them had extra saltpeter, or any other luxuries. We'll have to take those away from the Hittites.

What do you think about making a run for the contested island to the West? An Enkidu victory and a GA seem somewhat optimistic, but once we get some knights shipped over, we should be able to prevail.
 
If you settle there, you will provoke a war. If you go against Carthage, the Hittites will kill them off. If you go against Hittites before Rifles, they may kill you off...
Also, in my game the Indians and Portuguese were still about the size of Greece, and I at least could trade for some luxuries. Resources are hard to get, and without spoiling anything, I can tell you that you cannot expect to have all the crucial future resources.
Hittites will reach Dom before a launch. UN was hard enough to get - I had nothing better to prebuild than the CIA, and Hittites were half done with the UN already...but you don't even want an UN victory. I for one would try to trigger a GA with UniSuffrage. This could be help you to fight the Hittites with Ari and Infantry or Guerillas...anything else will be too late. And fighting someone else will only result in the Hittites winning.
What makes this game so tough is not only your start, but the Hittites start as well - a classical run-away Civ.
 
Doc Tsiolkovski said:
If you settle there, you will provoke a war.

That's a given. In fact, war with the Hittites is a given. We have almost no military, so they will either start extorting our cash or declare outright. The only question is, do we just wait for them to come to us at home or try to take some more territory along the way. We need more towns for unit support. And it's better to take size 2/3 towns working 9 squares than to wait until they grow and become better defended.

Doc Tsiolkovski said:
If you go against Carthage, the Hittites will kill them off.

That's a given, too. They're dead no matter what we do. It's about who ends up with their territory after they're gone. Better us than the Hittites.

Doc Tsiolkovski said:
If you go against Hittites before Rifles, they may kill you off...

That's a risk. We'll have pikes and knights against muskets and cavs. Not good, but not impossible. They will get rifles before we do. And if they declare before we get rifles, we'll be sending our knights to attack rifles. Not good at all.

Doc Tsiolkovski said:
Also, in my game the Indians and Portuguese were still about the size of Greece, and I at least could trade for some luxuries. Resources are hard to get, and without spoiling anything, I can tell you that you cannot expect to have all the crucial future resources.
Hittites will reach Dom before a launch. UN was hard enough to get - I had nothing better to prebuild than the CIA, and Hittites were half done with the UN already...but you don't even want an UN victory. I for one would try to trigger a GA with UniSuffrage. This could be help you to fight the Hittites with Ari and Infantry or Guerillas...anything else will be too late. And fighting someone else will only result in the Hittites winning.
What makes this game so tough is not only your start, but the Hittites start as well - a classical run-away Civ.

Yep, and it seems even worse in our game. The Hittites will likely finish everyone except Greece by the time we reach the continent. We have to start taking territory away from them at any cost. I agree it will be hard without rifles, but if we attack and hurt them a bit while knights are still worth something, we have a chance to slow them down a bit. If we sit back and wait for rifles, they'll win the game that much faster. Remember, we can't build cavs without saltpeter, so we won't be building anything better than a knight that's backed up by a trebuchet and a pike. So time is not on our side.


What does everyone think?
 
Well, looks like things are going to get interesting in this game. I would have to agree that we need to slow down the Hittites sooner rather than later. The eastern island shouldn't be so hard to conquer given that the AI is so horrible at naval invasions.

After that the Portuguese area seems like the best target to me. It is pretty good land, has two luxuries and puts the Greek in between us and the Hittites. On top of that it has a mountain on it's western borders to provide a nice natural defensive line if need be. Hopefully most of the Hittite offensive force will be out of that area when we arrive.

@doc - I completely agree Doc, Pim Fortuyn 'de Grootste Nederlander' is just plain wrong.
 
sorry guys, I'm going to have to ask for a skip here. I have a SQL coursework on Friday and I can't get onto my computer for any period of time. I tried to get time last night but I found out I'd set my tables up wrong.

