So some update on the desyncing. (Still October version)
I think the desync appears after battles. Could it be that the outcome of a battle if different for the second player and the host (if it happens in fog of war, as the issue isn't there if you play on the same team)
Last game we had some issues with me waging war and reloads which changed the outcome of the battle. Which lead to things like my unit killed the barbarian camp off on my turn. After reload the camp was back (also the mission result went back .. I think I got one turn of the CS bonus though) and my unit was on the same tile with the still existing barbarian camp and unit...
Similar things happened later.
Also the few turns before that we had no reloads .. and it started right there again.
It also would explain why this starts around 13 or so as Barbarians pop up there.
I guess a game without Barbarians should go longer without. Well I hope this helps to solve the issue. Maybe simultaneous turns are just not usable..
Another issue happens on reload of a saved game. The save game is the status of the beginning of the turn of the host. But it skips this turn (first turn of reload) completely (not sure if for human and AI).
I think the desync appears after battles. Could it be that the outcome of a battle if different for the second player and the host (if it happens in fog of war, as the issue isn't there if you play on the same team)
Last game we had some issues with me waging war and reloads which changed the outcome of the battle. Which lead to things like my unit killed the barbarian camp off on my turn. After reload the camp was back (also the mission result went back .. I think I got one turn of the CS bonus though) and my unit was on the same tile with the still existing barbarian camp and unit...
Similar things happened later.
Also the few turns before that we had no reloads .. and it started right there again.
It also would explain why this starts around 13 or so as Barbarians pop up there.
I guess a game without Barbarians should go longer without. Well I hope this helps to solve the issue. Maybe simultaneous turns are just not usable..
Another issue happens on reload of a saved game. The save game is the status of the beginning of the turn of the host. But it skips this turn (first turn of reload) completely (not sure if for human and AI).