Agh, I got pretty busy after getting the art in, so I didn't have time to reply to all of this at once. Sorry! Awesome. And I'll start coding once we get the basic ideas of the effects up. Getting a unit's strength is actually pretty easy, since there's already a method for doing so in the game. I like the idea so far. Wow. That is a lot of ideas. A lot of them look great, but I am having mixed feelings about the one-offs as well. Some may have to be changed, and some may just have to go. And we'll have to think about which traits are available when - for example, making peace with barbarians should be earlier in the game, when there are more around and making peace would have a greater impact, as opposed to later, when there are almost no free tiles left for barbarians to spawn on. Another great idea. It shouldn't be too hard to implement, either. I think to begin with, there should be a 30-turn wait period between tournaments, and then the wait could shorten as time goes by. Thank you! I had "awesome" in mind when I started this project nearly a year ago. It hasn't exactly turned out that way, but it's getting there. Probably. Though if a game went on long enough, the traits would eventually have to start repeating, or else there would either be no traits, or there would be some sort of error. That will help tremendously. Kiang said he knew a guy who could also help with this - if you're not him, then it's possible you can work with him on this. We'll see what Kiang says about it first. Civ uses Lua for coding, which has some similarities to a bunch of other coding languages. I came to Lua from Java, and it was easy enough to pick up for me. If you know basic coding logic, look at a few existing scripts to learn the syntax, and keep the Modiki on hand for methods, then you can write a Lua script for Civ. Perhaps, perhaps. Either this, or Kiang's strength-scaling idea are good ideas. I'm still worried about arena abuse, though - don't want to have units just hanging out in cities, getting free XP and gold for nothing all the time. Maybe if there was a turn-based arena cooldown for each unit which prevents them from getting the bonuses or something... The barbarians count as another Civ to the game, though they has unique aspects (constantly warring with all other civs and city-states, no leader, no diplomacy, encampments instead of cities, no settlers, etc.). There's a method in the game that allows one civ to be at peace with another - it's used in-game for peace treaties - and putting the Barbarian civ into it manually would theoretically allow a civ to be at peace with them. Whether or not it sticks, I don't know yet... I haven't actually tested that out.