Complete Mac Mayania

Rep? What rep? :lol:

Sounds like an interesting idea. Worth looking into, anyway. It might shave a few turns off - and those few turns might be the difference between them crossing the ocean and not.
 
I played only 5 turns. Got home late, and will get home even later tomorrow.

Pre-turn: Aztecs would not accept our envoy, no chance grab cities for peace atm. Rushed Caravel to defend against settlers at sea.

1150 AD (1) - Reached ToG, set to Magnetism; Grand Rive b. cav, set to cav; Lagartero b. cav, set to cav; Tlalmanalco b. caravel, set to caravel; Mayapan b. bank, set to university; Ek Balam b. library, set to musket; New Copan b. courthouse, set to library; rushed another caravel in Tlalmanalco; Elite Knight (Sir Beamup) generates MGL; build army w/ MGL; Change DGI to caravel to sink Aztec caravel nearby;

sir_beamup.jpg


1160 AD (2) - CI b. cav, set to cav; Copan b. cav, set to cav; Calakmul b. cav, set to cav; DGI b. caravel, set to university; Cempoala flips; Tlalmanalco b. caravel, set to library; Aztec capital (Tenochtitlan) captured - 4 wonders; captured Atzcapotzalco (3 settlers); New Quirigua built; Switch Oil Springs to caravel to sink Aztec caravel;

1170 AD (3) - Cattaraugus b. cav, set to cav; Oil Springs b. caravel, set to cav; Cuello b. cav, set to cav; Aztecs will not give a single town for peace;

1180 AD (4) - Niagara Falls b. marketplace, set to cav; Yaxchilan b. university, set to cav; Uaxactuan b. bank set to cav; Tazumal b. cav, set to cav; Cempoala recaptured; new Aztec capital (Tzintzuntzen) captured; Tlatelolco captured;

1190 AD (5) - Researched Magnetism, enter Industrial Age - set to Steam Power; Quirigua b. cav, set to cav; Mauch Chunk b. library, set to bank; palace improvement; Teotihuacan captured; destroyed Anasazi camp;

Hand-over Notes: Printing Press is known by rivals across sea; Aztec caravels moving north along our west coast; Aztec caravel last seen north of the Dutch; Aztecs will still only give up one town for peace; Aztecs have 6 remaining townships; chose to research Stem Power for RRs; recommend bee-lining for Scientific Method (build ToE); I recommend we press on and eradicate the Aztecs; little time is left; Aztecs spotted at sea w/ caravels;

Beamup
dojoboy (just played)
Serkhon (up!)
Blue Monkey (on deck)
Frunobolax
Aoxomoxoa
 

Attachments

Got it I'll look at the situation in the morning and hopefully start sometime in the afternoon.
 
We have four major research priorities in the Industrial era.
- Industrialization
- Communism
- Scientific Method->ToE->Electronics->Hoover
- Replacable Parts

I would suggest researching them in that order, as our corruption and waste are currently so high that we might just get to SciMeth faster (or just about as fast, anyway) by detouring to Communism and revolting. Even with the long anarchy, I think it's necessary.

Beyond that, looks good. Aztecs should fall shortly. Actually, I played a couple turns. With the help of a treaty to grab that farthest NE town that our units can't reach as readily, they were wiped out in 1210 before contacting anyone.
 
Beamup said:
We have four major research priorities in the Industrial era.
- Industrialization
- Communism
- Scientific Method->ToE->Electronics->Hoover
- Replacable Parts

I would suggest researching them in that order

Agree. Scientific Method->ToE->Electronics->Hoover is vital, as is switch to Communism.
 
Beamup said:
We have four major research priorities in the Industrial era.
- Industrialization
- Communism
- Scientific Method->ToE->Electronics->Hoover
- Replacable Parts

I would suggest researching them in that order, as our corruption and waste are currently so high that we might just get to SciMeth faster (or just about as fast, anyway) by detouring to Communism and revolting. Even with the long anarchy, I think it's necessary.

Why Industrialization before Communism? It seems to me that we need to get the corruption of our empire under as much control as we possibly can, and communism is the only real ticket to that. We still have a window of time before ships come a sailing across the sea, and I feel we need as much of our landmass under our control as possible. Right now we have alot of open spaces that will be dozens of turns before borders expand.

Communism will produce more shields, and also make it possible to expand borders by rushing buildings with forced labor. We have plaenty of population to make that happen.

By then, we will be railroading like mad and then we can get the Industrialization happening.

Aoxo
 
That makes a good bit of sense, actually. I didn't actually consider that much at all - "Industrialization first" is almost a reflex for me.

But you make excellent points - Communism before Industrialization might well be a superior option. One other thing that needs to be considered, though, is the fact that Industrialization is only one tech away, while Communism requires Nationalism first.

