Community Patch: Events - a new upcoming feature!

How does it support Unique Buildings? Would it seamlessly incorporate itself to other mods, for example a custom Civ mod with a unique Market building, would also trigger that Market event?
 
How does it support Unique Buildings? Would it seamlessly incorporate itself to other mods, for example a custom Civ mod with a unique Market building, would also trigger that Market event?

It uses buildingclasses, not buildings, so it supports whatever UB is tied to a class.

G
 
Great! :goodjob:
Now, with this, cbp is completely the BtS of ciV.

(I see even more text to translate incoming. Maybe one day, i can catch up)
 
Please tell me an end game event will be a tiny chance that an alien invasion happens and could seriously level every civ on the planet. This is something I have always wanted!!!!

Or another event could see machines become sentient and the world would have to fight massive amounts of high power machine units.
 
So, if I understand this correctly...

The CP comes with Events disabled, but otherwise contain the same Event features that you would find in CBP?

You can run E&D and CP:E at the same time, and it would basically be 2 different sets of Events? As in, if one mod still uses E&D, another CP:E, nothing should break?

Do you plan to also implement Decisions?

This one is directed at JFD: Despite both E&D and CP:E living in harmony, you suggest that we disable E&D's Events? Why is this?

Does CP:E contain the same events as E&D?
 
E&D and CP: E won't interact with another mechanically, so there will be no adverse side effects using both. However, I would recommend disabling E&D events because you'll otherwise witness the same kind of events (for CID/RtP) twice over, and some of the CP: E versions have been changed and/or hooked up to event chains. It's fine to use both, but I won't be working with the mind that you are.

I'll probably forcibly switch CP: Events on by default within both RtP and CID, though it'll be a user setting that can be switched off.

CP: E won't have the exact same events as E&D, but naturally there will be some conceptual overlap.
 
Sounds great! Will there be any world events like E&D did, like Japan invents Sushi or France baguette and you get like culture for that, etc.?
 
I might throw those into CulDiv, seeing as, probably, neither Sukritact or Gazebo will be specifically re-creating anything like that.

Thanks for lightening the load then. :lol:
 
If this is an April's fool joke, then you are a cruel, cruel man, Gazebo! :devil:

Otherwise: :bowdown:
 
Fantastic! Thanks for keeping GitHub up-to-date, I'm off to compile and test these events!
 
Complaining about an addition? I guess you've never heard the phrase, "do not look a gift horse in the mouth," eh?

We are feature complete. The fact that this exists doesn't change anything for the CP/CBP, as it is fully optional for all users. It exists for modder support, stability, and compatibility. I'm making events for the CBP because I want to (they're fun to create), but they won't be required nor extensively integrated into CBP balance unlike, say, Corporations.

G

My sincerest apologies. I was not of the correct forum-going state of mind when I wrote this. Naturally, deepest thanks. This is exactly the sort of thing (E&D) that many of us have been desperately trying to get to work, but due to lua/crud computers/whatever just wouldn't play ball.

I disagree with you though. If it is on by default, it is a feature.
 
Sounds great, I hope it doesnt interfere with the project's balance.
 
Or another event could see machines become sentient and the world would have to fight massive amounts of high power machine units.
And triggering your War Theme to change to Who Made Who? :D
 
YEAAAA do not forget to put the event to Brazil in 1964 and 2016: Coup d'etat. Media/military and media/judicial, respectively. The two were lost tons of happiness. :bump:
 
Seems like a cool addition, can't wait for the new version. Wonder when that will be? I suppose I'll hold out on starting a new game.
 
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