COMMUNITY CALL TO POWER v4.05 Play-testing Release

sorry for confusion. On his page whoward has two dll mods, one called DLL - Various Mod Components, the other called DLL - Various Mod Components - 34 Civs. The difference being the 34 civ one allows the use of more than 22 civs in game.

These mods contain a dll file which replaces the vanilla dll allowing more options for gameplay when modding, which is why it is neccessary for all the functions of CCTP to work.
 
Sorry but that sounds kinda offensive.
Im not one of the devs or in any way affiliated with them but still i think its offensive.

I don't think I offended anyone. I was honestly trying to lend my support to a massive mod, in which there are probably thousands of lines of new code.
 
I don't think I offended anyone. I was honestly trying to lend my support to a massive mod, in which there are probably thousands of lines of new code.

Nah i dont took it as a offence;)
Iam aware of the grammar issues, its just the fact that they dont have any priority yet.

And i gladly take any help i can get:D
 
Ok so I just downloaded the mod and tried to play it. However there's a Texture Loading Error every time I try to open the tech trees. The error says Unable to load Texture [ExpScen_BuildingPortraits45.dds] and then there's nothing on any of the tech trees. They're just blank with empty spots where the tech should be.
 
Ok so I just downloaded the mod and tried to play it. However there's a Texture Loading Error every time I try to open the tech trees. The error says Unable to load Texture [ExpScen_BuildingPortraits45.dds] and then there's nothing on any of the tech trees. They're just blank with empty spots where the tech should be.

The problem is related with the fact that you ether miss the God and King expansion or didnt activated it.

In general, to play CCTP without any issue and without the need of some replacement files.
You will need both Expansions, and the DLCs 1-7, if someone miss one of them this can cause some bugs.
 
Welp, my system is one of those which gives an unknowable Visual Studio error when trying to do anything with whoward's mod. Have to check the source through GitHub, try and put it together myself, then fix the actual problem.

This puts an indefinite hiatus on my doing anything with this project. Next for me is merging the official patch with my pet project.
 
Hi Gilgamesch,
Very good mod you are creating. Very interesting conception.
I tried the last version and would offer for your consideration the following:
- to recommend experienced users to turn off RUINS at the start of game as quick exploration gives very huge advantage to player. AI does not exploring surrounding area fastly. Or to play with modes which increase Barbarians respawn to limit exploration of ruins as early settlers found set near Natural Wonders give gives unfair advandage to player.
- to check Beliefs - descriptions do not match with their effects. I meant beliefs which added to standard ones. For example Kabala does not allow to buy Grate Persons for faith points. Or belief which gives +10 :c5culture: to each city does not affect Culture earning.
- Library requires papirus which is almost impossible to get. Only city on river can build papirus factory which composition is very difficult to meet.
- player who first get beleif of +1 :c5science: for each forest and tundra tile will get huge advantage in science. Even Immortal difficulty level does not leverage this option got by player. I think it is better to limit such types of advandages within 1 city (capital for example).
- to decrease productivity of :c5production: and :c5food: as 30 population at the start of Medeval Era seems not realistic. Or to encrease required amount of food for city growth. Plaque is very interesting addition which if enhensed in effect can leverage the rapid growth of population.
Well done! And I hope to try the next version soon.
 
hmm, Whoward responded to my post on the issue of the trade bug:

"Can't replicate this with just the DLL, so it must be something that CCTP is doing (or an interaction with another mod)"

What do you think?
 
Hi Gilgamesch,
Very good mod you are creating. Very interesting conception.
I tried the last version and would offer for your consideration the following:
- to recommend experienced users to turn off RUINS at the start of game as quick exploration gives very huge advantage to player. AI does not exploring surrounding area fastly. Or to play with modes which increase Barbarians respawn to limit exploration of ruins as early settlers found set near Natural Wonders give gives unfair advandage to player.
- to check Beliefs - descriptions do not match with their effects. I meant beliefs which added to standard ones. For example Kabala does not allow to buy Grate Persons for faith points. Or belief which gives +10 :c5culture: to each city does not affect Culture earning.
- Library requires papirus which is almost impossible to get. Only city on river can build papirus factory which composition is very difficult to meet.
- player who first get beleif of +1 :c5science: for each forest and tundra tile will get huge advantage in science. Even Immortal difficulty level does not leverage this option got by player. I think it is better to limit such types of advandages within 1 city (capital for example).
- to decrease productivity of :c5production: and :c5food: as 30 population at the start of Medeval Era seems not realistic. Or to encrease required amount of food for city growth. Plaque is very interesting addition which if enhensed in effect can leverage the rapid growth of population.
Well done! And I hope to try the next version soon.

