Community Patch Events Development

Any way I can get the events to not spawn Mandekalu Cavalry when I'm playing Songhai? Inca has like 5 of them, most likely due to events. IMO I think that unit should be taken out of the pool of selectable units.
He probably have an ally then because there's no Mandekalu Cavalry in any of the database files.
 
But I sometimes get Mandekalu Cavarlies if I choose gaining 2 units option from culture+barbarian/nothing/units-gold event, too. Iirc, I got them only when I activated E&D (CBO Edition).
I remember this happening quite often, forbidding access of those "decisions units" to barbarians (the same way Firaxis did to siege units) seems to do the trick and get ride off some weird situation like 3 ballistas guarding a camp forever.

example : INSERT INTO Civilization_UnitClassOverrides (CivilizationType, UnitClassType, UnitType) SELECT 'CIVILIZATION_BARBARIAN', 'UNITCLASS_DECISIONS_PERSIASAVARAN', NULL;
 
Awesome, I'll try this out! It was weird seeing longbowman while I was playing England, or having Companion Calvary while playing against Greece.
 
I remember this happening quite often, forbidding access of those "decisions units" to barbarians (the same way Firaxis did to siege units) seems to do the trick and get ride off some weird situation like 3 ballistas guarding a camp forever.

example : INSERT INTO Civilization_UnitClassOverrides (CivilizationType, UnitClassType, UnitType) SELECT 'CIVILIZATION_BARBARIAN', 'UNITCLASS_DECISIONS_PERSIASAVARAN', NULL;
Good solution, I'll use that in the next update.
 
Hello!
Quick question, does the AI experience Events? If not, this should maybe be considered in difficulty level balancing, if say I experienced a series of unfortunate Events, and AI didn't. :rolleyes: Arguable though that they Balance each other out, just curious.
 
Hello!
Quick question, does the AI experience Events? If not, this should maybe be considered in difficulty level balancing, if say I experienced a series of unfortunate Events, and AI didn't. :rolleyes: Arguable though that they Balance each other out, just curious.
They experience the same events as everyone. If you experience an unfortunate event and they didn't well that's just unfortunate you see. ;)
 
If I wanted to up the frequency of events (and hopefully reduce the relative frequency of the two that always seem to fire)...what would I change? I'm assuming it is just a couple lines somewhere.
 
If I wanted to up the frequency of events (and hopefully reduce the relative frequency of the two that always seem to fire)...what would I change? I'm assuming it is just a couple lines somewhere.
RandomChance in all of the event files.
 
The plague event calls upon a picture that does not exist, giving an error message, the event plays just fine after that, without the picture, but it's probably still worth fixing.

A few of the new events, revolt, revolution, plague doesn't list what the alternatives actually do, it's just a dot.


I'm not sure if these events are actually yours or if they're part of the base-game, but I think I saw them a day before G released the new patch (and this thing auto-updates) so I'm going to take a wild guess and say they're yours.
 
The plague event calls upon a picture that does not exist, giving an error message, the event plays just fine after that, without the picture, but it's probably still worth fixing.

A few of the new events, revolt, revolution, plague doesn't list what the alternatives actually do, it's just a dot.


I'm not sure if these events are actually yours or if they're part of the base-game, but I think I saw them a day before G released the new patch (and this thing auto-updates) so I'm going to take a wild guess and say they're yours.
mhmm. correct. I know why, it's some lua bugs as usual.
 
mhmm. correct. I know why, it's some lua bugs as usual.
Also, the India unique event that's supposed to give you mandirs in all cities doesn't seem to actually do anything. Unless it gave me cathedrals instead, which I already had in all cities, so that would be impossible to tell.
 
Seems the latest update broke this modmod. Getting CTDs every time I press 'end turn' on Turn 0, but everything works with this disabled.
 
Also the frequency of the 100 culture per era / barabarians spawn event is waaaaaaaay too high! It can give you free armies for super cheap, or kickstart your culture very early on... Could it be done only once per era instead of per era AND per city?

Same for the hunting the beast event...
 
Also the frequency of the 100 culture per era / barabarians spawn event is waaaaaaaay too high! It can give you free armies for super cheap, or kickstart your culture very early on... Could it be done only once per era instead of per era AND per city?

Same for the hunting the beast event...
It does not give 100 culture does it? It just gives 100 culture towards border expansion.
 
It does not give 100 culture does it? It just gives 100 culture towards border expansion.

You're thinking of a different event. There's the Mercenary one with four choices including like Great Musician points. Haven't actually seen that one in awhile, but it does give only border growth.

However, if you play with full E&D, there's a second Mercenary event with three choices, one of which gives regular culture. I myself have straight up deleted that event from E&D, as its just too much, and it going away seems to increase the chances of more events to pop, hurricanes, the plague thing, and such.
 
You can always lower the frequency of the event. I never thought about deleting it outright, but made it quite low, as I believe Barbarian raids shouldn't happen as often as it does.
 
You can always lower the frequency of the event. I never thought about deleting it outright, but made it quite low, as I believe Barbarian raids shouldn't happen as often as it does.
It happens frequently depending on your happiness level. I did this as Authority AIs had trouble with happiness problems to help them get some yields since those barbarians are easily killable while also punishing players who cap their unhappiness at 20 or less to avoid rebels spawning and such.
 
You're thinking of a different event. There's the Mercenary one with four choices including like Great Musician points. Haven't actually seen that one in awhile, but it does give only border growth.

However, if you play with full E&D, there's a second Mercenary event with three choices, one of which gives regular culture. I myself have straight up deleted that event from E&D, as its just too much, and it going away seems to increase the chances of more events to pop, hurricanes, the plague thing, and such.
Correct me if I'm wrong, but this thread has nothing to do with E&D, does it? This thread is about the community events mod, right?
 
You can always lower the frequency of the event. I never thought about deleting it outright, but made it quite low, as I believe Barbarian raids shouldn't happen as often as it does.

I quite like that event, its fun to have to kill four barbarians. Obvi, sometimes the army is doing nothing and its super easy, but sometimes not. The one Alex/I referred to is two barbarians in exchange for a ton of culture or two units for not that much gold. But you're right, reducing odds or other editing is maybe a better idea than straight deleting.

Correct me if I'm wrong, but this thread has nothing to do with E&D, does it? This thread is about the community events mod, right?

Eh, it can be hard for people who play both to know which mod an individual event is from, so I don't fault Alex for posting in technically the wrong one even if it does create some confusion, sure.
 
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