Community Balance Patch Mods Compatibility

Hello Enginseer; have there been any updates to this mod recently? I noticed that I can't build chateaus at all in my last couple of games, and there were luxuries available.
Check the changelogs.
 
Hi Enginseer, I've a problem trying to use Buildings - Upgrade System (v 12) and Community Patch Mod Compatibility (v 14) with Improved city view
Here you can see what's happening. Something can be done? Thanks
 
Hi Enginseer, I've a problem trying to use Buildings - Upgrade System (v 12) and Community Patch Mod Compatibility (v 14) with Improved city view
Here you can see what's happening. Something can be done? Thanks
Sound like a his problem. Not mine.
 
Great work Techpriestenginseer as always your mods are fantastic.... If you will and find some time how about to get your hands on the 3uc, 4uc component mods or the 125 unique components mod of Vojuln ? :D
 
I've been playing with this mod for a while now, and what I find is that the double movement in Ocean from the National Naval Academy is very strong. I like it though, as I feel that the extreme mobility compared to land units reflects reality.

However, what I find to be an issue is that the AI does not recognise this and will not try to build all ships from the city with the Naval Academy, which I think may be why I feel naval battles has been quite easy. May I suggest that the promotion is applied to every naval unit? This might help the AI, but the extra XP still incentivises the human player to build from one city.

Perhaps the same can be done with the other Academies as well, but the promotions they give are not nearly as game changing as Seamanship.
 
I've been playing with this mod for a while now, and what I find is that the double movement in Ocean from the National Naval Academy is very strong. I like it though, as I feel that the extreme mobility compared to land units reflects reality.

However, what I find to be an issue is that the AI does not recognise this and will not try to build all ships from the city with the Naval Academy, which I think may be why I feel naval battles has been quite easy. May I suggest that the promotion is applied to every naval unit? This might help the AI, but the extra XP still incentivises the human player to build from one city.

Perhaps the same can be done with the other Academies as well, but the promotions they give are not nearly as game changing as Seamanship.
Good idea. I've been wanting to do a spring cleaning on this old mod of mine.
 
Oh, and one thing I forgot to mention was Great Admirals. Could you perhaps give Seamanship to them as well? It is difficult trying to use them when they have half movement compared to the rest of your fleet.
 
I think you've already noticed but anyway there are policy tree description change. Needs update for UPB. And currently Japan is OP if UPB and building upgrade both are activated because of early massive exp from buildings. Japan has 32 techs and 16 policies at Renaissance era, even though second highest (Poland) has 27 techs and 14 policies. Deity diff
 
Could you make Skara Brae increase horse's yield too? I think it's more consistent.
Original Creator never intended for the horse effect, so I don't think it's consistent enough.

I think you've already noticed but anyway there are policy tree description change. Needs update for UPB. And currently Japan is OP if UPB and building upgrade both are activated because of early massive exp from buildings. Japan has 32 techs and 16 policies at Renaissance era, even though second highest (Poland) has 27 techs and 14 policies. Deity diff
Was always a problem when you had Progress's Building Bonus. That's why everything is optional.
 
Idk which one is wrong, but monument of prosperity grants +1 prod to watermill and +1 food to well even though its description says +1 prod and +1 food to watermill or well.
 
Authority's text is overlapped with older one when I play with Upgrade buildings.

Idk which one is wrong, but monument of prosperity grants +1 prod to watermill and +1 food to well even though its description says +1 prod and +1 food to watermill or well.
Huh. I'll have to check that out.
 
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