Community Call to Power Project

Playing along to turn 250 now (always Marathon). Works great so far. It's great discovering all new techs and buildings. Just got Herbal Essence with loads of Poppy near one my cities!

2 problems: Game doesn't load from Game menu. I have to load a different game first and then loading in game works. Otherwise i get a run time error...
- Some of the Social Policies aren't filled in yet. I guess this will happen the next update right?

So far looks great. I've heard of Call to Power sadly never got around to play it so it's nice to play a Civ mod of it!

I also get huge food bonuses from buildings. Like +25 food early game... Only 3 cities i have have a market in them so it might be that building. Policy Pluralism gave +1 food per market. I just build a new one and i get +25 food per market it seems!!

Just going to point out some more as i go along ;) . Can't seem to build lumbermill on Amber...
 
This covers changing the Science per Pop/Science Modifier to a building if you want to go that route Chrome :)

Spoiler :
XML Part:

Code:
<?xml version="1.0" encoding="utf-8"?>
<!-- Created by ModBuddy on 7/24/2012 6:47:36 PM -->
<GameData>
	<Defines>
		<Update>
			<Set Value="0"/>
			<Where Name="SCIENCE_PER_POPULATION"/>
		</Update>
	</Defines>
	
	<BuildingClasses>
		<Row>
			<Type>BUILDINGCLASS_SPP_CONTROL</Type>
			<DefaultBuilding>BUILDING_SPP_CONTROL</DefaultBuilding>
			<Description>TXT_KEY_BUILDING_SPP_CONTROL</Description>
		</Row>			
	</BuildingClasses>
	
	<Buildings>
		<Row>
			<Type>BUILDING_SPP_CONTROL</Type>
			<BuildingClass>BUILDINGCLASS_SPP_CONTROL</BuildingClass>
			<FreeStartEra>ERA_ANCIENT</FreeStartEra>
			<Cost>1</Cost>
			<Help>TXT_KEY_BUILDING_SPP_CONTROL_HELP</Help>
			<Description>TXT_KEY_BUILDING_SPP_CONTROL</Description>
			<Civilopedia>TXT_KEY_CIV5_BUILDINGS_SPP_CONTROL_TEXT</Civilopedia>
			<Strategy>TXT_KEY_BUILDING_SPP_CONTROL_STRATEGY</Strategy>
			<ArtDefineTag>ART_DEF_BUILDING_LIBRARY</ArtDefineTag>
			<MinAreaSize>-1</MinAreaSize>
			<NukeImmune>1</NukeImmune>
			<ConquestProb>100</ConquestProb>
			<IconAtlas>BW_ATLAS_1</IconAtlas>
			<PortraitIndex>11</PortraitIndex>
		</Row>	
	</Buildings>
	
	<Building_YieldChangesPerPop>
		<Row>
			<BuildingType>BUILDING_SPP_CONTROL</BuildingType>
			<YieldType>YIELD_SCIENCE</YieldType>
			<!-- Currently set to 0.5 Per Population. -->
			<Yield>50</Yield>
		</Row>
	</Building_YieldChangesPerPop>

	<Language_en_US>
		<Row Tag="TXT_KEY_BUILDING_SPP_CONTROL_HELP">
			<Text>0.5 [ICON_RESEARCH] Science per Population</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_SPP_CONTROL">
			<Text>Ancient Cave of Petroglyphs</Text>
		</Row>
		<Row Tag="TXT_KEY_CIV5_BUILDINGS_SPP_CONTROL_TEXT">
			<Text>Science per Population, Used instead of the vanilla Science per Population in Defines</Text>
		</Row>
		<Row Tag="TXT_KEY_BUILDING_SPP_CONTROL_STRATEGY">
			<Text>Ancient Cave of Petroglyphs</Text>
		</Row>
	</Language_en_US>
</GameData>

SQL Part:

