Confession re: playing VI vs. reading about VII

I loved civ5 and I loved most of what I read about civ6 pre-release. Then when I got to play civ6, I hated it. Firaxis marketing can be deceptive.

This time I hate everything I read about civ7, so maybe I’ll love it? Either way, I won’t be buying it on release. I’ll wait and see actual gameplay post-release on twitch.
 
I noticed in the most recent livestream that Carl seemed to be spending about 75% of his time every turn on manually placing new population. I'm not sure that's a bad thing, but if they were trying to reduce micromanagement by eliminating workers and builders, I'm not sure that was successful.

The point was to reduce unnecessary micromanagement while still keeping the interesting decisions themselves. Overall the core of the decision is still same now you just don't have to build the worker and move him to the spot where you want the improvement.
 
The point was to reduce unnecessary micromanagement while still keeping the interesting decisions themselves. Overall the core of the decision is still same now you just don't have to build the worker and move him to the spot where you want the improvement.
But that was just the one mechanic of building improvements; this feature combines three. It also includes acquisition of new city tiles and the placement of new population, both of which were previously automatic.
 
I had not played civ VI for years when civ VII was announced. I expected to not be interested in it, as everything post-release for civ VI was a disappointment for me. I was pleasantly surprised and I am now enjoying the pre-release phase very much. I also tried to get back into civ VI a bit, and played 3 games. I had a bit of fun at first, but I found it also very annoying at times. I don‘t think that I‘ll start it again in the next years.

For games like civs, I like to get informed ahead of playing myself and learn some mechanics. This is different for other games: KCD2 releases on the same date as civ and I‘m trying not to get any spoilers (besides the ones that I can‘t avoid, such as when/where it takes place), because I want to experience/explore it fully myself. This will also be the reason why I‘ll play this more in February than civ VII (+ I expect major balance changes in the first months after civ VII release that require readjustments that are sometimes harder for me to learn than new things).

How much I‘ll like civ VII will only be possible to see once I’ve haben playing it for a few hours. But for me personally, the major investment isn‘t buying it, but spending time playing it. I‘ll decide next year after ~20 hours of playing then if it‘s worth more of my time (this is around the mark at which I decided to drop Old World and Millennia). But reading about is worth it, especially as I‘m doing this a lot in „downtime“ in public transport or while waiting on something. I‘m not spending much potential gaming time with reading these forums (except for the streams).
 
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I actually booted up VI after the announcement, I needed a fix. Have had a few fun games, it will do for now. I personally like VI, but mostly only if I ignore the optimal play and just bumble along, roleplay style.

I really enjoy the pre-launch marketing and build up to new Civ games, with live streams, first looks, and now dev diaries as well. I'm having a blast already, and can't wait for more content to pore over. I know I'll enjoy VII, but it wouldn't surprise me if I look back at the pre-launch hype more fondly than the game itself - I certainly do with VI!
 
I really enjoy the pre-launch marketing and build up to new Civ games, with live streams, first looks, and now dev diaries as well. I'm having a blast already, and can't wait for more content to pore over. I know I'll enjoy VII, but it wouldn't surprise me if I look back at the pre-launch hype more fondly than the game itself - I certainly do with VI!
Yes, same, really. The pre-launch of a civ game gives me nostalgic feelings, while trying civ VI again just made me realize once more how much more I enjoy EU4, Anno 1800, and Humankind.
 
I've been playing IV (with mods) and a bit of VI recently, although to be honest I slide off of VI after a few dozen hours due to not enjoying the large amount of mana mechanics that don't connect together. But yes I've been following CIV content way more closely with the announcement of VII. It even got one of my groupchats that was fairly inactive after we slid off of a VI multiplayer game active again, as folks are excited for VII.
 
I did play Civ 6 because of some of the talk in these threads regarding tall vs wide play and the thread about European science civs. So I played Scotland, haven't touched them since Rise and Fall. I liked them back then, but they do fall behind some of the newer civs such as Portugal, Yongle, Sejong, etc. I thought my time to exoplanet was pretty good, but not as good as those aforementioned leaders after I peeked at my hall of fame. They are a good civ, but civ bloat, especially with the leader packs, was certainly a thing in Civ 6, and I hope Civ 7 can avoid this. Especially with the DLC leaders/civs. It's hard to get to ecstatic until you get zoos, and by that time enough AI's have their luxuries hooked up to trade. And I discovered you can put a golf course on top of snow. Who knew?

As for the tall play, I wasn't as tall as I set out to be. I did end up with 19 cities on a large map. Which for me is tall I suppose. I often go for 20 to 25 cities. Though the last few cities were fairly late. At the end I had cities with like +16 amenities, I might have went too overboard on entertainment districts.

As I mentioned above, I hope Civ 7 can avoid the trap of making the later civs/leaders so much superior than earlier civs. We don't need things perfectly balanced, but we still want to have incentive to play the older civs/leaders as time goes on.
 
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I noticed in the most recent livestream that Carl seemed to be spending about 75% of his time every turn on manually placing new population. I'm not sure that's a bad thing, but if they were trying to reduce micromanagement by eliminating workers and builders, I'm not sure that was successful.

TBF, that save seemed a bit odd, with all the "next pop" timer being in the negatives, so that's probably why when he loaded it he had a pop gain in every city, they are probably going to be way more spaced out. Plus if I understood correctly, when a town reaches 7 pop, you can pick a specialization and it stops growing.
 
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Some streamers were playing 5, and that got me in the mood for 5. Which is strange for me, because I'm one of those who felt like 5 wasn't very good, though became decent after the 2nd expansion. It's not as bad as I remember. Although the game is slow and clunky. Those turn times, ugh. Game plays slow on a large map when I have no problem playing huge maps in Civ 6. Weird. Can't run the VP mod since I believe that requires all the DLC which I don't have.
 
Heh, I feel the same. There's a lot of micro meta in 6 that gets annoying. Not wasting age points, not completing techs until you can boost the eureka, etc. All things that get in the way of playing normally.

This. Civ VI was a hit with casual players who don't pay attention very closely and just click things. For people trying to play optimally, it's a nightmare. Every 2-3 turns you need to look at 30+ policy cards and find the 10 or so that will be most efficient for the next 2-3 turns. Then you do it again, and again. It never ends. And the game is full of systems like that. Many people, even the developers, claim that a game of Civ VI takes like 10 hours. This shows they don't know what they're talking about. It takes at least five times as long, unless you play poorly.

I'm delighted to see that Civ VII is being designed to be less of a chore to play, but at the same time I'm mortified that policy cards still exist, and with an even less user-friendly UI too, with even more scrolling required. Hopefully we won't have as many policy slots or policy options this time, thanks to the resets on age transition.

I very quickly decided to stop caring about that stuff because it is the opposite of fun for me, and the AI is so terrible it’s not really neccessary unless you are doing a soeed run or whatever

I’d have more fun managing a Dark Age than soending an hour of analysis and micro optimizing era points to prevent it
 
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