CO2 logic

I can confirm that reducing global carbon levels (Carbon recapture) below the sea level rise once it has happened does not reset the sea level rise
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But it's logical. Even if not intentional. If you reduce temperature it needs a lot of time for ice to reappear.
 
But it's logical. Even if not intentional. If you reduce temperature it needs a lot of time for ice to reappear.
Does it?... is it logical? Google ‘growing Antarctic ice sheet’
Add fast-growing to the search once you get the idea that we may not even be melting.

I saw a really good American study published last Thursday about the Atlantic current and how the way it changes foretells what is going to happen over the next few hundred year, when the current speed up, the global temperature increases, when it shows down, ... colder periods happen, seems like it is slowing down.

... maybe we need to burn more coal to stay warm?
Who knows, best to be safe I guess, but it does seem like global warming can possibly reverse and ice form pretty fast. I’m not saying the opposite, just questioning the use of the word logical.
 
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I have 2 playstyles, one fastest and one immersive long game.
For the fast games I tend to finish before it is an issue.
For longer games I just treat lowland tiles as submerged from the beginning unless I am going to push science hard (which is then not immersive)
Most things can be avoided with dams and aqueducts but I had a lovely Petra city last night with about 12 desert hills but sandstorms just kept wrecking everything. It was a pain that made me cautious of bothering with such a city again.

Sounds like the Petra city could have used Liang's promotion to make it immune to environmental effects!
 
But it's logical. Even if not intentional. If you reduce temperature it needs a lot of time for ice to reappear.

Yeah... because the poles are not as cold as our freezers. Yup, totally legit.
 
They are. Much colder even not at poles. But glaciers grow much slower than they can melt.
 
I figure this is a good place to put this video. Kind of cool to mod the game to flood everything. Now that's what I call global warming.

 
Not cool. Stupid, in fact. As if the game were trolling the Global Warmers... "see, it's a hoax, cities still can thrive under water."
It is simply Atlantis :lol:. Someone could make a civ of it, with a leader Aquaman :) and a trait like "if a city gets submerged, then some ridiculous bonuses". Instead of horsemen there would be sharkmen, etc.
 
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OK so 2000 CO2 level is 1 point of global temperature as said earlier
Not sure if you found it, but it is a parameter CO2For1DegreeTempRise in Maps_XP2 table.
Code:
MAPSIZE_DUEL   500000
MAPSIZE_TINY   1000000
MAPSIZE_SMALL   1500000
MAPSIZE_STANDARD   2000000
MAPSIZE_LARGE   2500000
MAPSIZE_HUGE   3000000
 
However... there is a bug. The climate does not get updated every turn!. So sometimes the climate should have shifted but has not. Did I say sometimes.... track 5-6 turns and you will see it stop rising for a turn or 2 then suddenly shoot up to catch up.
Not necessarily a bug.
The climate change is performed via a random event (RANDOM_EVENT_SEA_LEVEL_RISE1..7), so it is not a clockwork-type thing. I suppose once the required level of CO2 is reached, the engine starts to generate the next event in the chain. So, this could be immediately or in a few turns probably.
 
In re: railroads and Co2, my thought for the future, once railroad fundamentals are changed to make them more relevant to players, is for them to be upgradeable to highways, much like power plants now. Starting in Atomic, railroads can be converted to highway, which has cheaper maintenance, increase buff for gold or production, and a resource conversion from cial to oil, making them produce less emissions than coal-supplied trains. Just a thought.
 
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