GRM7584
King
Apologies for the lack of response, gents, as I haven't been checking CFC very frequently at all...
TheDesertRat: I really don't know why you keep getting problems. Outdated version? Corrupted download? I don't really know. You shouldn't have to do any tweaking to the files and folders, and the following process should work for anyone...
Step 1: Have an unmodified install of C3C v 1.22 (meaning that the only files different from a clean install are in your scenarios folder)
Step 2: Apply 66 MB beta file
Step 3: Apply 0.12 patch
Step 4: Whee! (in theory)
The furniture factory one I am less sure about, but I am certain that any missing unit files would have been discovered when I did my pre-release unit loadin' test.
Imperialist:
-Diplomacy issue: That's odd. I'm pretty sure I had them in the right lines for the last build. If you're seeing the wrong diplo messages, though, its because there is an offset of 1 throughout diplomacy.txt. Check it, and see which direction (positive or negative) the lines are screwed up in, if'n you want. I'd do it myself, but, I probably won't. I am supposed to be learning how to mod another game, so any tinkering is generally being directed towards it.
-Units Disbanding: That's a difficulty issue, I think. The game is optimized for Emperor (equivalent) level difficulty; playing at lower difficulties means that the computer gets fewer "free of support" units. If that isn't the problem, or the problem is all the free units the AI gets upon first building a city, then I suppose a little tweaking is in order.
TheDesertRat: I really don't know why you keep getting problems. Outdated version? Corrupted download? I don't really know. You shouldn't have to do any tweaking to the files and folders, and the following process should work for anyone...
Step 1: Have an unmodified install of C3C v 1.22 (meaning that the only files different from a clean install are in your scenarios folder)
Step 2: Apply 66 MB beta file
Step 3: Apply 0.12 patch
Step 4: Whee! (in theory)
The furniture factory one I am less sure about, but I am certain that any missing unit files would have been discovered when I did my pre-release unit loadin' test.
Imperialist:
-Diplomacy issue: That's odd. I'm pretty sure I had them in the right lines for the last build. If you're seeing the wrong diplo messages, though, its because there is an offset of 1 throughout diplomacy.txt. Check it, and see which direction (positive or negative) the lines are screwed up in, if'n you want. I'd do it myself, but, I probably won't. I am supposed to be learning how to mod another game, so any tinkering is generally being directed towards it.
-Units Disbanding: That's a difficulty issue, I think. The game is optimized for Emperor (equivalent) level difficulty; playing at lower difficulties means that the computer gets fewer "free of support" units. If that isn't the problem, or the problem is all the free units the AI gets upon first building a city, then I suppose a little tweaking is in order.