Code:
-- Vanilla
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_AMERICA","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_ARABIA","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_AZTEC","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_CHINA","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_EGYPT","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_ENGLAND","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_FRANCE","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_GERMANY","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_GREECE","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_INDIA","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_IROQUOIS","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_JAPAN","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_OTTOMAN","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_PERSIA","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_ROME","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_RUSSIA","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_SIAM","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_SONGHAI","BUILDINGCLASS_SPP_CONTROL");
-- G&K
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_MONGOL","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_AUSTRIA","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_BYZANTIUM","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_CARTHAGE","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_CELTS","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_ETHIOPIA","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_HUNS","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_MAYA","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_NETHERLANDS","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_SWEDEN","BUILDINGCLASS_SPP_CONTROL");
-- DLC
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_BABYLONIAN","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_POLYNESIA","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_INCA","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_DENMARK","BUILDINGCLASS_SPP_CONTROL");
INSERT INTO "Civilization_FreeBuildingClasses" VALUES ("CIVILIZATION_KOREA","BUILDINGCLASS_SPP_CONTROL");
 
LEM in CCTP with random start locations and random resource locations, it does do TSL also btw ;)
 

Attachments

  • LEM_CTP_RSL_RRP.jpg
    LEM_CTP_RSL_RRP.jpg
    379.1 KB · Views: 198
Hi guys,
I would just like to thank you guys very much for pretty much making Civ V a playable game:goodjob:. (I was sooo disappointed when Civ V was first released).


Am currently playing 3.0 and having an interesting experience between NOT having access to the tech tree (flying blind, hmmm pretty realistic :)), everyone having one or two machine guns to prevent themselves getting gutted :nuke: and for some reason having so much food in the empire that my cities are HUGE => perpetual unhappiness!

Anyway, I was contemplating reporting here on errors/glitches, but other people have pretty much summed them up pretty well so far. However, reached turn 391 (industrial era/modern era boundary) and I loose the ability to load games on turn 392. I have a save on turn 391 and it loads fine, another save on 392 and it crashes (boiled it with trial and error to this turn). I initially though that maybe "The great Firewall" was causing the crash but that was not the case (99.9% reduction in spy effectiveness seemed like it could cause problems)...

I was hoping you could have a look :D and help me out.

Which error log should I upload? and or should I also upload the two saves?

Thanks
 
Wow guys, great to see this thread booming again. Sorry I haven't been as active these past few days; I'm away for work ~9 hours a day so I only get a chance to check here, mod, and/or play in the early morning or late at night. I'm going to try to get a update up on Github this weekend. Fires is doing the true start locations (:drool:) Horem's tech suggestions are being added (still withholding judgement on changing terrain yields), and I have some minor bug fixes to add (as well as the typos that many have pointed me to in social policies). I might get around to changing all of the text for CCTP compatibility, but I'm not making any promises that will be done by the weekend (although every time I say that I end up doing it so.....:)). I'm going to check back over these last few days of post to see if I missed anything :)
 
finishing up a game on epic speed, prince difficulty right now. some thoughts:

1. the upgrade path from modern armor -> gauss tank is broken.

2. digital era units have a GIGANTIC price increase over modern era units. definitely needs to be adjusted. my feel is that late industrial and modern units are a bit too cheap, and digital on are way too expensive.

3. i do feel the social policies need to be fleshed out a bit more. very repetitive and the progression from less powerful early era policies to late era powerful ones is a bit rough. i think trying to constrain the various trees more to their "theme" would be more interesting- i.e. nationalism doing more specifically for military power (maybe reducing unit costs by some %?), communism adding production in cities/buildings, etc.

there is some of this to be sure, but each tree seems to have a few things that fit, and then some that are head scratchers.

i will say that pacificism is a perfect example of what a tree should look like. it has a theme, sticks with it, and has reasonably powerful bonuses, yet significant trade offs in what other policies must be skipped.

4. this may be part of vanilla, but my influence with city states was declining at -4.5 per turn after i had conquered a few of them. additionally, after a few wars (one defensive, two against neighboring city-states, and one against another civ), i was stuck with the warmonger relation hit permanently it seems. i agree that aggressive wars should have these types of hits, but is there any way to make them fade over time or mitigate them (outside of the pacifism policy tree)?

thanks for the great mod, was a lot of fun.
 
@kroket: Thanks, there were some policies that didn't have their bonuses reduced properly. It has now been fixed.

