Hm? Interesting, what's your log files.
Hm? Interesting, what's your log files.
[921052.015] near ";": syntax error
[921052.046] near " ": syntax error
[921052.046] columns Language, Tag are not unique
[921052.046] columns Language, Tag are not unique
I'm guessing there are some SQL errors somewhere in your mod list.Code:[921052.015] near ";": syntax error [921052.046] near " ": syntax error [921052.046] columns Language, Tag are not unique [921052.046] columns Language, Tag are not unique
All I'm saying is that simultaneously filling your territory with more barbs than you can field soldiers, while simultaneously shutting down every city for 3 turns is way overdoing it. Just shutting down every city for 3 turns can straight up lose you a game, if you're close to 0 gold your entire army will probably disband. Anarchy is just way too horrible of an event to play this loose with.Go in the past and stop the Puritan Revolution. You get to enjoy a huge amount of starting bonuses from 2nd and 3rd in exchange for a hefty penalty from your 4th.
I thought about it but no if the AI england can handle anarchy on settler and still manage their empire there is no reason to change it.All I'm saying is that simultaneously filling your territory with more barbs than you can field soldiers, while simultaneously shutting down every city for 3 turns is way overdoing it. Just shutting down every city for 3 turns can straight up lose you a game, if you're close to 0 gold your entire army will probably disband. Anarchy is just way too horrible of an event to play this loose with.
regarding the event " mind the gap"
First of all I dont understand how implementing a public transport is causing pollution. the whole point of a public transport system is to reduce personal vehicles and therefor reduce pollution. A city with a bus system should at least have less pollution than a city without one.
I also think its unfair that both the "good" choices require the city to have the train station, because seaport is obliviously a much better choice in a coastal city. in my opinion there should at least be an option for cities that have seaport. in many of my games, I have almost all my cities next to coast.
or perhaps the metro option shouldnt require a train station ? instead it could use a strategic resource like iron or coal. or more gold to implement ?
I've got a strange issue. I'm trying to build a modpack to play multiplayer - only mods are the standard 7-27 version of Vox Populi (with EUI) and this events mod. When I build it like that (3 attempts now), the game outputs no sound or music whatsoever. If I build the modpack without this events mod then the sound is all fine.
Would love to still have this in our multiplayer sessions, so would be great to find out how to fix it. Let me know if I can help to narrow down the issue.
Confirm.
Is there any solution?
Then how would people be making the modpack with Gazebo's Event sounds? Unless they've been playing without it all alongSorry, it's been a long time since you post this, but as nobody as answered yet...
modpack builder is incompatible with sounds. I tried one time to add them manually, but without success.
To create a modpack with this mod, you have to remove all sounds reference from this mod files.
if ur city can work it, it is in the vicinity.When playing yesterday, I had the event concerning Mt. Fuji, where pastures "in the vicinity" where granted extra yields.
Could this "vicinity" be a bit more specified? In my case, the difference between a range of two or three roles would have been four additional pastures. Pretty big and nice to know before deciding....
Righto that was nerfed. I'll address that soon.Songhai slave trade even says it gives +5 production, but I only see +2 in the city menu. Wanted to report in case it's a bug.
Of course that's very significant in terms of Fealty openers now.Hey. Just wanted to report a bug. I think this is the relevant place for Community Events yes?
Hokath's religious civilization event that adds yields to buildings that can be purchased with faith does not apply to Monasteries bought from the Fealty policy tree.