Combine 2 civs to make a super civ

Inca+China.

1. Economic power from trade routes and paper mill
2. Retreating doublefiring crossbows = fire twice, enemy attacks, retreat, fire twice once again, no damage taken.
3. Hill movement plus improved great general.
 
Songhai + Aztec =>
Lots of early pillage money and culture from kills with fast healing and wood running Warriors. Plus two nice UBs.
Songhai + Siam =>
Lots of early pillage money to stick in CSs with 50% better outcome. Plus two nice UBs. But you have to choose one of 2 UUs.
 
for a team game i would just go double france. Much faster iron working, and more early techs.
For a super civ i would go for France + Persia. That persian UA is sick. 3 move infantry units make a huge difference.
 
Egypt + Korea.

Wonder bonus plus more science from settled GPs, and Hwachas plus Burial Tombs <3
 
Russia + Polynesia.

With Russia you'd get a boost to Culture Spread early on (Krepost), then can really spam it out once you reach construction and Moai's. Couple this with the Honour policy tree for extra Culture (moving onto Piety later on). Polynesia gives you strong early game units, and Russian units can defend you in the Renaissance. Not to mention the extra troops you'll be able to field with all those double resources (allows you to have a small yet powerful country, ideal for Culture Victories).

Obviously this works best on a small continents / archipelago map, but you can get quite good culture from that, and punch well above your weight in wartime (plus you can cross oceans early on).
 
america/spain: scouts with +1 sight and being able to set a little far from natural wonders due to 50% tile discount.
 
Persia + Arabia might be a good combo. Arabia's Bazaar provides happiness for Persia's enhanced golden ages, and both civs have significant gold bonuses as well. Still hardly makes up for the Japan\China\Mongolia (pick any two) military advantages though.
 
the only two i can think of that haven't been said already are america + england and polynesia + france, if you want to include dlc. the first one would give you longbows with extra sight and the second would give you a bunch of extra culture from ancien regime and moais, plus you'd get haka dancing foreign legions.
 
Still while you're spamming settlers I'll probably knock on your door with my 20 guys and welcome your 6 guys.
However we all get the picture. Rome is Rome. Just like it was in Civ4. We ruled it out from MP since with balanced start and infinite resources no axes could save your from praets. How do you handle roman opponent now if iron bias isn't there?

Competitive duel/teamer players check the demographics screen just about every turn, a city spamming player will balance their settler building with unit building. One approach is to build the core cities first, than after certain criteria is met, the next wave of spamming begins.
 
Competitive duel/teamer players check the demographics screen just about every turn, a city spamming player will balance their settler building with unit building. One approach is to build the core cities first, than after certain criteria is met, the next wave of spamming begins.
That was a completely hypothetical conversation about something is never gonna happen and not serious team strategy discussion. All I said was had we been given the possibility to train 2in1 UU's the resourceless ones would outnumber iron-dependent army easily since while first player is pumping out units the second one has to train settlers just to grab the amount of strategics equivalent to his opponent's iron-free military. The more practical question we didn't address is how the heck you get cash for upgrading 20 warriors in MP? :) But that'd not the point. Again, the comparison was totally hypothetical.
 
I know its been said but best combo would be aztec-rome imo.

Jag-legions would rule early game.

Aztec growth with floating gardens and the building bonus from rome would be hard to beat later on.
 
vexing - khrax

Not sure if they are used to mp. Against the AI i will vote for vexing, tommynt, DaveMcW and a bit of me :D
 
With G+K I'd say Inca and Carthage on highland maps. Useless harbors but domination on mountain areas.
 
I'm not sure if its the case, but I once placed Babylon and Korea on the same team (as AI opponents). Long before Turn 80, Korea had strength 19 walls, which makes me wonder if Sejong had access to Walls of Babylon as his pardner Nebuchadnezzar.
 
Was the wall graphics normal or "walls of babylon" graphics?

Didn't notice - only noticed the absurdly high defense, even for a civ capital. It was just too early, I tell ya.

edit: also its cool to note that wonders do affect AI team partners - like if one of them has Great Wall, even if its on other continent, then all partners will share the same effects of having built the Great Wall.
 
Persia + Denmark

4 movement Berserkers during golden ages, and with the 1 movement embarkation? Awesome synergy.

6 movement Keshiks would be insane.
 
I'd love to play France+Korea. Even though I don't care much for turtle ships.
 
Back
Top Bottom