[CoM Module] Legacies

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In a constant brainstorm...
Answering THIS post in details:

Legacy / Affinity / Era Trait *


What is this? Well, I was inspired by Amplitude's upcoming Humankind, where the player will choose a new civ in each era. Although I don't fully agree with it, I still like the general idea behind it very much.
So it will be a completely new game feature / mechanic. ( * I haven't settled with the name of this new thing)

How it will be done? Using events and otherwise non-constructable buildings you will be able to choose unique and exciting bonuses in each era. Each bonus will last for two eras than the dummy building (providing the bonus) obsoletes when you select a 3rd bonus.
It will be modular, which means it is not mandatory but optional.
I will use historical phrases (unlike Humankind using civ names) for the different bonuses. They will have different flavours, so the AI will choose according to its personality.

An incomplete list:

Ancient: Monument Builders, Hunters, The Promised Land, Cannibals, Shepherd, Origin Myth, Fishers, Large Tribe
Classical: Divide and Rule, Cradle of Democracy, Mare Nostrum, Diplomatic Marriages, Horde, Bread and Circuses, Monasticism, Mandate of Heaven
Medieval: Holy Empire, Reconquista, The Last Prophet, Scholasticism, Great Migration, Divine Wind, Piracy, Courtly Love
Renaissance: Sun Never Sets, General Winter, Counter Reformation, Ancien Regime, Enlightenment
Industrial: Manifest Destiny, The Great Trek, Melting Pot, Realpolitik
Modern: New Deal, Space Race, Big Stick, World Peace
Trans-Human: Homeworld Calls, The Singularity, Cyberpunk, Cognitive Liberty, Post-Scarcity, Ascencion

Ideally each era should have 8 choices to offer but as you can see only the first 3 eras have enough choices. Also, sometimes a wonder may give a second choice of the era, thus having two Legacies of that era.
I'm just in the planning&researching phase with this but I welcome all thoughts and ideas.

I'm filling the posts bellow with details later as my time allows me (I'm at work ATM and busy later)
 
Ancient Era

Monument Builders
  • (flavour: Production)
  • +1 wonder capacity in all cities
  • +10% building construction
  • free Stone Tools tech
  • Stone resource in BFC

Hunters

  • (flavour: Military, Growth)
  • free Hunting tech
  • a free Hunter unit
  • Deer in BFC

Promised Land
  • (flavour: Growth)
  • free Agriculture tech
  • Wheat in BFC

Cannibals
  • (flavour: Military)
  • free promotion to units (something like +20% Xp from combat)
  • +1Xp to Melee and Archery units
  • a free Warrior

Shepherds
  • (flavour: Growth, Gold)
  • free Weaving tech
  • Sheep in BFC

Origin Myth
  • (flavour: Science, Culture, Religion)
  • +1:gp: (Great Prophet) per turn

Fishers
  • (flavour: Growth, Gold)
  • free Fishing tech
  • Fish in BFC
  • (requires water in city vicinity of course)

Large Tribe
  • (flavour: Growth)
  • a free Settler
  • a free Gathere

I would probably also remove all starting techs from all civs.
 
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Classical

Divide and Rule
  • (flavour: Autocracy, Military)
  • every 10 turns damages relationship between two random civ you have contact with
  • -1% War :c5angry: per city
  • +1% Enemy War :c5angry: per city

Cradle of Democracy

  • (flavour: Democracy)
  • free Politics tech
  • boosts democracy related civic buildings (+yield, commerce or :) )
  • democracy related civic buildings are built 50% faster

Mare Nostrum

  • (flavour: Military, Gold)
  • free Coastal Guard for all ships
  • +25% ship production
  • +1:commerce: on water tiles
  • (requires water in city vicinity of course)

Mandate of Heaven

  • (flavour: Autocracy, Religion)
  • boosts autocracy related civic buildings (+yield, commerce or :) )
  • autocracy related civic buildings are built 50% faster
  • spread state :religion: to 4 of your own cities

Diplomatic Marriages
  • (flavour: Culture)
  • every 10 turns improves diplomatic relations by 1 with a random civ that you have contact with
  • +10%:culture:

Horde
  • (flavour: Military)
  • a free Horse resource in your territory
  • +1Xp for mounted units
  • receive 4 Horseman units

Bread and Circuses
  • (flavour: Growth)
  • +3:food: and +1:)
  • Granary and Arena built 50% faster

