ldvhl
ніщо
- Joined
- May 15, 2013
- Messages
- 2,182
On the other hand, Civ 5's barrier of entry was absurdly lower.
That's how I got here!
On the other hand, Civ 5's barrier of entry was absurdly lower.
'Moddable' can mean two very different things. I'm interested in finding out which one CiVI wants to focus on.
I'm most interested to see the leaderscreens/leader portrayals. Will they even still have leaderscreens?
Isn't the appeal of Civilization V is to play as some of the most powerful and well known historical figures of humanity.
In terms of leaderscreens, what I read so far doesn't exactly show me that they decided to stray away from the look of Civ V. In the Civ V retrospective they were talking about the realism of the Civ V leaders, and what a positive direction that was. In there newer articles, they talk about how a graphical revolution in this regard was not something that was needed. We're essentially just picturing Civ V leaderscreens but with more emotive leaders.
I do think that if we join the new porting effort - that everyone will be sticking to their prior jurisdictions.
The realism? Bismarck? Napoleon? Though, compared to the other installments, sure, but that's relative, no? Admittedly, most leaders are indeed quite realistic, such as Pedro.
Civ IV was pretty inconsistent as well. Some leaders, like Gandhi, were very cartoonish. Others, like Pericles, more realistic. It also had good models and bad ones. Stan, for example, was absolutely dreadful.
Hate to interrupt the CiVI hype, but I'm getting a bug with the Murri.
Whenever I use them, even after the update, all their decisions disappear (Not just their unique ones). I can post logs, but it might take a day or so. (Which ones do you need for an ED bug?)
Civ IV was pretty inconsistent as well. Some leaders, like Gandhi, were very cartoonish. Others, like Pericles, more realistic. It also had good models and bad ones. Stalin, for example, was absolutely dreadful.