Think of the American Revolutionary war. Would Boston and New York no longer be able to trade with each other (if they were unoccupied) because British troops surrounded and blockaded Philadelphia?I agree it sounds lame for a moment, but then again, how much trade happens in a real country when the capital is besieged and the main trade harbor blocked?
Captured, or besieged?Think of ancient Rome - what do you think would have happened if Rome got captured?
Think of the American Revolutionary war. Would Boston and New York no longer be able to trade with each other (if they were unoccupied) because British troops surrounded and blockaded Philadelphia?
Or the ACW.
Would Charleston and Atlanta and Savannah not be able to trade anymore because Richmond was surrounded?
Did Hannibal's forces surrounding Rome shut down all the rest of the Republic's trade?
Would international forces blockading Peking have shut down trade in the rest of China?
Captured, or besieged?
Wealth is wealth. Not just taxes.Trade would still be going on, but it would be a tad problematic to get the tax collected on that trade to the capital to pay the troops
Ummm... archipelago map?If your capital is surrounded by enemy units that you can't get rid off (i.e. you can't even attack them in the rear), you're stuffed anyway.
Says who?but supposedly most companies have their primary office in the capital
Why?A besieged capital should cripple a civ.
Wealth is wealth. Not just taxes.
And even if it were taxes, why couldn't it be collected and spent locally? Its not like taxes are physically sent to the capital, then resent out to other cities again to pay for road maintenance and building upkeep.
Ummm... archipelago map?
Or your massive army happens to be several turns away kicking someone else's teeth in?
Says who?
Again, revolutionary US. Most business didn't happen out of Philadelphia.
Or modern US, most business doesn't happen out of DC.
Since when does the political capital necessarily have to be the commercial center?
Brazil, Australia, US, New Zealand, Canada, Turkey....
Why?
And why should it be worse for the economy of the rest of the nation than if the capital were actually captured? Thats totally nonsensial.
You're missing the point. The point is "It's more detrimental for you to have your capitol blockaded than taken and razed". How does this make any sense? If I was trying to kill a 20-city empire in a huge game, I would rather blockade their capitol than take it. This is stupid.
I've had multiplayer and singleplayer games continue on after a capitol is taken. This won't be the case with a blockading instead.
By the importance in Civ4, and Greg saying that it's a third of the gold income in his games.
Plus it's easy to figure out. If losing ALL trade doesn't sink your empire, then trade income is too insignificant and should be bolstered.
How so?So losing a 3rd of your empire's gold shouldn't, and likely won't, "sink" your empire.
How do you figure?Which considering that most things require surplus,
You can't imagine a case where say you have 20 cities, and so where losing your capital is relatively small vs losing 1/3 of your gold income?Not to invade my capital and take the rest of it's empire-spanning benefits away from me.
How so?
Just the opposite.
Imagine I have 80 gold of expenses (roads, buildings, military units) and 90 gold of income, with a +10 gold surplus per turn.
Losing 1/3 of my gold income then means I have an income of only 60, and so I drop to a -20 gold deficit.
That sounds pretty serious.
How do you figure?
I would expect surpluses to be small relative to total expenses. From the screenshots we've seen, MOST of what gold is used for is for paying upkeep expenses - just like in previous versions of Civ.
You can't imagine a case where say you have 20 cities, and so where losing your capital is relatively small vs losing 1/3 of your gold income?
This right here. Ahriman nailed it on the head.Ahriman said:I would expect surpluses to be small relative to total expenses. From the screenshots we've seen, MOST of what gold is used for is for paying upkeep expenses - just like in previous versions of Civ.
I have had an empire of mine sink in Civ4 very easily due to a lack of trade, in multiple games. A DoW can cut off all your trade routes if you're not careful, and has lead to me having 0% science and losing money. If it weren't for that, I had near top science in the game. This was on Immortal, so while it's not Deity, it's still pretty high up.
I'll cede the debate if someone can explain to me how a gold deficit could ever sink an empire in civ5, based off of what we know. From what we know it doesn't prevent units from being constructed, nor does it make them weaker, or make them disappear, nor does it affect our buildings or our roads. The only thing it does is remove the use of gold as a benefit to our empire, and at extremes, shaves off a bit from out +count.
Of course, because in civ4, You don't gain gold from trade routes. You gain Commerce. Which means loss of trade is a direct and immediate hit on your income and your science. Further, If you hit deficits, your units are sold off to make the difference. More importantly, Overseas and Internation trade was huge in civ4, and nonexistance in civ5.
But we're talking about civ5. Not civ4.
I don't buy this, all it would take is a sea attack if the capitol is maritime. Do we know if roads can be destroyed by bombers?xarver said:Keep in mind guys that most battles will be fought outside of cities. So the enemy blockading your capital could only happen if your army got destroyed by their's.
This could solve it quite easily. Maybe something like, instead of building a palace, "You may relocate your capitol once every 50 turns" (of course adjusted based on game speed)?Krikkitone said:If your "Trade Route Center" gets relocated when your Capital is taken, you should be able to relocate it under other conditions as well.
I don't buy this, all it would take is a sea attack if the capitol is maritime. Do we know if roads can be destroyed by bombers?