TheUnholyPotato
Warlord
- Joined
- Jan 27, 2015
- Messages
- 116
Thank you!
Okay, I did a few tests myself, and while we got not a single reload (played ~50 turns) with the No-EUI-version (which I must admit is the one I usally do all my playtests with), they occured quite often with EUI.
So EUI might be the problem here!
Could you try the No-EUI-modpack instead and let me know if that helps? I'm pretty sure it will..![]()
Thanks for the suggestion. Would I also be able to run EUI in tandem (e.g. the separate fake-dlc), or would that likely break things? I assume the latter, but I wanted to at least ask.