pineappledan
Deity
Thanks for the feedback!
This is why testing is important!
Your suggestions have 1 major hole that I can see: You are forgetting that you can capture a neighbour's capital and use THEIR capital to pump out settlers, so SUR wouldn't get stagnated. This is another reason why I have been pushing that Authority is viable for Phoenicia.
Sumer already does food on kills with their UU
In my own game, I haven't unlocked a single monopoly and I'm only 1 more policy away from Statecraft. I thought it would be important to have that ability unlocked sooner, but with Phoenicia no longer having the unique luxury and how slow CSs are to improve their own tiles, maybe it's not doing anything? However, maybe it's still important to have it anyways, otherwise Phoenicia has absolutely no choice except Statecraft? Or maybe with everything, there is no viable choice for Phoenicia anyways, so it won't matter if it's on or off?The only thing I don't care for about the UA is the bit about resources from CS going to monopolies; it makes the Statecraft tree a little less attractive, which would otherwise be (and still probably is) the no-brainer pick.
This is why testing is important!
I would really like to have a trait column added that either sets Phoenicia's NW requirements to OCC levels, or allows them to ignore pop requirements completely.The biggest--perhaps only--weakness is the difficultly building any NW other than the BM. I have some ideas about how to address that, other than the increased food from BM or UU above, and the previously suggested .dll requiring lowering the NW pop requirements across the board. I have no idea how feasible these would be, either from a balance or coding perspective, just spitballing:
1. building a settler/pioneer/colonist does not halt growth
2. settling a new city adds +1 pop to SUR
3. TRs to CSs provide food in addition to regular yields
Your suggestions have 1 major hole that I can see: You are forgetting that you can capture a neighbour's capital and use THEIR capital to pump out settlers, so SUR wouldn't get stagnated. This is another reason why I have been pushing that Authority is viable for Phoenicia.
The idea was that I wanted the Habiru to have both an early-game bonus and one that can be passed on. A bonus vs barbs is only useful in ancient, and a pillage bonus is almost useless in ancient since there are so few improvements. I like the idea of 1 bonus declining through the era as another bonus gains in power.The Habiru feels a little awkward. Coming early and being stronger than the base unit is always nice. But spearmen are a strange choice for pillaging; combine that with the bonus vs. barbarians, who provide nothing to pillage, and it feels a bit like a spare part. Perhaps it could instead provide food to the capital on pillaging and/or when defeating a barbarian and/or clearing a barb camp?
Sumer already does food on kills with their UU
It would be possible, but I wanted to reinforce through the mechanics that phoenicia really isn't a strong civ for diplomacy via emissaries (extremely limited paper, very few cities, so the purchase CD is very noticeable).would it be possible to grant a normal emissary in addition to the Merchant Prince? I can send the emissary to another CS, while the MP settles in my satellite CS.