You can't only consider production!
Chopping is almost always best for a few reasons:
In short, early advantages in civ 4 snowball very quickly
There are some reasons to keep forests, primarily due to. But I routinely chop 95% of any forests in my territory.
The thing with chops, though, is that I use them for mostly workers and settlers, not wonders. This in turn leads to faster empire development, in which I can grab more health resources.
You can press F8 to tell you how many turns remain in the game. You can also download BUG for BtS 3.17, which will also help you in that (and many other) regard.
It's very possible to make a profit at 100%Most important tip: Just play, whether you win or lose, just keep playing. You'll develop your own playstyle which his just as good as everyone else's eventually. My play style is totally different from the tips yet I do very well with it.
Btw, My style is city rush after your city has about 6 pop (thus itll probably train setellers in 4 or 5 turns at worst, have lots of units, conquer small empires occasionally but not too much then specialise on gold so you can make up for the lost cash. On some maps with AI I use one 'slave-civ' who is pleased/friendly with me who hasn't got a lot of cities but good techs. I then use this 'slave-civ' to trade techs with me but it doesn't matter what I give that civ as my empire is 10x bigger than theirs.
O YEAH ONE OF THE MOST IMPORTANT TIPS THO:
I only learned this recently, but GOLD TILES IN CITIES DO NOT GIVE YOU MORE ADDED PROFIT. So farm lots of gold, but remember that once you have a - to profit you can never go back on 100% without losing money. Use the gold tiles in your cities for more 'research points' this will determine how much research points the city generates e.g. if you have 20 gold from tiles in a city and 50% research, then you will receive 10 gold (profit) each turn and that city will contribute 10 research points to the research bar. However, if you put research on 100% you will get no gold, just have all of that gold converted into research points for techs. So, if you want a high research rate farm gold, if you want to keep the same research rate but get profit then use things like merchants (the gold that these make never go into a cities' research points). If you have any spare cities with nothing you want them to build, do not build units, just make them get gold once you get banking or something. This is amazingly helpful with large empires who don't like conquering but can't expand anymore.
The "gold" on tiles you work is not gold, it is commerce which is shown byWarmessiah said:O YEAH ONE OF THE MOST IMPORTANT TIPS THO:
I only learned this recently, but GOLD TILES IN CITIES DO NOT GIVE YOU MORE ADDED PROFIT. So farm lots of gold, but remember that once you have a - to profit you can never go back on 100% without losing money. Use the gold tiles in your cities for more 'research points' this will determine how much research points the city generates e.g. if you have 20 gold from tiles in a city and 50% research, then you will receive 10 gold (profit) each turn and that city will contribute 10 research points to the research bar. However, if you put research on 100% you will get no gold, just have all of that gold converted into research points for techs. So, if you want a high research rate farm gold, if you want to keep the same research rate but get profit then use things like merchants (the gold that these make never go into a cities' research points). If you have any spare cities with nothing you want them to build, do not build units, just make them get gold once you get banking or something. This is amazingly helpful with large empires who don't like conquering but can't expand anymore.
6 pop!? Thats only plausible below NobleWarmessiah said:Btw, My style is city rush after your city has about 6 pop (thus itll probably train setellers in 4 or 5 turns at worst, have lots of units, conquer small empires occasionally but not too much then specialise on gold so you can make up for the lost cash.
I rarely use Merchants till I want a G.Merchant or in my WallStreet city.henrebotha said:Furthermore, I think (though I'm not absolutely sure about this) that in most situations, building is more -efficient than running Merchants. Where Merchants shine is when you are geared towards the use of specialists anyway (for instance, if you are running the Representation civic), and then pretty much only in cities that have a vast excess of .
6 pop!? Thats only plausible below Noble. But your (assumedly) using the 'grow to the happy cap' strategy which is a popular start up, just follow it up with a lot of expansion and you will go far
. More land always pays off in the long run, as long as getting it doesn't get you killed in the short term.
You may resort to whipping (slavery, which requires Bronze Working) the population while building things that require the optimum population sacrifice number (with a city size 6, the ideal whipping sacrifice would be of 3 population points, in a city size 5, you're limited to 2 population points). That way, you can maximize your production & minimize the unhappiness penalty slavery brings.Is there another strategy? I am fairly new at Civ and still learning the game, but as far as I was concern, I would always try and grow until I reach the happy cap, stop growing, find a way to increase the happy cap,and then resume growing.
Is there a better strategy?
You may resort to whipping (slavery, which requires Bronze Working) the population while building things that require the optimum population sacrifice number (with a city size 6, the ideal whipping sacrifice would be of 3 population points, in a city size 5, you're limited to 2 population points). That way, you can maximize your production & minimize the unhappiness penalty slavery brings.
Another one uses the warmonger's approach: take advantage of Hereditary Rule (comes with Monarchy, early enough if researching or trading techs properly), spam military units with slavery & at the same time conquer weak enemies.
A third approach would be playing with a Charismatic leader. That kind of leader provides +1per city, +1
with a monument; & quite later in-game, +1
with a broadcast tower. With this method, you'll have up to 2 extra
per cities in the early game.
I used to grow to happy cap, then proceed to expand. However, lately, I prefer to get my second city online as fast as possible, for several reasons (though mostly for warfare; I've grown quite dependent on an early-game conquest to expand my empire). To achieve this, I usually build a Worker first (because no matter what you do, Worker or Work Boat first will give you the greatest total yield; growing to pop 2 first will actually result in a net delay in getting your tiles improved, and working unimproved tiles is very inefficient), followed by Warrior/Scout (Warrior if I started with a Scout, and vice versa), Warrior, Settler. The latter Warrior escorts the Settler to where he needs to be. This gets a second city online somewhere around 2600BCE-2000BCE. From there, I start maximizing my cities' productivity (ie growing to happy cap and improving tiles).Is there another strategy? I am fairly new at Civ and still learning the game, but as far as I was concern, I would always try and grow until I reach the happy cap, stop growing, find a way to increase the happy cap,and then resume growing.
Is there a better strategy?
Remember that every citizen consumes 2Thank you. Good info. A few followup up questions:
By whipping, aren't you slowing down growth to a point where you have less population points to work the tiles in the BFC that could generate food and commerce?
Just to clarify the bolded part, are you saying that by whipping 3 unhappy citizens (for example) and getting rid of them result in +1 unhappy citizen for 10 turns, therefore the net effect is losing 2 unhappy citizens?
Loads of games give players an option to cheat: Age of Empires, Warcraft, Quake...What is the purpose of the World Builder? I discovered this last night and it seems that Fireaxis gave Civ players an option to cheat? Is this accurate? Why would this even be available.
Just curious.