@cihlar: Why thanks for the report :D

Spoiler :
1) Just fixed. Thanks :)

4) Yeah, base game punishes players who war against City States too often. I believe after the second war your resting point with CS drops to -20 (instead of 0). I guess the influence drop is a function of too many wars as well. Defensive wars should not punish you unless you wipe out all of the other civs cities; do this too many times and I guarantee that every civ will declare on you (happened to me a few times).

2) Brings me to a thought of mine. My computer can't really handle the late game so well, by Modern Era, I'm barely chugging along. Therefore, I haven't been able to do any significant work on the later eras. So, what would be great would be to have someone (preferably someone who has been active here for a while) to give those later eras a little balancing. It doesn't have to be extremely specific or anything, as anything would be better than things are now, and I don't think many games actually make it to the late, late game. For those who are interested, shoot me a PM and we can discuss things further.

3)I agree with you. The problem is that there aren't that many concepts (war, cs, science, gold, production, food, culture, expansion, defense?, offense?) to build Social Policy trees for, especially considering that there are now effectively 30 trees. The addition of the Faith yield helps a lot, but there is still going to be plenty of overlap. Once we get the go ahead to use the LEM with CCTP, I'll speak with Fires and Horem to brainstorm a new government system. It would be amazing if we could add a new yield, but Spatz had posted somewhere on these forums relatively recently that it is not an easy task to complete at all. And, honestly, if I had my way, I would remove the Government Systems so the policies could be more condensed, but a lot of people to have many options while building their Governments.


@tdwn: We are waiting to receive permission from the creator to use the map first. It will be in the version that should be released this weekend though.

@WarViking: The lack of tech tree and machine guns in the Classical Era are issues that have been solved in 3.15. I think your crash may be another issue that is only in version 3.00. To be sure though, we need the Database log (My Games/Sid Meier's Civilization 5/Logs).
 
You mean even with no city on the map, it will failed because of the limit, like for the 256 unit type limit ? you have more than 256 building types in CCTP ?

Wait did this mean the game can only handle 256 different types, and if so will this make the game go ctd?
I ask, because in my last two games i hit a ctd wall, and iam not able to play more turns after i hit them. My pc can handle the large maps, and iam only playing with 10 ais. But i think i have more then 256 building classes. Please can someone clear this for me.:confused:
 
Wait did this mean the game can only handle 256 different types, and if so will this make the game go ctd?
I ask, because in my last two games i hit a ctd wall, and iam not able to play more turns after i hit them. My pc can handle the large maps, and iam only playing with 10 ais. But i think i have more then 256 building classes. Please can someone clear this for me.:confused:

no, it won't crash the game, it just output an assert error only when launching a new game with a map created with WB because of a limit/bug in the code used on initialization.
 
no, it won't crash the game, it just output an assert error only when launching a new game with a map created with WB because of a limit/bug in the code used on initialization.

Thanks for the quick answer. I guess i will play CCTP without any other mods to see if i get the ctd again.
 
Alright thanks
(I am aware that there are some things that have been fixed in 3.15, but wanted to finnish the game before upgrading. I think any update is save game incompat.)

Here is the Database log, Its a mess. I will also try to upload the save games. If all else fails I will just update to 3.15 and start another game:rolleyes:

Spoiler :

[9363.429] constraint failed
[9363.429] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[9365.894] Validating Foreign Key Constraints...
[9365.894] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[9365.894] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[9365.894] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[9366.736] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_HITTITE_WARCHARIOT" does not exist in Units
[9366.736] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_SUMERIAN_PHALANX" does not exist in Units
[9366.736] Failed Validation.
[9367.111]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 383552 39555856
PageCache: 4358 4982
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 0 34859160
Scratch: 0 0