Monasticism
  • (flavour:Religion)
  • Temples, Monasteries, Cathedrals, Scriptorium and religious civic buildings built 50% faster
  • +1:gp: (Great Prophet) per turn
 
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Medieval

Holy Empire
  • (not yet sure about the effects but this would represent/replace the Holy Roman Empire)

Reconquista
  • (flavour: Military, Religion)
  • spread State:religion: to 4 foreign cities
  • +10% military unit training

The Last Prophet
  • (flavour: Religion)
  • a free Great Prophet
  • spread state:religion: to 4 of your own cities

Scholasticism
  • (flavour: Religion, Science, Culture)
  • +10% :culture: and :science: in cities with state:religion:

Great Migration
  • (flavour: Growth)
  • +1 Population in all cities
  • cities need 10% less :food: to grow

Divine Wind

  • (flavour: ?)
  • every 10 turns places a Storm on a water tile you own
  • ships have double movement speed in Storms

Piracy
  • (flavour: Military)
  • free Pirate promotion to all naval units

Courtly Love
  • (flavour: Military, Culture)
  • +20% mounted unit training
  • Knight's Stable +2:culture:
  • 1 artist slot
 
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Renaissance

Sun Never Sets
  • (flavour: Military, Gold)
  • free Speed for naval units
  • +1:gold: from Harbor (and upgrades)
  • Harbor (and upgrades) built 50% faster

General Winter
  • (flavour: Military)
  • +10% defence in cities
  • enemy units take 10% damage in BFC

Counter-Reformation
  • (flavour: Religion, Culture)
  • receive 3 Inquisitors
  • Inquisitors trained 50% faster
  • +100:culture: in all cities (one-time culture bomb)
  • +4:culture: from Temple Fort and Holy Office

Ancien Regime
  • (flavour: Autocracy, Gold)
  • boost some autocracy and feudalism related buildings and build them 50% faster

Enlightenment
  • (flavour: Science, Culture)
  • +10%:culture:,:science: and :gp:

Golden Liberty
  • (flavour: Oligarchy, Democracy)
  • boost some aristocracy (oligarchy and democracy) related buildings and build them 50% faster
  • +1 Noble
 
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Industrial

Manifest Destiny
  • (flavour: Military)
  • free Sentry to land units

The Great Trek
  • (flavour: Growth)
  • free Mobility for Settlers and Workers
  • Settlers and Workers trained 50% faster
  • receive 2 Pioneers
  • receive 5 Workers

Melting Pot
  • (flavour: Culture, Growth)
  • +10% :culture: and :gp:
  • cities require 10% less :food: to grow

Realpolitik
  • (flavour: Espionage?)
  • every 10 turns improves diplomatic relations by 1 with a random civ that you have contact with
  • every 10 turns damages relationship between two random civ you have contact with
 
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Modern

New Deal
  • (flavour: Production)
  • -1% Anarchy per city
  • +5% :hammers:

Space Race
  • (flavour: Science)
  • +10% Space Ship production
  • +10% :science:

Big Stick
  • (flavour: Military)
  • +20% military unit production
  • receive a Great Diplomat
  • every 10 turns improves diplomatic relations by 2 with a random civ that you have contact with

World Peace
  • (flavour: ?)
  • every 20 turns improves diplomatic relations by 1 with EVERY civ that you have contact with
  • -5% War :c5angry: per city
  • +5% Enemy War :c5angry: per city
  • +1% Golden Age length per city
 
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Trans-Human

Final Frontier
  • (flavour: Science)
  • +33% Space Ship production

The Singularity
  • (flavour: Science, Military)
  • +10% :science:
  • +2Xp for Mechas
  • Mechas and Android Workers trained 10% faster
  • +1 Android (specialist) in every city

Cyber-Punk
  • (flavour: Gold)
  • -1% cost per city to hurry production

Cognitive Liberty
  • (flavour: Democracy, Culture)
  • +10% :culture:, :gp: and :)

Post-Scarcity
  • (flavour: Growth, Gold, Production)
  • +5% :), :hammers: and :gold:

Ascension
  • (flavour: Religion)
  • spread state :religion: to 10 own and foreign cities
  • receive a Great Prophet
 
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As it is visible, the list is far from complete and balanced.

I am happy with the Ancient era and relaxed with the Classical. Medieval has enough choices (8) but it isn't polished yet. Renaissance and Trans-Human could work already with 6 choices but 8 would be better and needs polishing too. Industrial and Modern are simply half-done (or less).

