Complete Mac Mayania

Pre-turn: Traded ToG to Portugal for wines, dyes, plus gold & map.

1400 AD (1) - Researched Electricity, set to Scientific Method (5 turns); Salamanca b. marketplace, set to cavalry; Teotihuacan b. library, set to marketplace; Palenque b. factory, set to cavalry; Texcoco b. library, set to marketplace; Tzintzuntzen b. library, set to marketplace; Oil Springs b. bank, set to factory; Piedras Negras b. bank, set to factory; Jilotzingo b. aqueduct, set to marketplace; Crux b. library, set to courthouse;

1405 AD (2) - Tlatelolco b. library, set to marketplace; Tepexpan b. library, set to marketplace; New Uxmal b. warrior, set to library;

1410 AD (3) - Grand River b. bank, set to factory; Tlaxcala b. library, set to marketplace; Quirigua b. factory, set to cavalry; Calakmul b. bank, set to factory; River Crossing b. factory, set to bank;

1415 AD (4) - Tenochtitlan b. library, set to courthouse; Palenque b. cavalry, set to cavalry; Yaxchilan b. factory, set to cavalry; Tlacopan b. library, set to courthouse; Tula b. library, set to courthouse; St. Regis b. library, set to marketplace; Ake b. courthouse, set to factory; Tequixquiac b. library, set to factory; New Kaminaljuyu b. library, set to marketplace; IBT -> Renewed deals w/ England & Portugal;

1420 AD (5) - CI b. factory, set to ToE; Salamanca b. cavalry, set to factory; Niagara Falls b. university, set to factory; Tulum b. factory, set to barracks (to build cavalry); Teayo b. library, set to marketplace; Chalco b. library, set to marketplace; Cuello b. bank, set to factory; Tlapanaloya b. marketplace, set to bank;

1425 AD (6) - Researched Scientific Method, set to Replaceable Parts; Copan b. factory, set to cannon; Cattaraugus b. bank, set to factory; Coyotepec b. marketplace, set to aqueduct; Xcalumkin b. bank, set to factory; New Lazapa b. library, set to courthouse;

1430 AD (7) - Palenque b. cavalry, set to cavalry; Quirigua b. cavalry, set to cavalry; Tulum b. barracks, set to cannon; Tlalmanalco b. library, set to marketplace; Centralia b. library, set to marketplace; Akwesasne b. marketplace, set to bank; [Celts b. Shakespeare's Theatre]

1435 AD (8) - Tikal b. factory, set to rifleman; Yaxchilan b. cavalry, set to cavalry; Tzintzuntzen b. marketplace, set to factory; Zitlaltepec b. marketplace, set to factory;

1440 AD (9) - Copan b. cannon, set to cannon; Malinalco b. library, set to courthouse; Tulum b. cannon, set to cannon; Huexotla b. marketplace, set to aqueduct; Chiconautla b. courthouse, set to marketplace; River Crossing b. bank, set to university; New Tikal b. marketplace, set to bank; IBT -> Celts DOW'ed us at New Yaxchilan! Lost New Yaxchilan; Portugal DOW English;

1445 AD (10) - Dutch offer MPP, denied; Palenque b. cavalry, set to cavalry; Tamuin b. library, set to courthouse; Tepetlaoxtoc b. marketplace, set to aqueduct; Jilotzingo b. marketplace, set to factory; Tazumal b. marketplace, set to factory; New Bonampak b. marketplace, set to aqueduct;

Hand-over Notes: Things were going well. We were building infrastructure, 2 turns from Replaceable Parts, and 12 turns from building the ToE, just as the Celts declared war on us and captured New Yaxchilan. I've two galleys filled w/ cavalry heading toward Vitoria, to capture it and supply us w/ a silk resource, which would put us at war with Spain. Now, we must decide whether to continue with this plan and milk the war with the Celts, or seek resources from the Celts. Allying the other civs with us should not be a problem. Keep in mind that Portugal and England are at war as well.

