4000 BC (1): Worker moves to the wheat. Seeing nothing of consequence, Chichen Itza is founded on the spot. Research begun on WC at 100%, expected in 27 turns.
Examining the spot, turning the city into a Settler factory will require irrigating the Wheat and mining two BGs and one regular grassland (could do three BGs, but only two are on the river). This will allow us a 4-turn factory as so:
1 - At size 4, work Wheat + 2 mined BG + mined grass (6 shields)
2 - Grow to size 5, gov will work a forest (14 shields)
3 - Move citizen from forest to BG (21 shields)
4 - Grow to size 6, gov will work a forest (30 shields), Settler built, drops back to 4.
Means we'll need 2 happy or content faces always, 3 sometimes. No luxuries in sight yet, so we're looking at 2 MPs and running entertainment half the time, or 3 MPs.
Also, we're about at the headwaters of the river here.
3950 BC (2): Road+Irrigate and Irrigate+Road both finish the irrigation in time for it to be used the first turn at size 2, and irrigating first won't get to size 2 any faster. Accordingly I Road first for a few extra beakers.
3900 BC (3):
3850 BC (4): Road completes, WC time drops to 19 turns. Start
irrigation.
3800 BC (5):
3750 BC (6): CI grows. I inform the locals that we'd really rather grow than finish the warrior 1 turn sooner - work the BG. WC time now 14 turns.
3700 BC (7): Irrigation complete, move to the BG on this side of the
river to mine it.
3650 BC (8): Warrior completes, heads downstream to explore and spots the river mouth a little SW of CI. Short river, unfortunately. Start mine.
3600 BC (9): Explore...
3550 BC (10): CI grows and will be unhappy. 10% entertainment takes care of it - I want to get two Warriors out before we use them as MP.
3500 BC (11): Border pop. WC in 9.
3450 BC (12): New Warrior heads north to explore. First Warrior spots two cows to the SW, next to an isthmus which he will not explore yet. He needs to head back north to fill in more of the area around CI.
3400 BC (13): More exploring.
3350 BC (14): CI grows just as the MP warrior completes... just as I planned it. That's why I mined the BG before the road. Move to second BG to begin work.
3300 BC (15): Spot a hut.
3250 BC (16): Second MP completes, we now have unit support costs and are running a deficit. Start on a Settler before Granary to get that under control (subject to veto as it will not complete before the end of my turns). Science back at 100%. Pop the hut and get gold. Northern Warrior spots Spices! We'll want those ASAP to keep CI happy.
3200 BC (17): More exploring.
3150 BC (18): CI grows, needs entertainment again. Drop science to 50% to not waste beakers.
3100 BC (19): WC completes, start on Alphabet, intending on a Republic slingshot or at least trading fodder. Due in 23 after raising science again.
3050 BC (20): Nothing much.
I save the file before hitting End Turn. The Settler is due in 1, at which point the entertainment slider can be zeroed again. Or, the Settler could be vetoed and a Granary built (whipped?) instead. It's time for a dotmap - I've attached a JPG with a view of our entire empire along with the save. Anybody care to take a shot at it (remember, we
really want to be on the river as much as possible)? My personal inclination is to grab the Spices first - that's the direction the other Civs likely are anyway. That site could then start some JTs. The cows could make for a very nice worker factory with very little effort.
When the Worker finishes his current task, he should move due South and mine/road that grassland to complete the preparation of CI as a Settler factory. Also, remember that isthmus I skipped exploring - a scout should be sent down there when convenient.
Roster:
Beamup (just played)
dojoboy (up!)
Serkhon (on deck)
Blue Monkey
Metropolis Man
frunobolax
Aoxomoxoa
@ Metropolis Man: I'd understood Blue Monkey's post to indicate that he would be prepared to play when it came around to him. If he isn't, a swap or skip is always possible. The "official" roster is above, but very open to changes if anyone so desires.