Largest Allocations:
Malloc: 131072
PageCache: 1160
Scratch: 6376

Prepared Statements:
Current: 10
------------------------------
[9428.248] near "Default": syntax error
[9428.248] near "Default": syntax error
[9428.450] Database::XMLSerializer (CIV5ArtDefines_Landmarks.xml): 'Row' or 'Delete' expected, got 'Era'.
[9442.303] Validating Foreign Key Constraints...
[9442.319] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[9442.319] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[9442.319] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_JADE_MARKET_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_ALOE_VERA_DISTILLERY_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_OAK_DEPOT_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_AMBER_PURIFIER_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_JADE_DISTRIBUTION_CENTER_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_ALOE_VERA_DISTRIBUTION_CENTER_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_OAK_DISTRIBUTION_CENTER_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_AMBER_DISTRIBUTION_CENTER_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_SQUID_DISTRIBUTION_CENTER_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_MANGANESE_DISTRIBUTION_CENTER_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_BUILDING_STONE_CONGLOMERATE_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_JADE_CONGLOMERATE_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_ALOE_VERA_CONGLOMERATE_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_OAK_CONGLOMERATE_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_AMBER_CONGLOMERATE_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_SQUID_CONGLOMERATE_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_MANGANESE_CONGLOMERATE_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_JADE_MONOPOLY_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_JADE_MONOPOLY_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_ALOE_VERA_MONOPOLY_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_ALOE_VERA_MONOPOLY_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_OAK_MONOPOLY_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_OAK_MONOPOLY_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_AMBER_MONOPOLY_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_AMBER_MONOPOLY_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_SQUID_MONOPOLY_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_SQUID_MONOPOLY_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_MANGANESE_MONOPOLY_STRATEGY" does not exist in Language_en_US
[9442.412] Invalid Reference on Buildings.Strategy - "TXT_KEY_MANGANESE_MONOPOLY_STRATEGY" does not exist in Language_en_US
[9442.490] Invalid Reference on Building_Flavors.FlavorType - "FLAVOR_FAITH" does not exist in Flavors
[9442.678] Invalid Reference on Policies.Help - "TXT_KEY_NEWPOLICY_MONARCHY_HELP" does not exist in Language_en_US
[9442.678] Invalid Reference on Policies.Help - "TXT_KEY_NEWPOLICY_THEOCRACY_HELP" does not exist in Language_en_US
[9442.678] Invalid Reference on Policies.Help - "TXT_KEY_NEWPOLICY_REPUBLIC_HELP" does not exist in Language_en_US
....(deleted stuff to make shorter)


