Condensed tips for beginners?

How to show one (1) unit instead of three (3) on the main screen?

Thanks

  1. Go to the Main Menu (press ESC or click on the main menu button at upper right).
  2. Click on the Options button.
  3. Click on the Graphics tab.
  4. Check the Single Unit Graphics check box.
  5. Click on OK, then Exit, then restart Civ.
 
These are some tips that i have not seen some people mention:
* Found a religion and build a shrine. Then convert neighbors to your religion. You will get a lot of gold this way.
*build up your army, and then after discoverign Feudalism, declare war on a resourceful neighbor and make him your vassal. -(You can get a lot of free goodies this way)
*DO NOT NEGLECT YOUR CULTURE!!! The more culture the better!
* Build aqueducts in cities to promote health.
*Don't go crazy on the navy, but still have a moderate sized fleet.
*Use your spies!! (BTS)
*Try to establish cities on Islands- this way you can control the surrounding sea.
 
I always thought of every single tactic as a tool in a box.
You don't need to use all tactics in any game, but you need to select the right ones for your general strategy.
Some (rare) tips are always true.
Like working your best tiles asap, which means teching asap for this purpose, getting a worker asap to improve them,...
and even this one can be wrong in some situations (like warrior rushing on prince or below)
 
These are some tips that i have not seen some people mention:

I hate to say, but that's probably because most of them are only good ideas in certain circumstances.

* Found a religion and build a shrine. Then convert neighbors to your religion. You will get a lot of gold this way.

This may not be worth (a) going out of your way to get religious techs instead of worker techs at the beginning, and spending the hammers on missionaries to do the spread. A lot of players would prefer to let someone else found and shrine the religion, and then conquer the shrine city. :cool:

*build up your army, and then after discoverign Feudalism, declare war on a resourceful neighbor and make him your vassal. -(You can get a lot of free goodies this way)

You also can kill your diplomacy that way (since everyone else will treat you like the average of you and your vassal), increase your maintenance costs, and if they were weak enough to be vassaled, possibly not get a lot out of it. Vassals should be approached with caution.

*DO NOT NEGLECT YOUR CULTURE!!! The more culture the better!

Why? If you aren't going for a cultural victory, make sure you culturally have the tiles you want and the cultural defense you want, and don't spend any more money or hammers than are necessary to maintain that.

* Build aqueducts in cities to promote health.

Don't do this until the moment you start seeing unhealth. While the cities are healthy, it's wasted hammers (unless you're going to build the Hanging Gardens). Most games I don't build aqueducts until factories and power plants start coming on line, and frequently not even then.

*Don't go crazy on the navy, but still have a moderate sized fleet.

Situational. Have the fleet you need. :)

*Use your spies!! (BTS)

Won't argue here. You're building EP one way or the other, you might as well get some use out of it.

*Try to establish cities on Islands- this way you can control the surrounding sea.

More to the point, it's a good early way to get international trade routes, but watch out for colony expenses if the island is large enough.
 
I have some questions about vassals.

1. What's the use?

2.How to do it? I know there's the "capitulation" option in the trade window, but everytime I check, it's either "We're doing fine on our own", "We just don't like you enough", or "You've grown too powerful for us" I've read through the manual, and the civilopedia, but neither of them said nothing about vassal states.

Thanks in advance
 
The two circumstances I've seen under which an AI will capitulate are:
  • You're winning a war against it, or
  • It's Mansa Musa (he under-rates his own power; I've seen him ask to be my vassal the instant I get Feudalism).
    Edit: oops, I lied: I also had Hatty do this also on an Earth 18 map. So presumably others might also, under the right circumstances.
As to why:
  1. It can be faster to vassalize someone than to drag out a long war.
  2. Its territory counts towards your domination win (at a discount, maybe 50%).
  3. They'll automatically join you in any future war.
  4. You get to direct the vassal's research.
  5. Under 3.19, it will always trade techs and resources to you even if furious from being conquered.
 
The two circumstances I've seen under which an AI will capitulate are:
  • You're winning a war against it, or
  • It's Mansa Musa (he under-rates his own power; I've seen him ask to be my vassal the instant I get Feudalism).
As to why:
  1. It can be faster to vassalize someone than to drag out a long war.
  2. Its territory counts towards your domination win (at a discount, maybe 50%).
  3. They'll automatically join you in any future war.
  4. You get to direct the vassal's research.
  5. Under 3.19, it will always trade techs and resources to you even if furious from being conquered.

