Completely Dumb Ideas

Lategame Brazilian protestant shift, to represent the neopentecostal movement
Allow temple of solomon be built by Brazil
 
What if, that itself is one :drool:

DOC on Civ V. Release date, god knows.
 
If I made a 4X game it would be very different from Civ.
 
Rhye's and Fall on Civ 5 already exists. We know from experience that this is the first step. So we'll wait and see (just kidding).
More like it's in mids of beta testing, and taking part in it I can say, gods does this game suck ... I mean vanilla Civ 5, Rhye is making it into something very interesting but that's uphill battle. It has some features that would make Civ4 RFC much better but also it has just so much dumb stuff it is quite frustrating.
 
More like it's in mids of beta testing, and taking part in it I can say, gods does this game suck ... I mean vanilla Civ 5, Rhye is making it into something very interesting but that's uphill battle. It has some features that would make Civ4 RFC much better but also it has just so much dumb stuff it is quite frustrating.
Rhye's work is phenomenal, but jesus christ ONE UNIT PER TILE does not work in RFC
 
Rhye's work is phenomenal, but jesus christ ONE UNIT PER TILE does not work in RFC
Yeah that fighting mechanics is dumb, but let's be real every civ game fighting mechanics is dumb. You kind of can get used to it though, has it's pros and cons (mostly cons). If that was only thing I would have no problem adopting, they did introduce some cool stuff in that game too, so I remain hopeful, but there is still a lot that need do-over.
A minor thing but really got me, was when I have seen a airship embarked when over water... Yes flying unit switched into naval transport.
 
Yeah that fighting mechanics is dumb, but let's be real every civ game fighting mechanics is dumb. You kind of can get used to it though, has it's pros and cons (mostly cons). If that was only thing I would have no problem adopting, they did introduce some cool stuff in that game too, so I remain hopeful, but there is still a lot that need do-over.
A minor thing but really got me, was when I have seen a airship embarked when over water... Yes flying unit switched into naval transport.
I never understood where the concept of "stacks of doom" came from. The way people refer to unit stacking, you'd think that they never built a single catapult or skirmisher.
 
i prefer stack fighting over 1UPT, because stack fighting you have counters. 1UPT you have... only frustration
 
Rhye's work is phenomenal, but jesus christ ONE UNIT PER TILE does not work
imo

In my opinion sullla's critique of Civ5 is still accurate and applies to Civ6 as well as likely Civ7 and any other game in the series because that is the direction that Firaxis has chosen for whatever reason. 1UPT does not just impact combat itself it worms its way into every aspect of the game design.
 
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imo

In my opinion sullla's critique of Civ5 is still accurate and applies to Civ6 as well as likely Civ7 and any other game in the series because that is the direction that Firaxis has chosen for whatever reason. 1UPT does not just impact combat itself it worms its way into every aspect of the game design.
1UPT doesnt feel too bad until you play an actual warmonger, then you realize that having more than six units kills your planning completely.
Also, outside of mods, ranged units are ungodly broken
 
One unit per tile is an aspect that shows that the developers are looking to change the scale of the game. Roughly speaking, if earlier we could gather entire armies in one cell, because the logic of the game assumed that one cell was a huge territory, now this is no longer the case. One cell is one patch of field, forest or mountains. Civ 5 did not complete this idea and Firaxis went further and changed the scale of the world for cities. Here, as before, a metropolis was placed on one huge territory, which was one tile, but now it no longer has the right to be placed there. Maximum is one of the city's districts.
This means that if previously states in the game before Civ 5 developed to some 50% of their real average size, now it is 5-10 percent.
 
I think the problem is that Civ1-4 were strategy games that had an operational layer crammed into it, and then they handed over game design for Civ5 to someone who prefers operational games over strategy games so now they are operational games that have a strategic layer crammed into it.

Both are not fully compatible but Civ1-4 were a kind of strategy games of their own that has ceased to exist (even copycat games copy Civ5+) while Civ5+ are just worse versions of actual operational games.
 
Great People of certain types (scientists, engineers) generate a resource called "patent" which is used as a resource for certain modern corporations.
 
craftsmen specialists, RI style
 
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