Community Patch - How To Install

can i use this mod in an hot-seat multiplayer?? if yes, how??
thanks
note: just talking about CP and CBP
 
is there a way to download and use these without winzip?some of us dont have acess to special file opening programs
 
is there a way to download and use these without winzip?some of us dont have acess to special file opening programs

You do realise 7-Zip is free.
 
New version (8/29) inbound. Files affected:

  • CP
  • CBP
  • EUI
  • EUI Compatibility Files
  • No-EUI Compatibility Files

CP is savegame compatible. All other files are NOT savegame compatible.



another problem.All the other civs are starting with cossacks instead of warrior.how do do i fix this?

Also, please post in bug thread in future, not here. Thanks!
 
Hey Gazebo, I got G & K and I'm trying to use just CP right now but it's not working I cleared the cache and to make sure it works I only enabled that mod no others, please help
 
it seems like I'm missing Babylon, Denmark, Korea and Polynesia. Is it just leaders or do I need every last DLC like the Mesopotamia and the Asia as well as the America one? I doubt that its the latter, just asking to make sure
 
I'm going to use CP, CBP, CSD and C4DF but non-EUI. So instead of the regular CBP i have to download CBP compatibility files? just to make sure

Also do I delete the LUA in the CBP compatiblity file, I know I have to in CBP but that's if I'm just gonna use CP right?
 
I'm going to use CP, CBP, CSD and C4DF but non-EUI. So instead of the regular CBP i have to download CBP compatibility files? just to make sure

Also do I delete the LUA in the CBP compatiblity file, I know I have to in CBP but that's if I'm just gonna use CP right?

Close.

You need all leader DLC to use the CBP.

The compatibility file is used in addition to the CBP, it doesn't replace it.

G
 
Ok so from looking at the mod list I need both CBP and CBP Compatibility files at the same time. The question remains do I delete the LUA from both or only one of them. I think it's just CBP.
Also something is wrong with my tech tree, I can't scroll at all so I can't see what techs are ahead.
 
I don't have all leaders but CBP is working kind of I guess since the tech tree doesn't scroll. So yeah you're right I need all leaders for CBP.
 
Two issues I've had with the patch.

#1: The Portuguese Unique Unit, The Nau, doesn't upgrade to Corvette as it should - I have to wait until Ironclad, while everyone else has the superior Corvette. On the Corvette's tooltip, it says it should obsolete the Nau, but the Nau says it's fine until Ironclad.

#2: The Mongolian Ability to capture City States by bullying them seems way too broken. I have had my armies inside an Allied City State that has STILL surrendered to Genghis mid-battle. Maybe just up the requirement with each use? Much like Austria's 'Marriage' increases by 100 Gold each use.

Other than that, this patch is amazing. I was bored with Civ, and now it feels like I'm playing an entirely new game. Good job, guys.
 
Two issues I've had with the patch.

#1: The Portuguese Unique Unit, The Nau, doesn't upgrade to Corvette as it should - I have to wait until Ironclad, while everyone else has the superior Corvette. On the Corvette's tooltip, it says it should obsolete the Nau, but the Nau says it's fine until Ironclad.

The code located in Community Balance Patch\Balance Changes\Units\UnitChanges.sql
Code:
UPDATE Unit_ClassUpgrades
SET UnitClassType = 'UNITCLASS_IRONCLAD'
WHERE UnitType = 'UNIT_PORTUGUESE_NAU'
can be converted into
Code:
UPDATE Unit_ClassUpgrades
SET UnitClassType = 'UNITCLASS_PRIVATEER'
WHERE UnitType = 'UNIT_PORTUGUESE_NAU'

And since Corvette are presumably I believe to be renamed privateers... you can make adjustments. However, it looks intentional since Nau are obsolete at Industrialization along with Corvettes.
 
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