Welcome to the forums, yanner39

The best way to deal with health and happiness (tough it works better with health) is trading for resources you lack. A hammer-poor city will take ages to build an aqueduct. Why not just trade for corn? With the granary, it's +2 health too.
Happiness is usually harder to come by via resources. Use civics like HR (Hereditary Rule) or Representation if you build the mids or use the
slider if you build theatres and coliseums. Also while having angry people is really bad (they cost money and do nothing!) it's not that bad to have unhealthy people to it's always good to avoid that too of course.
To keep your people healthy lategame you should always leave some forests unchopped, every two forests give 1 health point. If you have problems with
early-to midgame, use Slavery and whip those people to get some more units/buildings and avoid
.
![Party [party] [party]](/images/smilies/partytime.gif)


The best way to deal with health and happiness (tough it works better with health) is trading for resources you lack. A hammer-poor city will take ages to build an aqueduct. Why not just trade for corn? With the granary, it's +2 health too.
Happiness is usually harder to come by via resources. Use civics like HR (Hereditary Rule) or Representation if you build the mids or use the

To keep your people healthy lategame you should always leave some forests unchopped, every two forests give 1 health point. If you have problems with