Ok thanks.

I just thought of another question:

We all know the Great Generals. If you make one join a city as a great military instructor, all units trained in that city gain +2 exp. points. Now my question is, if I place two great military instructors in one city, do the units trained gain +4 exp.?
 
We all know the Great Generals. If you make one join a city as a great military instructor, all units trained in that city gain +2 exp. points. Now my question is, if I place two great military instructors in one city, do the units trained gain +4 exp.?

Yes. Most I've had is 14 in the same city for +28exp ;)
 
i would say the best strategy would be (it works on all settings)

phase 1- found an early religion and open borders to everyone (in warlord-noble).searching for second early religion founder and tagging him for future war (early religions spread more)....in higher difficulty -going for code of laws,building oracle-choosing civil service-bureaucracy ,military production from capital ,going for second early religion founder(if not too far away)otherwise choosing any near owner of wonders.eliminating ,having 4-5 cities and 8-9 workers before ADs.making a medic III unit by great general

phase 2- cottage spamming whole empire except capital(farm it) .going for great library.assigning two science specialist extra.using first two great scientist for academy.rest for bulbing for liberalism. bribing other ai to declare war on someone.

phase 3-beeline liberalism,choosing nationalism ,converting to nationhood ,heavy trading to keep the slider to 100% (intensive teching),beeline to rifling, upgrading and drafting ,making two stacks ,8-9 rifleman and 4-5 trebs each stack,helping bribed ai in war,eliminating.

phase 4-you are now in control of situation ,on standard-small map consider conquest -domination ,in huge have a space race .
suggestions appreciated.
 
i would say the best strategy would be (it works on all settings)

phase 1- found an early religion and open borders to everyone (in warlord-noble).searching for second early religion founder and tagging him for future war (early religions spread more)....in higher difficulty -going for code of laws,building oracle-choosing civil service-bureaucracy ,military production from capital ,going for second early religion founder(if not too far away)otherwise choosing any near owner of wonders.eliminating ,having 4-5 cities and 8-9 workers before ADs.making a medic III unit by great general

phase 2- cottage spamming whole empire except capital(farm it) .going for great library.assigning two science specialist extra.using first two great scientist for academy.rest for bulbing for liberalism. bribing other ai to declare war on someone.

phase 3-beeline liberalism,choosing nationalism ,converting to nationhood ,heavy trading to keep the slider to 100% (intensive teching),beeline to rifling, upgrading and drafting ,making two stacks ,8-9 rifleman and 4-5 trebs each stack,helping bribed ai in war,eliminating.

phase 4-you are now in control of situation ,on standard-small map consider conquest -domination ,in huge have a space race .
suggestions appreciated.
A little feedback, just my own opinions:

Phase 1 - You're right to put in the caution about founding religions on the lower levels. On the higher levels (Prince and above) you're better off letting others found religions while you focus on worker and military techs. Go conquer the nearest holy city once the shrine has been built and cash in. Also, on the higher difficulty levels, you're also better off skipping the Oracle most of the time. I rarely bother with it unless I start with Mysticism and have a source of marble.

Phase 2 - I consider it bizarre that you suggest farming the capital while in Phase 1 you advocate going after Civil Service and adopting the Bureaucracy civic. Bureaucracy will increase the capital's commerce output by 50%--which yields very little if you have farms instead of cottages. Now, the capital usually has >1 food source and fresh water, so it can make an excellent GP Farm, but if you do that you should build the palace in your best commerce city just in time to switch to Bureaucracy. Like you, I also usually build the GL and use my Great Scientists to bulb techs on the Liberalism path. However, on the higher levels where the AI has a research bonus, I can usually only spare one Great Scientist for an academy (if any).

