Condensed tips for beginners?

Also, one more question:

In the diplomacy screen, most resources have some benefit associated with them. For example, I know Ivory provides +1 happiness, but according to the trade screen ,it provides +1 hammers.

Food resources provide +1 food.


Is this true? Does Ivory really give all your cities +1 hammers and food resources give +1 food? In this case, does 2 of said resources generate more of this +, or not?
 
Also, one more question:

In the diplomacy screen, most resources have some benefit associated with them. For example, I know Ivory provides +1 happiness, but according to the trade screen ,it provides +1 hammers.

Food resources provide +1 food.


Is this true? Does Ivory really give all your cities +1 hammers and food resources give +1 food? In this case, does 2 of said resources generate more of this +, or not?
No it doesn't, this is unfortunately very misleading because as you say, the other resources do indeed provide a health/happy benefit to all cities when you have them. I think the inclusion of the +1 hammer graphic for production resources is a mistake they made they made in vanilla and have never corrected.
 
- Research mysticism first to be able to create Stonehenge and obelisks (this will give you culture to expand your borders)
- Move your scout or warrior around the land in order to discover good spots for a new city or to meet other civs (other civs means: go for defense and expand towards the enemy, fill the gaps at the poles and jungle later)
- If both a warrior and a worker cost 15 hammers, go for the worker in order to develop your city sooner. Choose the warrior if that takes 8 turns (so your city can grow to 2 in the meantime)
- After mysticism, research meditation or polytheism in order to get a religion. If meditation is researched while you are still researching it, change it to polytheism (use the tech-screen by pressing F6). If polytheism is researched also, go for iron working. A holy city gives you benefits.
- After iron working, go for alphabet. Once researched, you can trade your techs with other civs. Trade with distant enemies first, you don't want to give your neighbours the edge. Don't trade your alphabet-tech just yet, you don't want others to be able to trade as well, do you?
- Once you discover currency, sell your technology to the other civs. They're glad to hand over all their money to you for inferior techs. Spend this money on research. The first time is the most lucrative one.
- If you have weak defenses, always accept demands from your closest neighbours. Work on your defenses, especially with 'friends' nearby! Bribing won't stop an attack, when they smell blood, you're theirs.
- If there are horses around somewhere, claim that resource!! Iron and copper are around more often (especially near the poles). Research horse back riding only if you have horses. Don't accept it when you trade if you don't have horses, since it's not useful to you. Never trade it with Cyrus, since his unique unit is mounted!
- If you are at war, attack with mounted units and pillage iron, horses and copper resources first, so they can't build strong reinforcements. Try to sneak in a chariot or mounted archer to move and pillage at the same turn.
- Build barracks in every city for a free promotion.
- Choose promotions in accordance to your attacker's army. Choose +25% cover when your enemy attacks with archers for instance or hills/forest defense if you are near hills or forest

This will get you started (I play on noble, will try prince soon)

Edit: some additions, more examples.


Awesome tips, thanks.:goodjob:
 
YouShutUp, you will discover some day that all these advices are to be taken with a pinch of salt... Some more than others ;)

welcome to cfc !
 
YouShutUp, you will discover some day that all these advices are to be taken with a pinch of salt... Some more than others ;)

welcome to cfc !

Just to add fuel to the fire of this thought.... This is fairly good advice, but I try and go a slightly different direction.

A VERY early priority of mine is Bronze Working(BW). Completing BW allows you to change the civic to "slavery" - which allows you to rush ("whip") completion of everything. This is at the cost of population. So, when your cities are in early growth mode, this is not too bad. For example, if a barbarian archer is advancing on your capital and you only have one warrior, you can whip another (assuming that you have a little extra population). MUCH better to lose a little population (1 or 2) than lose the city. Also, BW reveals copper. If copper is in your territorial borders, you can build axemen. With any luck, it will be either near your first city or close - so you can settle near it. Connect your cities and start building a LOT of axemen. Then you can protect your civilization from wandering barb archers.

A stack of 4 or 5 axemen can take out a barb city w/2 archers. A few more and you can take out early AI cities.
 
