Ok, the path for the game so far is simple enough... trail to BW and prepare for 2nd city.
The first 5 turns of the set were unevent ... then we meet this 2 pretty faces:
Shaka scout is on the meeting pic, moty one appeard near where our starting warrior was healing to the north.
Then I did something that should never be done in a SG competitive or not
I gambled and gambled hard
For those that didn't understood the pic: I popped a hut with a worker near our cap without a unit inside .... this is highly dangerous in high levels, since workers can pop hostiles and popped barbs do not respect any conventions about how early they enter borders. Do not do this at home
That scout BTW is still alive and kicking ... after killing one bear and 2 lions
I teched mining and started BW ( missing pic ) ... And nothing important happened in the rest of the set.
The lay of the land:
As you can see above , we don't have any civ nearby to share the barb busting duties, so I decided to make warriors until we reach pop 4 ( that is in 1 turn, warrior ready in 2 ) and then i would suggest to make a settler , chopped/ whipped if needed be. Not so sure of where to settle city #2 , but definitely to the east near the river .... if we get bold we can try to settle near the wheat and those eastern FP. OFC when BW gets out , this will need to be revised