Phase 3 - The tech you choose from Liberalism should be situational. Nationalism can be a good choice, but Astronomy is also worth considering, depending upon the map. If you get far enough ahead in the Liberalism race you may be able to hold out for something like Chemistry--early Privateers are awesome. Also have a look at what other civs have researched; why waste the Liberalism free tech on one you can get in a trade?
 
i would say the best strategy would be (it works on all settings)

phase 1- found an early religion and open borders to everyone (in warlord-noble).searching for second early religion founder and tagging him for future war (early religions spread more)....in higher difficulty -going for code of laws,building oracle-choosing civil service-bureaucracy ,military production from capital ,going for second early religion founder(if not too far away)otherwise choosing any near owner of wonders.eliminating ,having 4-5 cities and 8-9 workers before ADs.making a medic III unit by great general

phase 2- cottage spamming whole empire except capital(farm it) .going for great library.assigning two science specialist extra.using first two great scientist for academy.rest for bulbing for liberalism. bribing other ai to declare war on someone.

phase 3-beeline liberalism,choosing nationalism ,converting to nationhood ,heavy trading to keep the slider to 100% (intensive teching),beeline to rifling, upgrading and drafting ,making two stacks ,8-9 rifleman and 4-5 trebs each stack,helping bribed ai in war,eliminating.

phase 4-you are now in control of situation ,on standard-small map consider conquest -domination ,in huge have a space race .
suggestions appreciated.

Just my thoughts -

1) Founding an early religion is ok on lower levels warlords / noble if you have Mysticism as a starting tech, however this may not be the best move in my opinion, you can do better by focussing on military + worker techs even on lower levels.

2)Yes, Oracle and picking up CoL if you want to found a religion not a bad stratergy, i even do that sometimes on Monarch, not always though. It's not really the religion but the tech that i value more.

3)Have to totally disagree on the cottaging plan, whtever you do cottage the capital if you are going to run Bueracracy if not whats the point like Sis has pointed out. Even if you are running a Specialist heavy economy, cottage the capital.

4) Settling Scientists in your Bueracracy capital + GL + Academy is a gret idea too. Use the first one or two for academies, then use a couple for bulbing towards Lib maybe and the rest can be settled in the capital.

5)What tech you choose off Lib is situational (again Sis has already pointed this out), Astronomy is a fairly common choice, but it all boils down to which path you at the moment, for example if you are beelining towards cannons and want to get their quick to have a military edge then picking a tech in the steel line would be a good idea.

6)Never play to a set plan / formula, play according to map & situation. Try different things, your stratergy seems a little bit too premeditated.

Just some constructive critiscm thats all ... ;)
 
i thank you for feedback but i would still advocate this strategy-

1.given that we are we are building both oracle and great library in capital(production bonus) ,it would be quite feasible to turn it into gp farm until 600-700 ad after that we would have to eventually cottage it +higher population will allow more tile working + more production=more wonders = more gp , and it is better to concentrate all gp in one city than to distribute among many cities ....+also since early on cottages are not matured, that 50% bonus might provide only 15-20 beaker extra .also in the case of cultural pressure since rest of the empire is cottaged(towns) free religion is also an option so need to cottage capital reduces(we are talking 8-9 cities).
let me refer you to the madscientist's rpc--
http://forums.civfanatics.com/showthread.php?t=332543

but it all depends on synergy, i play with elizabeth so it looks viable to me:rolleyes:

2.after lib race taking nationalism is the very soul of this strategy,,i don't know how you guys talk about taking astronomy when we would lack many early base techs due to straight lib rush.i usually have guilds,engineering as other options as a free tech in a typical monarch game.you cannot hold off liberalism for such techs on monarch-emperor.(if u can than you don't need to read this,you are deity)

everything is changed acc. to situation ,i agree .but this a kind of general strategy.
further more since more beelining occurs in game ,the game will finish earlier(thank tech trading).also you will have more cities than usual.enjoy higher scores.
 
2.after lib race taking nationalism is the very soul of this strategy,,i don't know how you guys talk about taking astronomy when we would lack many early base techs due to straight lib rush.i usually have guilds,engineering as other options as a free tech in a typical monarch game.you cannot hold off liberalism for such techs on monarch-emperor.(if u can than you don't need to read this,you are deity)

I can get Astro off lib on Monarch 9 out of 10 times, and i am no deity player by a long shot. I play on Monarch. Beelining lib does not mean you ignore everything else, you hold back lib a little until you have all the prerequisites for Astro.
 