But since this module is only in research and planning phase I am happy with it :)
 
Hey! I figured I’d reply again to you in this thread so we don’t clutter up the other thread less exclusively devoted to the topic. I have to admit here I am not familiar at all with Civ 4 modding, I’ve really exclusively done coding with Civ 5 thus far. I don’t really know where the technical limits of some of my suggestions lie on the spectrum of “easily coded - feasible but impractical - not within the limits of the engine”. So, take all of my further suggestions with a big ol’ grain of salt.

Sakoku: It is a good concept in general but I don't know how it could be interpreted to the game with the tools I have. Sakoku is much more like a civic combined with a couple of decisions (like cancelling all Open Borders and Right of Passage).

How about it abstracting it just a touch and having it be a defensive culture themed legacy. I’m not sure if it’s doable but maybe make it more difficult for other civs to culture flip your tiles. That way for players with hotly contested borders it could be a way of edging out on top of a slightly more culturally powerful empire. From my understanding of the period a large part of it was done to try to prevent the westernization of Japan from what they viewed as culturally inferior barbarians who didn’t know how to bathe properly and to preserve the rigid social hierarchy of Japan.

If something like that wouldn’t be feasible or would be too unbalanced, perhaps it could be used as an espionage focused legacy for the Renaissance period. Perhaps something like an increased chance of exposing foreign spy activities combined with either raw espionage points from say walls or a general percentage boost to overall espionage production. That way it can encourage players to protect their cities from foreign influence.

Blut Und Boden: an other good name but it would need to be tied to Nationalism civic too much, which I don't want because it would be too narrow in design. We could go for Lebensraum but that would be too similar to Manifest Destiny.
Perhaps in the same line as Sakoku above, it could be abstracted slightly so it doesn’t have to be exclusively tied to the nationalism focus. Maybe for instance if it’s possible to code you could unlock access to a sort of “cultural inquisitor” unit that could conduct missions to remove foreign culture from a city. I know there’s been many games of Civ I’ve played where a hotly contested city ends up with culture from 3 or 4 cities and even when I start generating massive amounts of culture it takes a very long time to replace the previous owners influence. Or perhaps a modifier that speeds up the rate that you replace foreign culture over time. A third alternative could be a reduction or removal of resistance time in captured cities to encourage a mass blitz of military activity. A fourth alternative still could be to emphasize the agrarian idealism of the ideology and give bonuses to farms, like +1 culture or something. It could even be a sort of counter growth legacy to melting pot and say provide +1 food on farm tiles. That way melting pot would be a growth strategy for players heavy on cottages/workshops and this legacy could be for more farm heavy players.

Great Awakening: this one is excellent for the Industrial era:
  • (flavour: Religion)
  • receive a Great Prophet
  • spread state :religion: to 10 own cities
  • (What else?)
The only "problem" with it is, that other eras have same/very similar legacies. How could they be a little more unique?
I can think of two possibilities here. The first one could be a mobility promotion of some sort for missionaries. The second could be a production modifier for missionaries. Even combined that might work so it would be possible for players to start mass producing missionaries at an accelerated rate to spread quickly around the world. Or it could give a large number of free missionaries when you take it. Something like popping several in the capitol or one in each city with your religion.

I still need to research for the ones on the list bellow (a reminder for myself)
Great Leap Forward
Rollback
Regime change
Accelerationism
Dark Enlightenment
Cameralism
I look forward to seeing your ideas for these.
 
I have to admit here I am not familiar at all with Civ 4 modding, I’ve really exclusively done coding with Civ 5 thus far. I don’t really know where the technical limits of some of my suggestions lie on the spectrum of “easily coded - feasible but impractical - not within the limits of the engine”. So, take all of my further suggestions with a big ol’ grain of salt.
It's okay. I'll let you know if something is not possible or possible just not for me. I'M no programmer, so I work only with XML and some graphics. Maybe a veeeery little python.
But all brainstorming is welcome. An idea may not work as described at first but may lead to an other one that does :)

How about it abstracting it just a touch and having it be a defensive culture themed legacy. I’m not sure if it’s doable but maybe make it more difficult for other civs to culture flip your tiles. That way for players with hotly contested borders it could be a way of edging out on top of a slightly more culturally powerful empire. From my understanding of the period a large part of it was done to try to prevent the westernization of Japan from what they viewed as culturally inferior barbarians who didn’t know how to bathe properly and to preserve the rigid social hierarchy of Japan.

