Community Patch - How To Install

So CBP is working for me it's just that scroll for the tech tree doesn't. I met a civilization and I had the option to ask about other civs, I went to a city state and i clicked diplomatic missions and there was one option "gift a unit" and the other in red was "200 gold- improve a resource"
 
So CBP is working for me it's just that scroll for the tech tree doesn't. I met a civilization and I had the option to ask about other civs, I went to a city state and i clicked diplomatic missions and there was one option "gift a unit" and the other in red was "200 gold- improve a resource"

You MUST have all leader DLC.

G
 
Great mods but having some trouble since installing them. I'm currently using CP, CBP, CSD, C4DF and the non-EUI version of the compatibility mod.
Also using JFD's piety and sovereignty and Sukritact's events and decisions mods.

The problem I'm having is that after the first 30 turns the game suddenly stops and closes. Even reloading and saving the turn before the crash it still crashes on turn 31. I've had other games go for long but not getting past turn 100 in any game is an annoyance. Updated all mods today, started a new game but still having the problem.
Any help would be greatly appreciated.
 
Hey!
From the description in post #1 and the dependencies in the mod menu I got the feeling that CSD + C4DF might work without CBP (CP being sufficient), but after some testing I figured out they are not. :cringe:

But while I'm integrating CBP into my multiplayer modpack, for the time being I have to do without in my modpack I currently use for SP, because of many incompatibilities to other mods I'd really like to keep for now. :/

So I've searched for ways to use CSD + C4DF without CBP, and found your workaround in the CSD thread (use standalone CSD, delete DLL, add entry to XML) for CSD.

Now I also really don't want to miss your improved version of C4DF, so is there something similar I could try to make C4DF work with CP only, too?
This would be just great! :)
 
Hey!
From the description in post #1 and the dependencies in the mod menu I got the feeling that CSD + C4DF might work without CBP (CP being sufficient), but after some testing I figured out they are not. :cringe:

But while I'm integrating CBP into my multiplayer modpack, for the time being I have to do without in my modpack I currently use for SP, because of many incompatibilities to other mods I'd really like to keep for now. :/

So I've searched for ways to use CSD + C4DF without CBP, and found your workaround in the CSD thread (use standalone CSD, delete DLL, add entry to XML) for CSD.

Now I also really don't want to miss your improved version of C4DF, so is there something similar I could try to make C4DF work with CP only, too?
This would be just great! :)

I think C4DF will work out of the box with CP, though you'll need the C4DF LUA files from the CBP compatibility files. I can't guarantee it'll work, but there are no modifications to C4DF made in the CBP - all C4DF related stuff is in the Compatibility files. So, you need a list of the LUA files in the 'base' version of C4DF that you can then use to grab the same files from the compatibility file. Hope that makes sense!

G
 
It does, thanks a lot!
I will try that out and report back how it works!


PS: Oh and what about C4DF's dependency on CSD?
will this edited C4DF still require CSD, and should it work alongside the standalone CSD when I load C4DF after CSD, because the compatibility lua-files include merged changes for both?

or might the CBP-CSD be a better choice, and I just keep the compatibility patch, delete everything that is not required by the base versions of C4DF and CSD and remove the CBP-dependency? :hmm:

Sorry for so many questions and any confusion!
 
It does, thanks a lot!
I will try that out and report back how it works!


PS: Oh and what about C4DF's dependency on CSD?
will this edited C4DF still require CSD, and should it work alongside the standalone CSD when I load C4DF after CSD, because the compatibility lua-files include merged changes for both?

or might the CBP-CSD be a better choice, and I just keep the compatibility patch, delete everything that is not required by the base versions of C4DF and CSD and remove the CBP-dependency? :hmm:

Sorry for any confusion!

C4DF is not dependent on CSD, nor vice-versa. The lua in the compatibility file should work fine with or without CSD, though the cityview lua will need to have CSD's stuff edited out to avoid the civil servant textures breaking the lua.

Unless CBP's compatibility LUA specifically calls on a file (i.e. a texture or icon) that isn't there, the LUA won't break even if you use it with just the CP, as the functions are all in the CP (They just won't do anything because they're not being called by CBP/CSD/C4DF). Does that make sense?