i thank you for feedback but i would still advocate this strategy-

1.given that we are we are building both oracle and great library in capital(production bonus) ,it would be quite feasible to turn it into gp farm until 600-700 ad after that we would have to eventually cottage it +higher population will allow more tile working + more production=more wonders = more gp , and it is better to concentrate all gp in one city than to distribute among many cities ....+also since early on cottages are not matured, that 50% bonus might provide only 15-20 beaker extra .also in the case of cultural pressure since rest of the empire is cottaged(towns) free religion is also an option so need to cottage capital reduces(we are talking 8-9 cities).
let me refer you to the madscientist's rpc--
http://forums.civfanatics.com/showthread.php?t=332543

but it all depends on synergy, i play with elizabeth so it looks viable to me:rolleyes:

2.after lib race taking nationalism is the very soul of this strategy,,i don't know how you guys talk about taking astronomy when we would lack many early base techs due to straight lib rush.i usually have guilds,engineering as other options as a free tech in a typical monarch game.you cannot hold off liberalism for such techs on monarch-emperor.(if u can than you don't need to read this,you are deity)

everything is changed acc. to situation ,i agree .but this a kind of general strategy.
further more since more beelining occurs in game ,the game will finish earlier(thank tech trading).also you will have more cities than usual.enjoy higher scores.

  1. The earlier you get cottages going, the better, and the first and best place you can usually place them is in the capital, especially if the capital has any river tiles (which it usually does) for the +1 :commerce: on each of those tiles. A GP farm can get started much later in comparison--especially since you must research Pottery (for cottages) before Writing (for libraries and scientists).
  2. Combining the Oracle with the Great Library may result in more Great Prophets than you really want. I prefer to build the GL in a high-food GP Farm city, not the capital, and keep it free from any non-Great Scientist point contributors (aside from the National Epic, whose Great Artist points are a necessary evil). This way I guarantee myself a steady stream of Great Scientists. However, I understand that your strategy calls for founding a religion and building a shrine, so you would need more Great Prophets, whereas in my Immortal-level games I almost never found a religion--I capture holy cities instead. :ar15:
  3. The +50% commerce from Bureaucracy for a cottaged capital can make a significant difference. I don't go by beaker or commerce count, I look at the direct impact on the game, especially the slider. I'm usually able to raise the slider by at least 10% as a result of switching to Bureaucracy, which usually trims anywhere from 1-5 turns off my research on Marathon speed. That adds up pretty quickly.
  4. I usually have the techs you mention (Guilds, Engineering) along with several others (such as Optics) by the time I research Liberalism. By exploiting a steady source of Great Scientists (see above) to lightbulb the Liberalism prerequisites, I'm free to research whatever other techs I want/need.
  5. Nationalism is simply not that powerful a technology, so I don't understand how you can base a strategy around it. I agree that getting to Rifling early has definite benefits, however I usually try to have a large amount of gold available at that time (from the free Economics GM, selling old techs, or just plain ol' saving up) so I can upgrade my veteran units to Rifles. In contrast, drafting will only give me a handful of Rifles with very weak XP levels; I rarely use it unless I'm playing a Spiritual leader, especially since Bureacracy and Free Speech are much more powerful civics. The Taj Mahal is a nice wonder, but I can achieve the same result with a spare Great Person.
  6. I disagree that it's better to concentrate all GP in one city; the specialist economy belies this idea. I usually get at least one additional early Great Scientist out of a non-GP farm specialist city who can either lightbulb a Liberalism pre-requisite or build an academy. And later in the game, when Great People start becoming more expensive, I often have a GP bonanza when all the accumulated GPP in the non-GP farm cities start paying off.
I'm not saying your strategy won't work, obviously it does for you. However I'd be hesitant to use it without some significant modifications (and attention to the map, neighbours, etc.) on levels above Monarch.
 
I need some advice in early game warring. Dos and Don'ts? General tips?
I'm kinda new to Civ, and can beat Warlord level anytime (whoopdy-doo...) but still, those early axe-sword-archer-cata wars cause me headaches. Don't get me wrong, I do win them everytime, but I'm sure there's a way to do it better.

My strategy right now is to simply get up a decent production city, build barracks and just spam units as much as possible. (I usually use 2-3 cities for this when preparing for an invasion). It's difficult to explain better.

Any advice is welcome
 
I can get Astro off lib on Monarch 9 out of 10 times, and i am no deity player by a long shot. I play on Monarch. Beelining lib does not mean you ignore everything else, you hold back lib a little until you have all the prerequisites for Astro.

ok it seems like i need to work on diplomacy (tech trading),because ai don't seem to trade side techs with me that often.
 
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