If something like that wouldn’t be feasible or would be too unbalanced, perhaps it could be used as an espionage focused legacy for the Renaissance period. Perhaps something like an increased chance of exposing foreign spy activities combined with either raw espionage points from say walls or a general percentage boost to overall espionage production. That way it can encourage players to protect their cities from foreign influence.
Hmmm... An espionage defence and culture defence themed legacy would be cool for the renaissance. Will look into it :thumbsup:

Perhaps in the same line as Sakoku above, it could be abstracted slightly so it doesn’t have to be exclusively tied to the nationalism focus. Maybe for instance if it’s possible to code you could unlock access to a sort of “cultural inquisitor” unit that could conduct missions to remove foreign culture from a city.
Good idea but unfortunately there is no code for that.

A fourth alternative still could be to emphasize the agrarian idealism of the ideology and give bonuses to farms, like +1 culture or something. It could even be a sort of counter growth legacy to melting pot and say provide +1 food on farm tiles. That way melting pot would be a growth strategy for players heavy on cottages/workshops and this legacy could be for more farm heavy players.
I can make a +1 specialist per Farms in city vicinity bonus but a bit worried that it would be overpowered. :shifty:

Great Awakening:
I think I just add a free Priest specialist in every cities to it.

I also want to redesign Ascension
It should be a Religion-Technology fusion thing. The perfection of mankind as a religious goal but through scientific tools. Something similar as the Bene Gesserit in Dune universe and/or the Nietzscheans of Andromeda. Need to get some stats for it...
 
Okay, more ideas:

Great Leap Forwar [Industrial]
  • (flavour: Production)
  • a free specialist per Industry improvements
  • +50% production for Factory (and probably some other industrial buildings too)
I think Rollback could work well as an espionage themed legacy for the Modern era. Although sometimes it was more military action in nature than covert ops (at least what I read) it will be okay IMO.
  • (flavour: Espionage)
  • receive 3 Top Secret Agents (normally you can have only 1)
  • a free promotion for Espionage unit
  • +10%:espionage:
Accelerationism [Trans-Human] could be this:
  • (flavour: Gold)
  • -1% cost per city to hurry production
  • +50% Trade Routes
 
It's okay. I'll let you know if something is not possible or possible just not for me. I'M no programmer, so I work only with XML and some graphics. Maybe a veeeery little python.
But all brainstorming is welcome. An idea may not work as described at first but may lead to an other one that does :)
Alright, I appreciate your patience then.

Hmmm... An espionage defence and culture defence themed legacy would be cool for the renaissance. Will look into it :thumbsup:
Glad to hear you like the sounds of it.

I can make a +1 specialist per Farms in city vicinity bonus but a bit worried that it would be overpowered. :shifty:
Yeah, just off the top of my head it might basically double the effective pops of a smaller city or something like that depending on how the improvements are constructed.

I also want to redesign Ascension
It should be a Religion-Technology fusion thing. The perfection of mankind as a religious goal but through scientific tools. Something similar as the Bene Gesserit in Dune universe and/or the Nietzscheans of Andromeda. Need to get some stats for it...
A very basic idea off the top of my head could be something like + 1 :health: and + 1:science: per church (or equivalent) or having Priest specialists give + 1 :science:.
 
Going through Civ6's Policy Cards helps with more brainstorming, researching and planning:

I think Machiavellianism would be an easier choice for a Renaissance Legacy than Sakoku.
  • (flavour: Espionage)
  • receive a Great Spy
  • +10% :espionage:
Found an 8th legacy for the Renaissance:
Triangular Trade
  • (flavour: Gold)
  • +50% Foreign Trade Route Yield
Industrial Era

Total War
  • (Flavour: Military)
  • military units produced with :food:
  • +10% military unit production
  • enemy units killed around your cities generate :gold:
Modern Era

Second Strike
  • (Flavour: Military)
  • +25% to Nuke production
  • +10% city defence
  • defensive structures are built +50% faster
Hallyu
  • (Flavour: Culture, Growth)
  • receive a Great Artist
  • +20%:culture:
  • +1:)/10%:culture: slider

Their Finest Hour
  • (Flavour: Military)
  • +25% production for Air units
  • +2Xp for Air units
 
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