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King
- Joined
- Jan 7, 2009
- Messages
- 620
Thanks Gilgamesch *flexes fingers to prep coding*
Thanks Gilgamesch *flexes fingers to prep coding*
)
to
and
, serving as a precursor to a Confluence of Faiths world wonder, which converts 200%
to
and
for all civs, as well as an additional 200% of faith to
and
for the builder. Both the national wonder and the world wonder will provide an additional 100% conversion of
to
and
for every religion beyond one which is practiced in the empire. The world wonder will also produce a flat +30
and +30
each turn, the national wonder 10 of each. In addition, religions will no longer put pressure against each other, and so will not just die out under the push of others. Both of these should be available with the technology of Social Networks, but the national wonder will cost 50000
, the world wonder 100000
.This mod just turns black for me when I start it- looks promising though. Playing only this mod with the no others.

My question is: is it possible to use a Great General/Admiral to give a default promotion to all new units?
[/QUOTE]
). As for the wonders, the values are off (200% faith to Happiness would be anywhere from +10 > +160 Happiness), but I am going to have faith interact with happiness. The science part is a little trickier; I don't know much about other religions, but the church had traditionally been "opposed" to science. That being said, I will split the effects into two wonders; a national wonder, Interfaith Cooperation (or something similarly named), which converts 25% Faith to Happiness, and world wonder, which converts a portion of faith to science. I keep coming to either the Temple of Heaven or Kong Miao for this wonder, but that won't work unless I push them back to Medieval Era at the least. Otherwise, the conversion % would have to be miniscule (10%). Oh, how convenient: the Temple was actually built in the early Renaissance
. Both of these will need lua, so they'll stay how they are now, but they are high up on the to do list. 
<Row>
<Type>POLICY_MILITARY_CASTE</Type>
<Description>TXT_KEY_POLICY_MILITARY_CASTE</Description>
<Civilopedia>TXT_KEY_POLICY_MILITARYCASTE_TEXT</Civilopedia>
<Help>TXT_KEY_POLICY_MILITARY_CASTE_HELP</Help>
<PolicyBranchType>POLICY_BRANCH_HONOR</PolicyBranchType>
<CultureCost>10</CultureCost>
<GridX>4</GridX>
<GridY>2</GridY>
[B]<HappinessPerGarrisonedUnit>1</HappinessPerGarrisonedUnit>[/B]
<CulturePerGarrisonedUnit>2</CulturePerGarrisonedUnit>
<PortraitIndex>22</PortraitIndex>
<IconAtlas>POLICY_ATLAS</IconAtlas>
<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved>
</Row>
<Row>
<ID>0</ID>
<Type>POLICY_MONARCHY</Type>
<Description>TXT_KEY_NEWPOLICY_MONARCHY</Description>
<Civilopedia>TXT_KEY_CIV5_NEWPOLICY_MONARCHY_TEXT</Civilopedia>
<Help>TXT_KEY_NEWPOLICY_MONARCHY_HELP</Help>
[B]<HappinessPerGarrisonedUnit>3</HappinessPerGarrisonedUnit>[/B]
<PortraitIndex>54</PortraitIndex>
<IconAtlas>POLICY_ATLAS</IconAtlas>
<IconAtlasAchieved>POLICY_A_ATLAS</IconAtlasAchieved>
</Row>
...And I'm stoked for all of the interest in this mod; 782 subs, on the first page of the popular mods, and this thread has been getting more than 1,000 views per day since we published to the Workshop
.If we do need to adjust the terrain yields, how would you do so?

Maybe it helps if you clear the cache folder and double check your settings after that.Ahh! I want to try this so badly.. but when I install the mod, either via the steam workshop, or by the G&K download, and enable the mod in the game options, nothing changes in game. No new units, new techs, new buildings.. nothing!![]()
Maybe it helps if you clear the cache folder and double check your settings after that.

As far as I am aware 99% of custom made maps will fail with CCTP. They have to be random maps, Map Scripts.