[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_ABSOLUTE_MONARCHY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_DIVINE_RIGHT_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_CROWN_LOYALTY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_RELIGIOUS_LAW_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_IMPERIAL_CULT_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_CLERGY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_STATE_CHURCH_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_PAPISM_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_SOCIAL_CONTRACT_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_CIVIC_VIRTUE_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_SENATE_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_RULE_OF_LAW_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_MIXED_GOVERNMENT_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_CONSENSUS_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_EQUALITY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_DIRECT_VOTE_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_REPRESENTATION_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_SEPARATION_OF_POWERS_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_ACTION_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_DISCIPLINE_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_SPIRIT_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_HIERARCHY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_WILL_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_COMINTERN_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_NATIONALIZATION_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_PROLETARIAN_DICTATORSHIP_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_PLANNED_ECONOMY3_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_UTOPIAN_SOCIALISM_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_CORPORATE_CHARTER_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_SHAREHOLDER_VIEW_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_EXECUTIVE_BOARD_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_CORPORATE_BYLAWS_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_MANAGEMENT_CLASS_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_MODES_OF_ACTION_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_INFORMATION_SOCIETY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_ENERGY_ACCOUNTING_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_SOCIAL_ENGINEERING_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_POST_SCARCITY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_ECO_FANATACISM_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_PRECAUTIONARY_PRINCIPLE_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_GAIA_HYPOTHESIS_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_SUSTAINABILITY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_HOMO_ILLUMINATUS_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_OPEN_SOURCE_GOVERNANCE_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_INSTANT_REFERENDUM_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_PURE_DEMOCRACY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_EXECUTIVE_RECALL_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_NEWPOLICY_RADICAL_TRANSPARENCY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_PRINCIPLED_PACIFISM_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_PRAGMATIC_PACIFISM_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_NON_VIOLENCE_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_NON_AGGRESSION_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_PEACE_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_POLITICAL_EXPANSION_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_FORCIBLE_IMPOSITION_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_COMMAND_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_ANNEXATION_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_EMPIRE_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_POLITICAL_POPULISM_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_AGRARIAN_POPULISM_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_POPULAR_REFERENDUM_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_ANTI_ELITISM_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_REFORM_MOVEMENT_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_PRIVATIZATION_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_ECONOMIC_FREEDOM_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_LABOR_MARKET_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_MARKET_ECONOMY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_MONOPOLY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_NATURAL_RIGHTS_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_INDEPENDENT_JUDICIARY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_FREE_TRADE_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_HUMAN_RIGHTS_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_GLOBALIZATION_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_TRADITIONAL_INSTITUTIONS_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_NATURAL_LAW_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_FISCAL_CONSERVATISM_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_SOCIAL_ORDER_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_LIBERTARIANISM_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_PATRIOTISM_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_ETHNOCENTRISM_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_POPULAR_SOVEREIGNTY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_JINGOISM_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_EXCEPTIONALISM_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_MEANS_OF_PRODUCTION_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_PLANNED_ECONOMY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_REDISTRIBUTION_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_STATE_OWNED_ENTERPRISE_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_WELFARE_STATE_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_INDIVIDUALISM_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_PARTICIPATORY_ECONOMICS_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_SPONTANEOUS_ORDER_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_COLLECTIVISM_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_STATELESS_SOCIETY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_ENDANGERED_SPECIES_ACT_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_ENVIRONMENTAL_MOVEMENT_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_ANIMAL_RIGHTS_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_CLEAN_AIR_ACT_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_DEEP_ECOLOGY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_OLD_MONEY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_ELITISM_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_PROMINANT_COUNCIL_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_CLASS_WARFARE_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_NOBILITY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_CULT_OF_PERSONALITY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_SINGLE_PARTY_STATE_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_ABSOLUTISM_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_POWER_STRUCTURES_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_UNLIMITED_POWER_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_LOBBYISTS_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_ECONOMIC_INEQUALITY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_SHADOW_PARTY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_BOURGEOIS_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_TOP_1_PERCENT_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_DIVERSITY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_COMPROMISE_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_INTEREST_GROUPS_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_POWER_SHARING_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_COMMON_GOOD_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_MANORIALISM_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_WARRIOR_NOBILITY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_FEUDAL_SOCIETY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_VASSALAGE_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_OATH_OF_FEALTY_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_HYBRID_MODEL_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_PROPORTIONAL_REPRESENTATION_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_HEAD_OF_STATE_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_CHAMBERS_OF_PARLIAMENT_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_COMMONWEALTH_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_ARTICLES_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_BASIC_LAW_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_AMENDMENTS_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_JUDICIAL_REVIEW_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_FUNDAMENTAL_RIGHTS_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_STATE_GOVERNMENTS_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_ENUMERATED_POWERS_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_RESERVED_POWERS_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_FEDERAL_COURTS_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_FEDERATION_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_INDIRECT_ELECTIONS_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_CENSUS_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_PRIMARIES_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_GERRYMANDERING_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_ENFRANCHISEMENT_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_STATE_MEDIA_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_SECRET_POLICE_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_STATE_TERRORISM_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_MASS_SURVEILLANCE_TEXT" does not exist in Language_en_US
[9442.709] Invalid Reference on Policies.Civilopedia - "TXT_KEY_CIV5_NEWPOLICY_BIG_BROTHER_TEXT" does not exist in Language_en_US
[9442.740] Invalid Reference on Policy_Flavors.PolicyType - "POLICY_STATE_CHRUCH" does not exist in Policies
[9442.740] Invalid Reference on Policy_Flavors.PolicyType - "POLICY_POWER_STRUCUTURES" does not exist in Policies
[9442.802] Invalid Reference on PolicyBranchTypes.Help - "TXT_KEY_POLICY_BRANCH_FASCISM_HELP" does not exist in Language_en_US
[9442.896] Invalid Reference on Technology_Flavors.TechType - "TECH_GREAT_WORKS" does not exist in Technologies
[9442.896] Invalid Reference on Technology_Flavors.TechType - "TECH_PUBLIC_WORKDS" does not exist in Technologies
[9443.239] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_HITTITE_WARCHARIOT" does not exist in Units
[9443.239] Invalid Reference on UnitGameplay2DScripts.UnitType - "UNIT_SUMERIAN_PHALANX" does not exist in Units
[9443.239] Invalid Reference on TechTreeCat.IconAtlas - "TECH_ATLAS" does not exist in IconTextureAtlases
[9443.239] Invalid Reference on TechTreeCat.IconAtlas - "TECH_ATLAS" does not exist in IconTextureAtlases
[9443.239] Invalid Reference on TechTreeCat.IconAtlas - "TECH_ATLAS" does not exist in IconTextureAtlases
[9443.239] Invalid Reference on TechTreeCat.IconAtlas - "TECH_ATLAS" does not exist in IconTextureAtlases
[9443.239] Invalid Reference on TechTreeCat.IconAtlas - "TECH_ATLAS" does not exist in IconTextureAtlases
[9443.239] Invalid Reference on PolicyTreeCat.IconAtlas - "POLICYTREECAT_ATLAS" does not exist in IconTextureAtlases
[9443.239] Invalid Reference on PolicyTreeCat.IconAtlas - "POLICYTREECAT_ATLAS" does not exist in IconTextureAtlases
[9443.239] Invalid Reference on PolicyTreeCat.IconAtlas - "POLICYTREECAT_ATLAS" does not exist in IconTextureAtlases
[9443.239] Invalid Reference on PolicyTreeCat.IconAtlas - "POLICYTREECAT_ATLAS" does not exist in IconTextureAtlases
[9443.239] Invalid Reference on PolicyTreeCat.IconAtlas - "POLICYTREECAT_ATLAS" does not exist in IconTextureAtlases
[9443.239] Failed Validation.
[9443.926]
-- SQLite Memory Statistics --
Memory Usage:
[Cur] [Max]
Malloc: 581016 39555856
PageCache: 4649 4982
LookAside: 0 0
Scratch: 0 1

