Community Patch - Modpack (Multiplayer Compatible)

No I installed the game (bought it 3 days ago) played 2 times and then installed the mods... so no "standalone EUI installation before".. about the logging... this is exactly what i was locking for.. i will activate the logging and try it again as soon as im home.. (cause i really want to play with the balance patch too)
 
Okay, I hope we will find a solution.

btw: you own all the required DLCs, right?
 
No I installed the game (bought it 3 days ago) played 2 times and then installed the mods... so no "standalone EUI installation before".. about the logging... this is exactly what i was locking for.. i will activate the logging and try it again as soon as im home.. (cause i really want to play with the balance patch too)

1) Are the CTDs reproducible? For example when you get a CTD on turn 50, you restart the game, reload from save as close to turn 50 as possible, do you get the CTD again on turn 50?

2) Are you playing multiplayer or single player?

3) At what point do the CTDs happen? During AI turn or during some action of yours? Can you see any pattern here?

4) I understand you installed the DLC-ish modpack by Lynnes. But have you tried the "official" install (which works only for single player mode)?

http://forums.civfanatics.com/showthread.php?t=528034

Does this work fine or are you getting CTDs there as well?

(Don't get me wrong, what Lynnes is doing here is great, I just think if you are having CTDs, in order to narrow down the source of the problem, you need to find out if the problem is in the ModPack or somehow related to your install of CBP itself)
 
This may not be what everyone wants to hear, BUT, this works perfectly in hot-seat civ. =)

My friend and I are wanting to start a new game with the new patch; quick question--does this have the latest hotfix?
 
Hotfixed versions 10/13 added.


This may not be what everyone wants to hear, BUT, this works perfectly in hot-seat civ. =)

Hotseat is one of the things it's intended for, and feedback is always good. :)



edit: EUI + No-EUI of 10/13 available now.
 
Hi!

Me and some friends would like to play with this modpack, but it's unplayable for us because of the consant desyncs. Any ideas what could cause desyncs outside of things mentioned in this thread? We did a few tests, first desnyc happens between turn 2-12 so far (usually around 3-4), then it desyncs about every second turn. All of us have Windows, the correct Civ5 version, all DLC-s, tried both modpack versions (with and without EUI), modpack works in SP. According to the logs all desyncs happen because the random number generators are out of sync. Not sure what else can I say, thanks for reading I guess.
 
Hi!

Me and some friends would like to play with this modpack, but it's unplayable for us because of the consant desyncs. Any ideas what could cause desyncs outside of things mentioned in this thread? We did a few tests, first desnyc happens between turn 2-12 so far (usually around 3-4), then it desyncs about every second turn. All of us have Windows, the correct Civ5 version, all DLC-s, tried both modpack versions (with and without EUI), modpack works in SP. According to the logs all desyncs happen because the random number generators are out of sync. Not sure what else can I say, thanks for reading I guess.

Please post your logs.

G
 
Any chance that you'll upload the achievements enabled dll soon?

I was enjoying a single player game with the October 3rd version but ran into that nasty CTD bug, but I also want my cheevos.
 
Any chance that you'll upload the achievements enabled dll soon?

I was enjoying a single player game with the October 3rd version but ran into that nasty CTD bug, but I also want my cheevos.

It seems that Gazebo changed a few more things in the DLL that affect achievements lately, so while the basic ones (those for winning with a specific leader and such) still work, some of the more specialized ones don't. Even though the entries in the code for these achievements seem to be unchanged.. :think:
 
Found a bug.

The longhouse for the iraquois is giving two food on forest rather than the two hammers it seems to be saying it will provide. Either the tooltip for the building is off, or the building itself is off. We're using the current version of the modpack.

Not sure if this is in the base mod or just the modpack tho.
 
Actually, we found that neither the longhouse nor the workshop was correctly applying a hammer to forest tiles.

Is there something we could be doing wrong? Can anyone else confirm?
 
Actually, we found that neither the longhouse nor the workshop was correctly applying a hammer to forest tiles.

Is there something we could be doing wrong? Can anyone else confirm?

The workshop-forest mechanic was changed in one of the latest versions, so maybe you want to post this in the bug reports thread (though I think Gazebo will see it here, too ^^).
 
I will be updating the modpacks this weekend, won't be able to do it any sooner. Thanks for your patience. :)
 
The workshop-forest mechanic was changed in one of the latest versions, so maybe you want to post this in the bug reports thread (though I think Gazebo will see it here, too ^^).

Thanks for all your hard work! I tried to compile my own modpack of CPP and got hopelessly stuck. =)
 
Me and some friends tried playing multiplayer with the MP pack active. We had huge desync problems happening every to every other turn. We tried several different things like older modpack version, tried LAN instead of standard, without AI, with only 2 players. Our setup is windows 7 and we can play vanilla without issues.

Sometimes when launching the game it randomly crashes for one of us and the player isn't counted as in the game. The civilization won't show or anything. Only happened with random civ. The log is from our last try only since I wiped the log before.

Thanks for your hard work, hope you have any ideas what we can do.
 

Attachments

We used NO-EUI.

Put together a mix of Civilizations in a MP-Modpack that we're gonna try tomorrow to see if it's something perticular with these. I have guesses but they're much less educated than what you have :)
 
We used NO-EUI.

Put together a mix of Civilizations in a MP-Modpack that we're gonna try tomorrow to see if it's something perticular with these. I have guesses but they're much less educated than what you have :)

Oh okay.
So does that mean you were using additional mods to add custom civilizations or other content?
 
Hi, Lynnes. This is probably something that'll require G's attention to fix or understand, if it's fixable at all, but we've been encountering more troubles with multiplayer - in short, encountering any sort of AI unit seems to cause desyncs, as do random number generation and happiness not lining up properly.

The Number gen/happiness desyncs may be Civ native issues, but the AI movement one certainly isn't.

Edit: As an additional discovery, it was not possible to create the Slater Mill after the discovery of Steam power, even in river cities.

This is happening to me as well. Is there a solution to it?

Edit: Using No-EUI version, 10/13 version.
 
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