Sorry :(
 
steviejay said:
sorry guys, I'm going to have to ask for a skip here. I have a SQL coursework on Friday and I can't get onto my computer for any period of time. I tried to get time last night but I found out I'd set my tables up wrong.

Sorry :(


Ok I guess Keiji is next in line, go for it my friend
 
Ok I'll take it, but do we have a general consensus about our course of action yet? We have some big decisions to make, decisions I don't want to make on my own.
 
Keiji said:
Ok I'll take it, but do we have a general consensus about our course of action yet? We have some big decisions to make, decisions I don't want to make on my own.


You can already guess my preferred course of action... settle the island to the West, continue to bring reinforcements, wait for a war declaration, survive attacks, kill something with an Enkidu Warrior, enter GL, take over island, mount invasion on mainland. In terms of technology, we need rifles (Nationalism) as son as possible, thats the only resource-independent unit until guerillas.
 
Wow almost forgot to play my turns. Sorry bout that. So I started today, but was immediately presented with a bit of a problem. The moment I end the first turn the territory borders of the Hittite city on the western (eastern) island expand. This pretty much leaves us no space to settle a city without causing a war. So..., time for plan B?

crowded.jpg


As you can see there are only 3 tiles left on the island for us to settle and none of them is particularly attractive. It seems to me that starting a war already is a bit premature. What do you think?
 
Keiji said:
As you can see there are only 3 tiles left on the island for us to settle and none of them is particularly attractive. It seems to me that starting a war already is a bit premature. What do you think?

THere's three? Looks to me like there's only one -- at the north of the island.

If we're resolved to building a city on the island, we might as well go for that square....assuming there isn't any cultural expansion in the interim.
 
Oh man, no idea!

We could settle in the south of the island, too, jkp, but I think that isn#t really advisable either.
 
War is inevitable. Going to war without a foothold just makes it harder. So, the foothold is eminently advisable. The only problem is we don't have ships in the area to move the stack to the South. That would be the best spot, because attackers would have to go through a 3-tile-long, 1-tile-wide choke. Much better than trying to kill invaders that land on a hill next to one of our cities back home.
 
Pre-flight check:
Not much to change right. I notice that we have only 4 caravels, we will
need more to maintain a steady stream of reinformcements to the new lands.
We're researching music theory, I've no idea why but since we already seem
to have some turns in it I keep it for now.

IBT
Our settlers gets immersed in the Hittite borders on the island.
Thus it leaves us very little to no room to pop our settler. :(
1180 AD (1)
Settling the settler on the spot will cause war. I don't think we
want to do that just yet so I establish an embassy with the
Carthaginians and sign a ROP. Notice that the carthaginians have
a spare saltpeter at the moment.
IBT
The hitties are building universal suffrage.
1190 AD (2)
Nothing much
1200 AD (3)
Nothing much
1210 AD (4)
Lagash, Knight -> Knight
Umma, Courthouse -> Knight
1220 AD (5)
Ur, Knight -> Knight
Sumer, Knight -> Knight
Oh sh*t just noticed we're building units in cities without
barracks. That's a big mistake. Switch to barracks where necessary.
1230 AD (6)
Fortress Foothold founded -> Temple (to rush some culture?)
1240 AD (7)
Banana revolts, sorry bout that.
1250 AD (8)
Music Theory ready -> Magnetism
Ur, Knight -> Knight
Lagash, Barracks -> Knight
Bad-Tib, marketplace -> Knight
Kish, Knight -> Knight
Setting research to zero. We can't keep up in techs anyway and
we could use some gold for upgrades or trade deals. +106 GPT
We can now get magnetism for 200g, 9gpt, WM and Music Theory

Discussion
Hmm seems like someone has played a few turns too many or few inn the past. 1250 AD seems a more probable breakpoint than 1270 so I'm gonna stop here. Here's what I think we should do:
- Buy magnetism from the Greek and pray for Nationalism as our free tech.
- Build some more knights and when we have a fair few of them make a deal for saltpeter with the Carthaginians if still possible and mass upgrade.
- Don't build anymore units without barracks.
And then........?
 
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