Turn 1 - 1500BC
As per Beam's advice MM'd CI to the mined grassland before the turn was over, then moved over to the wheat. Settler in three. South curraugh discovers a goodie hut, warrior moves to open it next turn. Changed Yax from a Spearman to a JT.
We've learned Philosophy, then got awarded CoL. Now it's set to Republic, adjusted science to slider 80% and happiness to 10. Still +2 on revenue and republic is at 46 turns.
Settler heading to river spot just south of the southern fur, worker pair will follow with road. Sent JT from Pal there too and the Spearman is heading there.
Traded Writing to the Iro's for The Wheel and 45 gold. They know iron working at this point.
Turn 2 - 1475
Saxon's gave us map of their region. Stinky Saxon's : P. Good news, learning wheel shows us with a horse near Copan, and another SE of furs city, even better, Iro's look a long ways away from any.
Copan worker will mine a river grassland for third citizen. Iro's will trade CoL for IW, but I held off. They aren't interested in just gold for it.
Not much else at this point.
Turn 3 - 1450
CI creates settler and he heads west. NE settler moves to position to build and what does he see? Iro settler in the square to the immediate SW (which is in square to the N of the horses). If his settler plops here, and I'm sure he will, I will go north one and plop on the fur square on the other river. Anyone else see the storm on the horizon i do? I think we should keep a healthy force near this town.
Turn 4 - 1425
OMG his settler moved west a square, so I plopped and he's gotta move farther. City of Bonampak founded. JT on the way.
North curraugh sees an Aztec and makes contact. Trade alphabet for all 60 of his gold and then trades writing for his IW (which Hiawatha would not do).
Switched Copan to a barracks.
South warrior engages a barb, doesn;t get vet

. Two more coming looks like.
Turn 5 - 1400
Pretty quiet, the Iro settler turned to the North and a warrior following came into our land, contacted Hiawatha and requested he observe the sovereignty of our borders.
We still know what they both know and they are broke so no trades.
Turn 6 - 1375
Settler founds Lagotero and so begins our worker factory. First build is a warrior as growth in 7. Iro settler and warrior turn south again.
We still know what they both know and they are broke so no trades.
Turn 7 - 1350
CI produces settler. Sent him to the '4' dot map site. This should tie in Bonampak.
We still know what they both know and they are broke so no trades.
Turn 8 - 1325
Things quiet. Mining a BG up at Tikal. Gems online.
We still know what they both know and they are broke so no trades.
Turn 9 - 1300
Settler in spot, will plop next turn. Worker in Yaxchilan moved to irrigate a plain. Worker to connect road to Lagotero.
We still know what they both know and they are broke so no trades.
Turn 10 - 1275
Quiriqua founded. Tied in nicely to our empire. Settler will pop next turn from CI.
Warrior took out barb encampment, 25g woot! Fort'd to get health back. NW warrior finds a choke to an area off the continent .. wonders if we might close this land off.
Lots of wide open spaces NW of the mountains. Something to think about.
I think this was a VERY productive century for us. Founded 3 cities, brought another luxury online, with another right around the corner. Kept Iro off of the real estate they wanted. Learned Code of Laws, Pholosophy, The Wheel & Iron Working and made our neighbors poor while increasing our treasury by 140+ gold and increased our science by 20%.
Next 10 thoughts.
We have another healthy productive city spot north of Lagobert. lots of BG's.
A temple in Bonampal. Get that other fur, horses and put pressure on the new Iro city behind enemy lines.
Get the military built up more. Cities rounding into shape, I think we are in excellent shape.
All hail Mac Mayamaniacs!
Your humble Aoxo