Static Buffer Overflows:
[TooLarge] [NoSpace]
PageCache: 198360 34859160
Scratch: 0 0

Largest Allocations:
Malloc: 131072
PageCache: 1160
Scratch: 6376

Prepared Statements:
Current: 8
------------------------------



Thanks :D
 

Attachments

Hmm, I don't see anything there that would result in a crash. There were some bad Flavors but those shouldn't break the game (there are actually some still present in 3.15 but I just corrected those). Was there a particular tech you were researching at the time?
 
Buildings (of interest) that finished on the turn:
Jade Monopoly
Squid Monopoly

Buildings that will finish next turn:
Great Firewall

Just researched Pharmaceuticals

Very recently adopted "articles", gives culture with research...

I didnt encounter crash during gameplay.
Just when I load any game after this turn....

Thanks
 
@ Chrome - Missed out couple lines SQL in the code above, to counter not having the -50% Science modifier anymore, it just reduces Science from Buildings by 50%.

Code:
UPDATE Building_YieldChanges SET Yield = Yield/2 WHERE YieldType = 'YIELD_SCIENCE';

UPDATE Building_YieldChangesPerPop SET Yield = Yield/2 WHERE YieldType = 'YIELD_SCIENCE';

UPDATE Building_YieldModifiers SET Yield = Yield/2 WHERE YieldType = 'YIELD_SCIENCE';

Quicker to adjust the values after they have been loaded to database, rather than manualy doing it all in the xmls :) + easier to revert/change if there is something amiss.

@WarViking - How were you reloading? From the main menu(Try clearing moduserdata and cache folders) or while playing a game(this is broken and should not be used, Chrome you can set the mod not to display Load in moddbuddy, sry I forgot)
 
@kroket: Thanks, there were some policies that didn't have their bonuses reduced properly. It has now been fixed.

@cihlar: Why thanks for the report :D

Spoiler :
1) Just fixed. Thanks :)

4) Yeah, base game punishes players who war against City States too often. I believe after the second war your resting point with CS drops to -20 (instead of 0). I guess the influence drop is a function of too many wars as well. Defensive wars should not punish you unless you wipe out all of the other civs cities; do this too many times and I guarantee that every civ will declare on you (happened to me a few times).