Roster:
Beamup
dojoboy (just played)
Serkhon (up!)
Blue Monkey(on deck)
frunobulax
Aoxomoxoa
 

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A couple of thoughts. If we bring portugal into the war with the celts, then I think we will be at war with england too. Then we can get those wines easily enough. Also get that Ivory from the celts.

We can get rid of the english town near New Yax, also get rid of that Celt town on the island south of the western territories.

Seems very doable.

Aoxo
 
I began production on rifleman and cannons to assist the cavalry. Near the end of my turn, I realized we've got some trebuchets sitting somewhere. We need to upgrade them. Moving over riflemen and cannons will help us better defend this acquisitions, since we're not looking to actually eradicate any rivals. Or, are we? Portugal could be a peaceful trade ally throuh this. Let's check their alliances. I vote against a MPP with any civ. Right now, this war is going to be fought on their landmass. We could work to enflame it, then capitalize on its balkanization.
 
Thoughts:

Why capture Vitoria? The flip chance is just too great IMO, especially if we plan to hold it for years. I'd prefer a raze and replace approach. We should also remember to take out Asturias while we're at it, and the two shmucks near New Uxmal.

So long as we're at war with the Celts anyway, we should certainly grab their Ivory. Unfortunately they don't have anything else we want.

Getting Portugal in against the Celts wouldn't put us at war with England, but now is certainly a good time to snag both the wines and the dye, while they're distracted.

Worrying about the New Yax area would just be a distraction. There's nothing we care about there.

I'd suggest we put together 4 task forces. 2 would each be 3 Infantry and 1 Settler on 1 Galleon. These would hook up with the 2 Galleons of Cavs already en route and grab the Silks and and Ivory.

The next 2 would each be 4 Infantry, 3 Cavs, and 1 Settler on 2 Galleons. They would head off toward the Dyes and Wines to snag them while Portugal and England are distracted.

Once those are taken care of, we can send troops after Maastricht.

More general notes:
We should be running deficit research most of the time - we have this huge treasury and little to spend it on, since we're commies who use the whip.

The main thing we need now military-wise is a pile of Galleons. Yax, Copan, Akwesasne, and Tikal can be switched immediately for 4 within 2 turns. Another 3 after that, and we've got all we need to grab all the luxes at once. 1 or 2 more will take the annoying cities in the west.

Cross-posted comment: We shouldn't be building Rifles. We have 28 of them sitting around already, and with rails, we don't need to keep many garrisons. Upgrade the Muskets and Pikes to Infantry in 2 turns and we're set.

Also, in case it's not clear, I'm seeing little value in trying to get allies. We'll be at war with all of them anyway, and the only significant power not already at war with us is already in a war.
 
Beamup said:
Thoughts:

Why capture Vitoria? The flip chance is just too great IMO, especially if we plan to hold it for years. I'd prefer a raze and replace approach. We should also remember to take out Asturias while we're at it, and the two shmucks near New Uxmal.

Capture is the pivotal element for either keeping or razing. I'm operating off the asusmption that razing Vitoria, then rebuild, would be our approach.

Beamup said:
I'm seeing little value in trying to get allies. We'll be at war with all of them anyway, and the only significant power not already at war with us is already in a war.

I see no problem with bringing Portugal in an alliance, mainly to protect the 2 luxury resources they're currently giving us for a tech trade. We can let the deal lapse, then war with Portugal for those items, but... . If we can easily gain luxuries through trades with a respectful rival, then let's do it.

Check the skill level of those righlemen, etc. Might be worth disdbanding them to build veteran level units.