G
 
Ah, I see!!
I was a bit confused because the first post says that both mods must be used together, but thanks a lot for the clarification! :)
 
Okay, I think I got it working now, here is what I did, in case someone else is interested too:

-I left C4DF untouched, and modified the compatibility patch instead (so it is CP + C4DF + CompPatch)

-I deleted everything that is not part of the original C4DF from the comp.patch, so I only kept the following files in the LUA-folder:
Spoiler :
CivilopediaScreen.lua
DeclareWarPopup.lua
DeclareWarPopup.xml
DiploCurrentDeals.xml
DiploGlobalRelationships.lua
DiploGlobalRelationships.xml
DiploTrade.xml
DiscussionDialog.lua
DiscussionDialog.xml
LeaderHeadRoot.lua
LeaderHeadRoot.xml
SimpleDiploTrade.xml
TechButtonInclude.lua
TopPanel.lua
TradeLogic.lua

Since they are not included in CBP-C4DF, I had to keep some xml-files too, but I checked the standalone CSD and none of them are part of it, so there should be no problems (I hope ^^)

-one file that C4DF needs, but which is neither included in CBP-C4DF nor the compatibility-patch (but CSD) is DiploList.lua, so I took the one from the original C4DF and added it to the comp.patch

-finally I deleted the lua-files in the CP-folder, which are already present in the comp.patch (not the whole LUA-folder, as if you were installing CBP or a patch regularly)

As far as I can tell, everything is working fine and stable, and it should be safe to add the standalone CSD now if desired (in that case remove DiploList.lua from the comp.patch again and follow Gazebo's advice from this post).

I have played with C4DF for a long time now and I know many of the possible issues and flaws the other versions had, so I'm even more impressed how Gazebo fixed every single bug I could think of! No matter what I tried, all the problems are gone!
Outstanding work, and thanks again for your help, Gazebo!
 
I have the Community Patch active to play with JFD's Piety and Sovereignty and ExCE. Is there a way to disable the messages you get when you are influential over another civ so that this works with Unique Cultural Influence?
 
Hello, I'm interested in trying out your mod but I don't plan on using it all the time as I still play alot of multiplayer games with friends. My question is about the EUI compatibility files. I'm currently using the normal EUI but I will be replacing this file in my DLC folder for the one you've provided above. Will I have to swap back to the normal EUI files if I plan on playing without the Community Patch mods (when I play MP with friends, for instance).
 
Hello, I'm interested in trying out your mod but I don't plan on using it all the time as I still play alot of multiplayer games with friends. My question is about the EUI compatibility files. I'm currently using the normal EUI but I will be replacing this file in my DLC folder for the one you've provided above. Will I have to swap back to the normal EUI files if I plan on playing without the Community Patch mods (when I play MP with friends, for instance).

Yes, CPP-EUI throws a bunch of errors when used in a non CPP game.
 
There is a typo of some sort: CBP says it's v9-5 when in fact it's CP should be v9-5.
 
Hi folks. Am I correct in thinking that there's problems with EUI if you're only using the base Community Patch and not the CBP? They work perfectly independent of one another, but even after cleaning out my cache and ModUserData folders -- and, ultimately, also reinstalling Civ5 -- I run into the same quirk when I try to use them together: all of the hex yield icons show up as food (though the plot data on mouseover is correct). No other mods subscribed or otherwise installed.

I did try using the "EUI (CBP Version) (9/5)" just to exhaust all my options, and no joy there either. I actually thought it might be required for the EUI/base CP combo, too, since the archive from that link is titled "EUI for CP (9-5)" and not "EUI for CBP" or something like that.
 
Hi folks. Am I correct in thinking that there's problems with EUI if you're only using the base Community Patch and not the CBP? They work perfectly independent of one another, but even after cleaning out my cache and ModUserData folders -- and, ultimately, also reinstalling Civ5 -- I run into the same quirk when I try to use them together: all of the hex yield icons show up as food (though the plot data on mouseover is correct). No other mods subscribed or otherwise installed.

I did try using the "EUI (CBP Version) (9/5)" just to exhaust all my options, and no joy there either. I actually thought it might be required for the EUI/base CP combo, too, since the archive from that link is titled "EUI for CP (9-5)" and not "EUI for CBP" or something like that.

Try deleting the YieldIconManager.lua + xml from the LUA-folder of CP or -if that causes any issues- from the BugFixes-folder of EUI.
 
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