When teching, try this, it works for me:

Beeline to Bronze Working/Iron Working (if no Copper in sight)
Finish techs needed for improvements around capital and other cities
Get Mysticism by the time Settler founds city to make Monument/Obelisk first build.
Beeline after improvement techs to Alphabet, then Code of Laws.
 
I havent took the time to read all the posts (c'mon give me break there's 591 posts!) so i dont know if someone already posted this.

So what I like to do is not declare wars right away and go with a civ that has a special character that can't be upgraded (i like to go with the Americans for the navy SEAL) and not have to many towns (less to worry about) for less defense and more offense. Then I make friends with most of the other civs so there isn't war until i am ready. I know when I am ready for war when I each of my towns have 5 MI and 5 of both fighters and bombers, Then i make a military 5 artillary,and MA, and 10 MI for each city, If i am playing on a landscape with lots of water I make a large naval fleet of 5 of each ship and 20 SEALS/ marines so you can attack on of the boat while having a great advantage if the defender attacks you. then I start picking on the top pointer with other civs help. then i just go down the list. But before I go to war . During war and the stacks have been sent to destroy/capture cities I make 5 more MI for each stack, because normally when I take a city i will leave 5 MI there to defend it. If you are playing on a landscape where your enemy isnt on the same land as you then ALWAYS go for the coastal cities and do not destroy them so you can start airlifting troops there and also so they can not attack you on your turf, If you are on team battle ground with only two sides make a line of both destroyers and battleships so that even if you lose a city to the enemy you can still prevent an attack on your own land. I always play conquest but if you are playing diplomatic offense is good and you should attack everyone who doesnt vote for you and or the other leading competitor.

So to make it Short here is what I do:
-build 5 artillary, 5 MO, and 10 MI for each town and hide them.
-build 5 of each ship, and 20 Marines/SEALS for each coastal town.
-keep ALL coastal towns and airlift troops there each turn
-don't make too many towns and capture for more towns (your points wont be high but will easily be able to take on some of the higher guys because they might only have points)
-always have allies until you cant anymore!
-for each town make 5 fighters and bombers along with 5-10 MI
-on team battle ground with only 2 sides make a line of 5 destroyers and battleships going down the middle
-the main reason for not having to build that many towns is to spend less time on defense
Things I didnt metion in the paragraph:
-send spies to destroy uranium, aluminum, and oil and keep them by those resources most of the time while having one gaurd your own resources from enemy spies
-gaurd your resources with MI
-always have a stack of 15+ gunships to send to a losing battle or city, gunships because they can move fast and ignore terrain cost, but DO NOT include them in a normal stack to take a city (they lose all their bonuses because they are a support unit).
 
Silly question: What is REX? I've seen it around, sometimes in contrast to Rush (which I understand) but I have no idea what it is.
 
Silly question: What is REX? I've seen it around, sometimes in contrast to Rush (which I understand) but I have no idea what it is.

REX = Rapid EXpansion. This was the principal strategy of previous versions of Civ, especially Civ III--spam settlers and found cities until there's no more room for more, win the game.

In Civ IV, city maintenance costs were changed to eliminate this as an overall strategy. When a Civ IV player refers to REX, they're usually talking about prioritizing settling cities in a limited number of desirable locations. As opposed to other early game paths such as spamming military units for an early rush or pursuing wonders.
 
rofl. I use it, and didn't even know what it was....Thanks guys.
 
What determines how forests are spread?

How likely is it? Will it spread to a tile being worked? How much do forest preserves increase this?
 
How can you tell if an enemy city holds a World Wonder?

You are given two free scientists if you build the Great Library. Are they taken away/are you made to pay for them once that Wonder becomes obsolete?

Thanks!
 
How can you tell if an enemy city holds a World Wonder?

You are given two free scientists if you build the Great Library. Are they taken away/are you made to pay for them once that Wonder becomes obsolete?

Thanks!

Well, one could always zoom real close and look. The Wonders screen also tells you where they are (provided you have met the civ that has it)
 
Que said:
You are given two free scientists if you build the Great Library. Are they taken away/are you made to pay for them once that Wonder becomes obsolete?

They are removed when the wonder goes obsolete.
 
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