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King
- Joined
- Jan 7, 2009
- Messages
- 620
Thanks Gilgamesch *flexes fingers to prep coding*
Thanks Gilgamesch *flexes fingers to prep coding*
This mod just turns black for me when I start it- looks promising though. Playing only this mod with the no others.
My question is: is it possible to use a Great General/Admiral to give a default promotion to all new units?
<Row>
<Type>POLICY_MILITARY_CASTE</Type>
<Description>TXT_KEY_POLICY_MILITARY_CASTE</Description>
<Civilopedia>TXT_KEY_POLICY_MILITARYCASTE_TEXT</Civilopedia>
<Help>TXT_KEY_POLICY_MILITARY_CASTE_HELP</Help>
<PolicyBranchType>POLICY_BRANCH_HONOR</PolicyBranchType>
<CultureCost>10</CultureCost>
<GridX>4</GridX>
<GridY>2</GridY>
[B]<HappinessPerGarrisonedUnit>1</HappinessPerGarrisonedUnit>[/B]
<CulturePerGarrisonedUnit>2</CulturePerGarrisonedUnit>
<PortraitIndex>22</PortraitIndex>
<IconAtlas>POLICY_ATLAS</IconAtlas>
<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved>
</Row>
<Row>
<ID>0</ID>
<Type>POLICY_MONARCHY</Type>
<Description>TXT_KEY_NEWPOLICY_MONARCHY</Description>
<Civilopedia>TXT_KEY_CIV5_NEWPOLICY_MONARCHY_TEXT</Civilopedia>
<Help>TXT_KEY_NEWPOLICY_MONARCHY_HELP</Help>
[B]<HappinessPerGarrisonedUnit>3</HappinessPerGarrisonedUnit>[/B]
<PortraitIndex>54</PortraitIndex>
<IconAtlas>POLICY_ATLAS</IconAtlas>
<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved>
</Row>
If we do need to adjust the terrain yields, how would you do so?
Maybe it helps if you clear the cache folder and double check your settings after that.Ahh! I want to try this so badly.. but when I install the mod, either via the steam workshop, or by the G&K download, and enable the mod in the game options, nothing changes in game. No new units, new techs, new buildings.. nothing!![]()
Maybe it helps if you clear the cache folder and double check your settings after that.
As far as I am aware 99% of custom made maps will fail with CCTP. They have to be random maps, Map Scripts.