2) Brings me to a thought of mine. My computer can't really handle the late game so well, by Modern Era, I'm barely chugging along. Therefore, I haven't been able to do any significant work on the later eras. So, what would be great would be to have someone (preferably someone who has been active here for a while) to give those later eras a little balancing. It doesn't have to be extremely specific or anything, as anything would be better than things are now, and I don't think many games actually make it to the late, late game. For those who are interested, shoot me a PM and we can discuss things further.

3)I agree with you. The problem is that there aren't that many concepts (war, cs, science, gold, production, food, culture, expansion, defense?, offense?) to build Social Policy trees for, especially considering that there are now effectively 30 trees. The addition of the Faith yield helps a lot, but there is still going to be plenty of overlap. Once we get the go ahead to use the LEM with CCTP, I'll speak with Fires and Horem to brainstorm a new government system. It would be amazing if we could add a new yield, but Spatz had posted somewhere on these forums relatively recently that it is not an easy task to complete at all. And, honestly, if I had my way, I would remove the Government Systems so the policies could be more condensed, but a lot of people to have many options while building their Governments.
Civilization 5/Logs).

4. yeah, im with you 100% there. this may be a function of my ignorance of the nuts and bolts of the diplomatic system's moddability, but is there any way to make that penalty decrease over time? i am about 95% sure that you didn't have these harsh penalties permanently previous to GnK, as my favored strategy (as Rome) is to wage an ancient era opportunistic war (or two), then try to out tech everyone by playing peaceful. i took about a year break from the game, but i don't remember such harsh, permanent penalties. i dunno, seems like it constrains you to going full military or full peace regarding city-states which takes a lot of depth out of the gameplay.

2. i'd be happy to write some notes on this for you, the problem is by this point in the game it is essentially 'over' for me one way or another, i more play to explore the tech trees and go for a domination victory (others turned off) for fun. some of the later wonders/buildings look like they might be a bit imbalanced, but they aren't gamebreaking like the huge gulf in unit prices. for my money, simply reducing those would be enough.

3. i'd say that some redundancy isn't going to be the end of the world here- for instance, liberalism and electoral could both increase happiness and culture and they would be situationally useful and still be a bit more focused. one idea could be to mix a bit- i.e.: pacifism could be city-state relations and great people instead of just about all city-state.

i guess to put it another way, it's a bit of a let down that some of the trees don't fulfill their stated 'goal' too much, but have seemingly unrelated bonuses. while i love the flavors and trade offs on the government choices as well, i think reducing the power differences between the early-mid-late govs might be a good choice as well- someone going full military staying monarchy should be a bit more viable of an option, but the % bonuses prevent it from being competitive even with the huge combat strength bonus (imo).

i'd say overall the trees are lacking in options for military or science focused empires, particularly in the mid game, while culture/happiness and economic focused players have seemingly too many redundant options. some policies (3 minutemen, a few of the midgame capital city bonus policies, and the golden age bonuses) feel bland as well.

i don't want to give you the impression that i hate what is there now with regards to social policies (or in general), this is a spectacular mod and i appreciate all the time you have put into it. just trying to give honest, detailed feedback.
 
Been working on the UI a bit today, so enjoy the eye candy of the new map selection page :).
 

Attachments

  • CCTPMapSelect.jpg
    CCTPMapSelect.jpg
    336.8 KB · Views: 119
Its not so much as reload but load to continue a session. So I always load from Menu. Tried deleting Cache and ModUserData as well reducing graphics details down to lowest. Compared the "size" of each error log between a "crashed load" and a "good load", and checked the files that had different sizes. Its weird, most files were the same size down to the byte....

Attached a complete error log.

Thanks guys

P.S.
@FiresForever, fantastic work :goodjob:
- You guys make this game epic - Any chance we will see this in action anytime soon?
 

Attachments

All signs point to sometime this weekend :D. We are waiting to get permission from Dark_Jedi to use LEM, but (s)he hasn't checked in to CivFanatics in the last few days
 
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