We also want to fit Espionage in there at some point, for the SPHQ if nothing else (though I'm a big fan of spies, too).
 
I've run into a snag our luxury goods agreements with the Celts (1) and Portugeese (3) have run out in between turns and they want the Luxurys + Chemistry for any deal. I can either do it between turns hoping that they don't trade it to other civs or wait a turn and have unrest but trade it to all the civs. Any advice would be helpful.
 
Serkhon said:
I've run into a snag our luxury goods agreements with the Celts (1) and Portugeese (3) have run out in between turns and they want the Luxurys + Chemistry for any deal. I can either do it between turns hoping that they don't trade it to other civs or wait a turn and have unrest but trade it to all the civs. Any advice would be helpful.

Trade it to all civs, I say. Will they accept gold in replace of Chemistry? It is a bit back on the tech tree.
 
I think they would probably accept Economics and gold but they seem to want a pretty high price.
 
I would pay it. We need to finish off the Aztecs, and step on the gas of our Civ's strength and that is Industrious. The biggest drawback to that is war. We are so far ahead in everything, and we have to plate set up for us to occupy 60% of the worlds landmass without competition, at least for a while.

When we get nationalism/communism, we will be able to muster a vastly superior force quickly if needed from invasion and we still have a massive lead in every way.

Another thing I would watch out for is the portugeuse and that single town we have on their continent. If there appears to be any sort of threat to it, I would trade/gift/disband it in a HEARTBEAT to anyone so as to avoid being in a war we have absolutely no interest in being in. We will have accomplished our one big goal here in the next turn or two and that is to eliminate our competition from our continent before there was any sort of contact.

I would lean toward using economics to gain the luxuries, and don't worry if you don't get all of them. Us getting out of war and building markets/colosseums will more than make up for them.

If you do end up trading a tech to get those luxuries, go ahead and trade it off to the rest of the continent for whatever you can get for it.

Aoxo
 
Turn 1 - 1200AD
Chichen Itza Cavalry-> Cavalry
Allegheny Cavalry-> Cavalry
Piedras Negras Cavalry-> Cavalry
We Capture Xochicalco

Turn 2 - 1210AD
I chose not to renew any of the agreements so a large amount of riots.
So long Aztecs
Victory 1.jpg
Victory 2.jpg

Turn 3 - 1220AD
With the war over order is restored and it looks like we probably won't need those Luxuries until we start another war
Shifting our core to infrastructure
Chichen Itza starts Newton's University
Founded New Calakmul on the Western Pennisula

Turn 4 - 1230AD Uxmal Library->University

Turn 5 - 1240AD Coba Marketplace-> University

Handover Notes:
Bach's will finish next turn so now that we can afford to spare some productions you might want to find somewhere to build the Military Academy and the Pentagon. I wasn't sure where we want to position our troops for our next campaign but it shouldn't matter once we start railing the countryside.

Beamup
dojoboy
Serkhon (just played)
Blue Monkey (up)
Frunobolax (on deck)
Aoxomoxoa


View attachment Mac Mayaniac of the Maya, 1240 AD.SAV.zip
 
We should definitely feel completely free to trade Economics for luxuries, as it has little value other than Smith's. Boosts the conversion rate on Wealth? Big deal.

Military Academy and Pentagon are pointless unless we choose to go for a Conquest or Domination victory. So I guess we should discuss what we want to go after. Right now Culture is out of the question - we just don't have enough time. I'd incline towards Space or Diplomatic - probably Space, since we have a commanding tech lead.
 
I've got the save. I'll be playing later tonight (C3C & C2C, midnight snack of champions). I'll be spending the day helping a friend with his computer's ongoing OOBEs/NDEs. I look forward to catching up with today's discussion. I could especially use advice on critical path techs for our chosen victory goal; personally I almost always go for cultural Vs.

I notice the last two players only played 5 turns; is this the new standard, or are people feeling too much pressure to keep up the frenetic pace (a lot our turns have been done in about 24 hours)? Giving someone with family/work/etc. obligations an extra day to enjoy their participation would probably increase the quality of the game and commentary for all of us.
 
Blue Monkey said:
I could especially use advice on critical path techs for our chosen victory goal; personally I almost always go for cultural Vs.
I would say, given Aoxo's points, that we should research Industrialization, Nationalism, Communism in that order. Follow up with SciMeth, and research Replaceable Parts while ToE is building (or prebuild ToE and do RP after). Take AT+Electronics from ToE and build Hoover. After that we could get Espionage for spies and the SPHQ.

Blue Monkey said:
I notice the last two players only played 5 turns; is this the new standard, or are people feeling too much pressure to keep up the frenetic pace (a lot our turns have been done in about 24 hours)? Giving someone with family/work/etc. obligations an extra day to enjoy their participation would probably increase the quality of the game and commentary for all of us.
Standard is still 10. The recent turnsets were very slow due to the war. They should go more smoothly now, but I personally wouldn't much object to people taking a bit of extra time if they're pressed. (Keep in mind that if people know they have something when their turn will come up, we can always do a swap in the order.)
 
