I'll check it out.Don't know, where to post it.
Event "Consolidate Germany" need more culture then I have from start of industrial era, and even in atomic era I cant activate it. It needs much more culture then cost 1 policy, so its impossible to enact it.
yeah in the file itself and yup it's Denmark's Unique Event Choice 5.Is there a list of all civ-specific events somewhere? I just had to deal with Denmark throwing Guerilla units at me in early industrial era (and he didn't have the required tenet). I'm not necessarily saying these events are to blame, but I want to make certain it wasn't caused by it before I report it to Gazebo.
Is there some kind of trigger going off too early or something? I'm just asking because early industrial seems kinda early to get atomic era units. I tried deciphering the actual text-file but all I could really find is that it needs Rifling to trigger.yeah in the file itself and yup it's Denmark's Unique Event Choice 5.
It's because each civilization event is essentially a power spike (From a free Great Person to a "Sun Never Sets on the British Empire" promotion which gives you a large combat strength the further you are from the English capital)...I mean I'm totally aware that there are a lot of powerful events in the game, but guerillas are not only 2 upgrades ahead of the unit you unlock at rifling, but also has a fairly crazy promotion as well.
Right, I forgot to report this earlier, but it seems like the mt Sinai events rewards the wrong buildings, picking the one that's supposed to give you a mosque gives a Stupa for example.
It's because each civilization event is essentially a power spike (From a free Great Person to a "Sun Never Sets on the British Empire" promotion which gives you a large combat strength the further you are from the English capital)...
I'll think about what hokath would think about that.True enough but some of them clearly are negative, the Songhai +1unhappiness for every city with a market and the French 10 turn anarchy in all cities comes to mind. Yeah I'm aware that there are positive sides to those as well, but the negatives far outweight it.
Anyways I'm just saying that 57 CS units with +50% flanking +50% dmg vs wounded +10 healing per turn and ignore both ZoC as well as terrain when the rest of the world just unlocked 35 CS units might be overdoing it.![]()
Isn't that an E&D decision..? Hmm, I'll have to find out right now...Also in current game, event 'Subside public transport system'(event that opens after radio research) cost 1 gold - I think it's not normal.
With Sukritact's E&D? They overlap, there's no prioritization since his events are dependent of firing up of VP's events firing up.Can you briefly say what happens Events & Decisions are used together with VP's Events and additonal Community Patch Events? Is this configuration compatible at all? If so, how are they prioritized? Are duplicates removed?
I don't know, I have those mods:Isn't that an E&D decision..? Hmm, I'll have to find out right now...
As always.And the Decisions subsystem is working as in original?
... Uhh... it's probably E&D. I haven't looked into it for such a long time.. maybe I'll check now.I don't know, I have those mods:
(7) Community Events (v 3)
(8) Events and Decisions (CBO) (v 13)
Or I need to activate only one of them? Cause I just install both and play.
Oh right I was using an older version of that to upload.. fixed.[1305498.625] columns Language, Tag are not unique
[1305498.625] While executing - 'insert into Language_en_US('Tag', 'Text') values (?, ?);'
[1305498.625] In XMLSerializer while inserting row into table insert into Language_en_US('Tag', 'Text') with values (TXT_KEY_DUMMY, , ).
[1305498.625] In XMLSerializer while updating table Language_en_US from file XML/Hokath/ReligiousEvents/TheocraticRule.xml.
[1305498.625] columns Language, Tag are not unique
I think that's a city event bug to be reported to Gazebo in CITY_EVENT_NOMADS_CHOICE_2Barbarian Service event gives two settlers when I reached supply cap and chose malevolent one. Is it intended?