Thanks for the cheers and the feedback:D

When iam done with my current work, what is still a huge amount, since i need to do massiv updates.
I will start to overwork the beliefs and replace the not working ones and will buff the otheres that are op.

The huge cities are not intended, its more a result of to many % food boni, need a lot of adjustment for me, i guess i will increase the era values instead.

hmm, Whoward responded to my post on the issue of the trade bug:

"Can't replicate this with just the DLL, so it must be something that CCTP is doing (or an interaction with another mod)"

What do you think?

The "Ai value gold" and similar things comes in my mind since i altered it time ago, and it should force the ai to make good trades with partners that have a positive relationship.
 
A quick question: is the link on the first post to the latest version with all the fixes (except the Oct 28th hotfix)?
 
A quick question: is the link on the first post to the latest version with all the fixes (except the Oct 28th hotfix)?

Yes its the latest version and all fixes are included, but iam not sure if Gyogen already included the hotfix, there was a issue with the accounts this days.
 
Or to play with modes which increase Barbarians respawn to limit exploration of ruins as early settlers found set near Natural Wonders give gives unfair advandage to player.

I absolutely can not recommend that. Increased barbarian spawns severely hinders the ai expansion, especially in forested and/or remote areas. Unless you play at the highest dificulty, where the ai produces sufficient numbers of units to keep up with the barbarian flood.
 
The problem is related with the fact that you ether miss the God and King expansion or didnt activated it.

In general, to play CCTP without any issue and without the need of some replacement files.
You will need both Expansions, and the DLCs 1-7, if someone miss one of them this can cause some bugs.

What are the 1-7 DLCs? I've got everything but the map packs, do I need any of those?
 
What are the 1-7 DLCs? I've got everything but the map packs, do I need any of those?

This are the extra nations DLCs + the ancient wonder DLC.
You can see them under Steam/SteamApps/Common/CiV/Assets/DlC.
Just in the case you are not sure if you have them, but like you said you have all, then this shouldnt be a problem.

We use a lot of stuff from this DLCs, and if anyone doesnt own all, it could create some bugs.
 
Hi Gilgamesch,
I opened all pre-Historic Social policies of one branch before the next Era starts. Which means that I need to start opening other branch and cancel fully opened one.
I think it is worth to allow opening other branch of Social Policies or to access to branches of Ancient Era.
 
Hi Gilgamesch,
I opened all pre-Historic Social policies of one branch before the next Era starts. Which means that I need to start opening other branch and cancel fully opened one.
I think it is worth to allow opening other branch of Social Policies or to access to branches of Ancient Era.

Gilga has added a couple more branches for the prehistoric era that will be in next version.

Like Gyogen said, the next update will have a 2 new branches for the prehistoric era.
The Survival and Warfare branches, are finished and well balanced, at leat i hope so.

Also there are several new branches for the other eras.

Working on the final version of CCTP Neo (405) is very time consuming, so i cant say when we are finish.

Yesterday f.e i created more then 30 wonders splashs for new wonders.:crazyeye:

At least most of the work is done, but i still need to adjust building cost of many many buildings and wonders and also to write flavors for more then 100 technologies and more then 100 policies.

Not to mention that i created 12x64 new icons for the next version.
This means the new version will look very polished and i will hope you all will enjoy it.:lol:
 
Good day. I download mod in a first time. Its awesome. But there is some strange thing. I start at Warlord (3) for the first time to understand mechanics and AI lose to me by everything. Do that result of easy level or something other and what difficulty level is better for gameplay? Thank you. P.S.:goodjob:
 
Gilga could better answer that question. I can tell you for the next version we'll be including several scripts to help balance out the AI.
Thank you. Because i know that its easy mode, but AI at high speed 330 turn only start antiquity, when I am in the middle of medieval.:crazyeye:
 
Back
Top Bottom