THE SAVE
Turn Log 4
Turn 0 590 AD Reset personal preferences Move some units south Switch Pasagarde to Forbidden Palace Switch Arbela to Rifleman - #1 Spanish target is city of Turiel, her only Saltpeter Selling TM gets 8g + 2TM Selling WM gets 6g + WM Start research on Printing Press at minimum
IBT: A couple of Spanish pike move north & few English troops move around Arbela Rifleman->Cavalry Palace Expansion and our cave gets a front door
Turn 1 600 AD Move a couple of troops around Weve got enough troops I think, just not in the right places, Ill spend my turns setting up the next guy Trade Nationalism to Aztecs for Ivory + WM + 47g Sell WM & TM for 10g China now has Steam Power
IBT: A few more Spanish pikes move around and so do a couple of English knights Eridu aqueduct->rifleman
Turn 2 610 AD Just troop movement Only 4g in TM/WM trading
IBT: Trade ROP with England getting 45g Zariqum Library->barracks
Turn 3 620 AD More troops moving Trade Economics to Spain for WM + 22g (please build Smiths for us) Hurry a library in Babylon - China still monopoly on Steam Power
IBT: Spanish settler/military combos heading north - Persopolis cavalry->cavalry Babylon library- >barracks Susa bank->Cavalry
Turn 4 630 AD Upgrade a couple of pikes to rifles Have to back cavalry stack up due to culture expansions Make 8g selling WM China still with monopoly
IBT: Lots of troop movements Canterbury knight->cavalry Spain starts Smiths
Turn 5 640 AD Upgrade a knight, a cat & a couple of pikes First stack of cavalry is complete Spanish troops in our land: 6 pike, 1 spear, 1 MDI & 1 settler
IBT: English troops move near our cities Leeds Immortal->Cannon
Turn 6 650 AD Second stack starting to fill a couple of Immortals on station in the west Only TM/WM trades work still no movement on Steam Power Spain is now only down Physics & beyond
IBT: Spanish pikes moving north English units buzz around Manchester (a couple head north) Babylon riots

& culture expands to include saltpeter Ur library->cannon Exeter temple->harbor Shanghai builds Newtons Lose silks & spices
Turn 7 660 AD Just keep shuffling troops around Trade Saltpeter to England for WM + 30g + 20gpt Trade Dyes to China for 330g Sell Incense to Arabs for 190g
IBT: The usual Spanish north English buzz around Persepolis cavalry->cavalry Warwick rifle-cavalry Arbela rifle->rifle Oxford worker-courthouse English, Arabs, and Egyptians starts Smiths
Turn 8 670 AD Keep on moving troops, stack 2 almost done Spain has acquired physics China willing to sell Steam Power but price is too high
IBT: Same English & Spanish moves China wants to swap WM sure Uruk library->cannon
Turn 9 680 AD The usual cavalry & rifle movements workers roading, mining & chopping - Can buy Steam Power for 1600g + 275gpt (we have 1600g + 344gpt), not yet still monopoly
IBT: Arabs want to swap TM, sure I wish I knew where all those Spanish pikes were heading England Settler pair now heading south Nineveh library->cannon Eridu rifle->cavalry Cambridge library-barracks
Turn 10 690 AD Not much different Final recap Army Group Blue: 6 Vet Cavalry - Army Group Red: 5 Vet Cavalry & 1 Knight Army done Army Group Orange: 2 Vet Cavalry on the way Army Group Green: 4 Immortals with 2 on the way
Next up is a couple of campaign pictures:
The western front
The eastern front
I don't think were quite ready for Spain, but they are 2 techs from starting to research Nartionalism. Since China is now willing to sell Steam Power (but for a very high price), I suggest the following:
1. Take the next turn set to finish setting up Army Group Orange
2. Move a rifleman or 2 to each Army group
3. Complete the upgrading of all border garrisons to rifles
4. Finishing the Forbidden Palace (due in 7)
5. Revolt to Republic (I didn't realize we were still Monarchy)
That should complete the setup for the war
To begin the war: Declare War on Spain (get them to declare as our turn starts if possible , ie order their troops to leave) - Trade for Steam Power maybe getting alliance with China vs Spain in the deal (hopefully the price will have dropped by then) - Trade Steam Power to England for alliance vs Spain - Have the cavalry take as many cities as possible - move the riflemen to garrison the new cities - move the Immortals to position to assault Meridia - Hope for a limited counterattack and take some more cites. Hold as many as possible until the English troops arrive to take on the size 12 Spanish cities. Try to take all the smaller cities and let the English fight the big dogs.
One more thing, keep an eye on that Spanish settler in our lands (he's with the MDI). It would be nice if he built a city for us, before the war started, if not 2 more slaves
As to the GOTM
A very nice trick by Ainwood. I don't know if you downloaded the first, second or third files. I got the first, which was a 3 X 3 tundra island with normal rest of world. The second (and current on the fake like) is just 4 or five tundra and the third is the real game. I'm probably (if Ainwood says it's ok) going to run a quick game on the first save in the Quick Games Forum with a couple of awards:
1. 1st to get off the island (The Golden Igloo Award)
2. 1st to build the Forbidden (The Bob the Builder Award)
3. 1st to reach the Industrial Age (The Lab Coat of Honor Award)
4. 1st to win by diplomacy (The Silver Tongue Award)
5. To any / all who win (A Silver Pint of Persistance Award)
Hope to see you there