I think we should set up another settler factory or two until we get all of our landmass filled. As much as possible eliminate the chance for anyone to get any kind of toehold here.

Aoxo
 
We don't really need another factory per se. Just pumping out settlers from our big developed cities is more appropriate at this point in the game - the full-blown "settler factory" is really an Ancient tactic.
 
A fairly quiet round. Started off with some lucrative trades; I traded Economics because it was advised, but avoided trading techs when asked later on in order to preserve our lead. Took trades for RoP+ since we're on their continent, not vice versa.

As soon as we discovered Steam started connecting our cities by rail, choosing tiles that would boost production when i could. Following advice built settlers; also built workers to speed rail along. Founded one new city. I placed it for maximum growth right away rather than filling in the coast in a more constricted spot. A few settlers are almost in position to found more.

Bought some improvements along the way where it seemed critical to jump start a city out of stagnation. We’ve still got a few places with bad corruption. I did all the buys in New Yaxchilan because I wanted to make sure our foothold on that continent is strong.

PreTurn/1240 AD - Calixtlahuaca , Huexotla, Teayo, Tlaxcala switched from musket to courthouse (high corruption). Malinalco, Tamuin , Tenochtitlan , Teotihuacan, Texcoco, Tlacopan, Tlalmanalco, Tlatelolco, Tula, Tzintzuntzen & Xochicalco switched library to courthouse. Tazumal switched cavalry to courthouse. New CI & St. Regis bought courthouse (excessive corruption). New Yaxchilan bought library - culture hedge vs. neighbors. Trade gems to Celts for world map, 4 g pt & 40 g. Traded Economics to Portugal for Printing Press, wines, territory map and their entire treasury (2 g).

1250 AD - Celts ask for RoP; get 4 gold (all they had), same with Spain for 11 & Portugal for 1 per turn. trade England Rop straight up (empty treasury). Bach completed >Military Academy. Palenque university>bank. St Regis court>worker. River Crossing library>settler. New CI court>settler. New Yaxchilan library>harbor. Palace addition built by happy people. Tzintzuntzen buys court. Trade furs to Portugal for Map, 14 g pt +8g; also gems for spices , 13 g pt & 14 g.


1255 AD - Netherlands wouldn’t renew incense for just iron; threw in Economics; they added 15 g. Steam Power discovered>Industrialization. Tikal musket>settler. Tzintzuntzen court>worker. Resistance in Teayo ends. New Quirigua warrior>worker.

1260 AD - Resistance ends in Cempola. New Lagartero buys harbor to end disorder risk by connecting to mainland luxuries. Zitlaltepec buys court. Bump up sci to 70%, shifts discovery from 7 to 4 turns. send 3 cavalry by ship to new Yaxchilan.

1265 AD - Tikal settler>settler. Tepexpan resistance ends. Zitlaltepec court>settler. Marlboro Country market>worker. Xcalumkin market>harbor. New Palenque market>worker. New Yaxchilan cultural influence grows. New Lagartero harbor>court. Calixtlahuaca, Chiconautla, & Tepexpan switch to settler (reduce size = more efficient).

1270 AD - Centralia resistance ends. River Crossing settler>settler.

1275 AD - Tikal settler>bank. Tzintzuntzen worker>harbor. St. Regis worker>settler. Ake >worker. Marlboro worker>bank. New Palenque worker>aqueduct. Centralia buys courthouse.

1280 AD - Trade gems to Dutch for world map, 2 g pt & 40 g. Discover Industrialism>Nationalism. Centralia court>harbor. Palace extension built.

1285 AD - Copan university>worker .Quirigua university>worker. New Calakmul worker>worker. New Yaxchilan buys harbor for continued growth. Cavalry arrive New Yaxchilan.

1290 AD - Copan worker>worker. Palenque bank>worker. Yaxchilan bank>worker. Cattaraugus university>worker. Quirigua worker>worker. Ake worker>courthouse. River Crossing settler>factory. New CI settler>library. New Yaxchilan harbor>granary (buy granary).

1295 AD - Copan worker>factory. Palenque worker>factory. Yaxchilan worker>factory. Cattaraugus worker>frigate. Quirigua worker>factory. Calakmul university>worker. Zitlaltepec settler>worker. New Tikal library>aqueduct. New Yaxchilan granary> courthouse. New Lazapa founded, set to build library.

Here’s the save:
View attachment 117027

Roster:
Beamup
dojoboy
Serkhon
Blue Monkey (just played)
frunobulax (up!)
Aoxomoxoa (on deck)
 
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