Colonization Overhaul Planned

Is there any reason the Russians couldn't be included too? Have them show up on the West coast and settle from Alaska down to Northern California.
Also Belgium, Scandinavia and Germany would be fun. Not historically 100% accurate, but it's a big continent and the more the merrier.

Oh, and the Incas and Aztecs should be regional powers. They have much more in common with the Europeans than with, say, the Tupis. Making them playable would be nice, too.
 
I don't know if this has been brought up or not, but if the game is to be expanded very much at all, city management needs to be changed to be more like civ4. Using the Colonization system, every time you add a resource or cash crop, you'll have to add three buildings, two specialists, and an extra container bin at the bottom of the screen.

Plus I hate dragging people around so they're working in the right buildings.

Since Colonization is a Settlement Management game, I don't think it would make much sense to take out the Settlement Management part...
 
I just had a thought that would fit for you. Since you are stripping the map of resources.. don't forget silver. Although not a cash crop, certain mountain ranges and areas were better at producing it than others in Middle and South Americas.

Some mechanics of Colonization that needs addressed IMO - is the REF and taxes (perhaps a conqueror type of player keeps the King happy by sending treasures back to Europe and King relations improve if had been giving the king cash on the side which means can get Vet. Soldiers and Cannons at a reduced rate, lack of being able to train a Veteran Soldier yourself, lack of custom house, lack of indian funds to trade middle and end-game (some of these might have been addressed already but that's what's wrong with 'vanilla Col' ). Also I think the AI and/or UI for auto-trade is horrid (both Settlement to Settlement and Settlement to Europe). I am intrigued with your Triangle Trade and hope it works.


I like your mod in theory. Hope it all works out, look forward to playing.
 
I just had a thought that would fit for you. Since you are stripping the map of resources.. don't forget silver. Although not a cash crop, certain mountain ranges and areas were better at producing it than others in Middle and South Americas.
Silver along with Furs, Ore and Lumber will be left as is on the map. These are raw materials that are 1) indigenous to the Americas and 2) have fixed locations. Crops have much greater flexibility in terms of where you can grow them, these other things don't.

Some mechanics of Colonization that needs addressed IMO - is the REF and taxes (perhaps a conqueror type of player keeps the King happy by sending treasures back to Europe and King relations improve if had been giving the king cash on the side which means can get Vet. Soldiers and Cannons at a reduced rate, lack of being able to train a Veteran Soldier yourself, lack of custom house, lack of indian funds to trade middle and end-game (some of these might have been addressed already but that's what's wrong with 'vanilla Col' ).
Yeah, I think that there isn't really a particularly good route for working with the King. I would also like to open up the diplomacy screen so you can engage in negotiations with the King.

Also I think the AI and/or UI for auto-trade is horrid (both Settlement to Settlement and Settlement to Europe). I am intrigued with your Triangle Trade and hope it works.
Yeah, Jeckel has dealt with making trade routes easier to use. I intend to merge his stuff into my mod because it's just that good.
 
This is an early preview of the Africa Screen:



It's still going to be a bit before this is up and running, but you can see where I'm going with it at least.
 
Nice can you sell rum and guns to the Africans as well as buy slaves?
Yes, Rum, Guns and Horses will be in high demand in Africa. Raw materials will be virtually worthless because they have no way to refine them.

Basically, much of the game will involve you taking raw materials to Europe, selling them, buying processed materials in Europe and then selling those in Africa in exchange for slaves. You can either put the slaves to work or sell them to another player in the New World.
 
I cant wait to play this mod. Fantasic Job!
 
In the original Col, forts and above situated on the coast/river mouths could and Would fire upon Privateers and other Hostile AI ships. Cannons iirc were a prerequiste.

JosEPh
 
In the original Col, forts and above situated on the coast/river mouths could and Would fire upon Privateers and other Hostile AI ships. Cannons iirc were a prerequiste.

JosEPh

Yeah, forts were something I was thinking about addressing, but I didn't hear anybody clamoring for it...
 
I'll look into that one.

Also: Do you think that there should be buttons in the Europe and Africa screens to sail from one to the other directly without reentering the main map?
 
Forts would be cool, maybe a Area of control.. but if that is too much just the forts alone would be awesome I have to agree with Jeckel heh :)

I'll look into that one.

Also: Do you think that there should be buttons in the Europe and Africa screens to sail from one to the other directly without reentering the main map?

And if you do it this way (be honest Either way would be cool) it should take some time to get from Europe to Africa, and it should be longer then it takes from going from the exit point to Europe :)
 
Wouldn't it be awesome if you could hold two maps, one being the New World and the second being Africa. Then you could attempt to colonise both continents. :)

Ahhhh...... to dream.......
 
Forts would be cool, maybe a Area of control.. but if that is too much just the forts alone would be awesome I have to agree with Jeckel heh :)
Well, considering he's the one who just released a Fort mod for Civ4, he should be doing the damn forts :p

And if you do it this way (be honest Either way would be cool) it should take some time to get from Europe to Africa, and it should be longer then it takes from going from the exit point to Europe :)
Yes, basically, the unit would go into that Outbound box, stay there until time was up, then switch to the Inbound box for Africa.

Wouldn't it be awesome if you could hold two maps, one being the New World and the second being Africa. Then you could attempt to colonise both continents. :)

Ahhhh...... to dream.......
Well, it's theoretically possible... you'd have to somehow store plot information for multiple maps, then when you switch between maps, it would clear the map and then generate the second map putting all the cities, units, and improvements back in their proper places. Of course, this would be absolutely insane on large maps... I could just imagine flipping between two Huge maps...

But yeah, it would be nice to have those Test of Time multiple maps. Of course, the thing that really stunk about Test of Time was the fact that the transport points between the maps dropped you off at the same coordinates on the new map. So if you made a WWII map with three maps: Europe, USA and Pacific, leaving with troops from New York City would drop you off in Russia on the Europe map and Mongolia in the Pacific map. It would not have been ridiculous to have some sort of ability to invert those points, but they were thinking different planets.. not different locations on the globe.
 
Well, it's theoretically possible... you'd have to somehow store plot information for multiple maps, then when you switch between maps, it would clear the map and then generate the second map putting all the cities, units, and improvements back in their proper places. Of course, this would be absolutely insane on large maps... I could just imagine flipping between two Huge maps...

Do you mean maps on different "pages", like an Excel file?
 
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