I don't know if it has been fixed and I saw the suggestion about deleting the choosreligiouspopup.lua file. Here is what I have in my logs if this helps:Failed to enable logging before I started a game with the 3/8 modpack (should have known!).
Outstanding bug:
- The "Beliefs" tab in Religion Overview constantly displays "There are no active beliefs", even though many pantheons have been found.
- Cannot found religion - no options available for Founder's Belief, etc.
Will enable logging for next time...
table.insert(availableFollowerBeliefs, {
ID = belief.ID,
Name = Locale.Lookup(belief.ShortDescription),
Description = Locale.Lookup(belief.Description),
[B] [COLOR="Red"]Tooltip = Locale.Lookup(belief.Tooltip),[/B][/COLOR]
});
Just added the new modpacks for the 5/21 beta.
Included are:
- CP only
- CPP Full No-EUI
- CPP Full EUI
Beta Modpacks
Or, if you have questions for nico75 I could offer to translate
Nico, falls es Fragen an dich gibt kann ich gerne übersetzen![]()
I ran a quick 30+ turn 2P MP game this morning and I also got no desyncs, so I can confirm Nico's observations..
I was playing with the lastest beta 4,23 and the game crashes on barbarian turn at the turn 477 to 478, I can't play after that, tried a lot a different things. Any ideas?
I will test the 5,21
Just to be sure: barbarians were enabled in your game, too?
Hope this does not come off as an ignorant question, I'm interested in adding more mods to the current pack. Mainly, I just want to add some of JFD's civilizations but i'm not sure how to add them into the pack as i'm fairly new to Civ V modding. I'm wanting to play multiplayer with the Community Patch features plus JFD civs but do not know how to create a pack featuring both.
Is it possible to add these civs to this multiplayer modpack or do I have to create one on my own? I'd appreciate any tips on doing this.