It is time for us to expand our navy, controlling the sea lanes will help us respond to matters in the eastern hemisphere.
 
dojoboy said:
Capture is the pivotal element for either keeping or razing. I'm operating off the asusmption that razing Vitoria, then rebuild, would be our approach.
Ah. I'd assumed that it'd be keeping it, since there is no Settler with the Cavs.

dojoboy said:
I see no problem with bringing Portugal in an alliance, mainly to protect the 2 luxury resources they're currently giving us for a tech trade. We can let the deal lapse, then war with Portugal for those items, but... . If we can easily gain luxuries through trades with a respectful rival, then let's do it.
We might as well wait until those deals expire, I suppose. But trading away our tech lead for luxuries is to be avoided in the long run.

dojoby said:
Check the skill level of those righlemen, etc. Might be worth disdbanding them to build veteran level units.
IIRC they're all vets. They certainly should be. But even regular Infantry will eat anything they have for breakfast, so IMO it's not an issue.

dojoboy said:
It is time for us to expand our navy, controlling the sea lanes will help us respond to matters in the eastern hemisphere.
Why respond? Once we have the luxes we want, we have no further interest in the eastern hemisphere. In the medium term, Airports are all we need to defend new outposts.
 
Beamup said:
Why respond? Once we have the luxes we want, we have no further interest in the eastern hemisphere. In the medium term, Airports are all we need to defend new outposts.

Well, to keep them from heading our way with their loneward frigate. But, wouldn't it be fun to treat them like "Q" did with the Enterprise? :)
 
My dvd drive has died. My old drive is cd-only. Since I can't play C3C without the disk inserted I'll have to skip my next turn. I should have a new drive installed by the end of the week.

edit: it'll be longer, since I can't order a new drive until payday (Friday); as soon as it's delivered I'll install it and should be back in the game that same day.
 
The power is flickering on and off at the moment so if I don't get it posted within the next hour someone else might want to start playing because It usually takes quite a while for hydro to restore power.
 
Ouch! Nobody's able to play, it seems. Anyway, if you can't go, I guess fruno would be up next if he's done marking papers. Otherwise Aoxo.
 
Beamup said:
Ouch! Nobody's able to play, it seems. Anyway, if you can't go, I guess fruno would be up next if he's done marking papers. Otherwise Aoxo.

:( Am still marking... Aoxo, you okay to play?
 
:crazyeye: 3 out of 6 players currently unable to play... what're the odds?
 
Absent Notice: I'm out of town beginning tomorrow, return Friday evening. I'll likely be available to play starting on Saturday.
 
Okay, a major family outing along with the my daughter's surprise announcement that her science project is due wednesday took up all of sunday. Will be able to play some today, and then late, late tonight.

Will post today on what I think will be done turnwise for comments.

Aoxo
 
Well, I had tickets to Sac Kings game tonight, so I played 5 turns afterward. Here's a rough summary. Get three galleons (one with a settler) heading down to York.

Portugal is taking down england fast, hope i get there in time. 2 turns away it looks like.

Learned Replaceable Parts, Espionage and on Corporation at the moment. ToE finishes in 6 turns, Corporation in 4. Next tech will be atomic theory. I am able to finish all techs in minimum turns and still have surplus gold.

Celts tried to bombard one city with a frigate, that's been it so far. Will finish tomorrow.

Aoxo
 
Remember to turn off research after Corporation completes. It would also be worthwhile to start a prebuild for Hoover if you haven't already.

Also, once Aoxo completes, who shall play next? dojoboy and Blue Monkey are still out, I believe. But if fruno or Serkhon are able to play again and want to pick it up, that'd be fine with me. If not, I'll go ahead and take it.
 
Science is at zero. Haven't begun a prebuild, per se. Question before I wrap up this last turn, which square do we want the Grapes city? Settler is standing on the eastern square and can build there, he has 1 more move so if he's recommended to move, he will build next turn.

wines.jpg

Aoxo
 
Not sure which you mean by "the eastern square," but I'd say 3 tiles SE of London, N-NE from York - the tile the S cavalry is standing on in the screenie. Adjacent to all 3 Wines and not overly close to London.
 
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