1275 BC (0): We've got a good-sized treasury and a tech lead, so I set science back to 100% and run a deficit of -3 for the time being. There are Inuits near Bonampak, also, I observe - so I send the JT out from there to check it out ahead of deploying a Settler to that area. We are weak compared to Aztecs, strong compared to Iroquois! I still plan on building up the army, though.
I don't care for producing more military in cities without Barracks, so...
Bonampak set to Barracks from JT.
Quirigua set to Barracks from Warrior.
Yax left on JT to get one up there on the border, even if it is Regular.
Found an Embassy with the Iroquois. Promptly get an
OH **** moment. They have Horses after all - one tile N of Salamanca! They just haven't hooked them up yet. It is currently garrisoned by 2 Spearmen, and will complete the Pyramids in 27 turns.
Well, this changes everything again. Mounted Warriors will give them a major advantage. If we can hit them before they get HR, though... Definitely not ready for anything yet, so we'll have to see how things develop.
Hit End Turn.
1250 BC (1): Lagartero Warrior->Worker. This site isn't on the river, so we need to irrigate one cow to make it a good Worker factory.
Worker by Tikal starts bringing irrigation up that way via the Wheat.
1225 BC (2): CI Settler->Settler. This one will head up to claim the Iron.
Palenque JT->JT.
Tikal Granary->Barracks.
Yax JT->Barracks. JT moved N to the Gems as an advanced lookout.
Palanque JTs deployed towards Yax, which is well situated to be our jumpoff point.
North Curragh violates Aztec borders to continue its exploration. It'll be out next turn.
1200 BC (3): Monty complains. We apologize.
1175 BC (4): JT finds the Inuit camp. It's defended by a single Warrior.
1150 BC (5): The JT up by the Inuit camp is attacked by two barbarian Horsemen!!! But it couldn't turn out much better, as we defeat both, promote to Elite,
and enslave both of them for the loss of a single health bar!
Notice there are 3 units there... those are our new slaves.
Copan JT->JT. Deployed over Lago way as barbarian defense.
Our new slaves start building a road back from the Iron.
We disperse the Inuit, but don't get another slave.
1125 BC (6): CI Settler->Settler. Sent up N of Lagartero to the clump of BG.
Lagartero Worker->Worker
1100 BC (7): Palenque JT->JT.
Furs are hooked up.
1075 BC (8): Scouting Warrior pops a hut, gets 50 gold.
1050 BC (9): Oh no. Iroquois found Oil Springs by the Iron just 3 turns before we get there. Settler sent to the mouth of the river instead. It won't get the Wheat immediately there, but there are floodplains and this is a coastal location so I think it's a stronger long-term play.
Calakmul founded on the BGs. We can fit one more in between there and Tikal. Started on Barracks to make good use of its shields (BGs and a Game tile). Inuit tribes are reported near there, JT dispatched to check it out - they must be near the spices.
1025 BC (10): CI Settler->Settler. I suggest this one be sent to the forest between Calakmul and Tikal, but I leave it unmoved for dojoboy to choose.
Didn't Get Iron founded. Nothing much to build around here, so I start on a Temple to get the Wheat and the second Furs in range.
The Iroquois and Aztecs have Map Making. We can get it from either for either Phil or CoL, but trading with the Iroquois also gets us their 7 gold treasury. I advise this but again leave the decision to dojoboy.
An eventful set of turns here. A bit of a problem at first with the surprise Horses. Continued great, with an Elite JT and a pair of slaves. Went downhill when we lost the Iron.
A couple decisions left for dojoboy. Longer-term, the Iroquois can have Horses as soon as they bother to hook them up (still haven't done that). They could hook up iron, too, but Oil Springs is far enough from their main cities, and through rough enough terrain, that it'll likely take a while.
Which means the major question currently facing us is this: "Should we go to war with the Iroquois, and if so, when?" Given that they have Horses available, but don't yet have HR, I would tend to strike soon. We've got several JTs up on the border already, and will have more shortly. Even a brief spoiler attack, picking up Salamanca, Oil Springs, and their annoying behind-the-lines city, would be highly profitable and put us in position to wipe them out at a time of our choosing.
Roster:
Beamup (just played)
dojoboy (up!)
Serkhon (on deck)
Blue Monkey
frunobolax
Aoxomoxoa