(CONFIRMED) Waiting for other civilizations...

it solves the problem not really. after eliminating the buggy citiy, i got another 20 or 30 rounds, until i was cought in a loop again.
 
I am sorry but what is the challenge in playing if you start loading the World Builder, you see the entire map, you also enter enemy cities and see the content and maybe you delete one of the enemy cities? O_o
 
Well yes, it sort of messes your game up, but at least it "solves" the problem and you can continue. I should try it yea. Point is, worldbuilder doesnt fuction properly anymore during the loop, should I use it the turn before? Hope it will work because the colony is yet to be created then.
 
Well yes, it sort of messes your game up, but at least it "solves" the problem and you can continue. I should try it yea. Point is, worldbuilder doesnt fuction properly anymore during the loop, should I use it the turn before? Hope it will work because the colony is yet to be created then.

Yeah, load the autosave, do some editing just before the fatal turn. If the colony isn't created yet...:confused: ...post your save and we'll try something (and Firaxis can analyse it).

Mantees: loading WorldBuilder to fix the problem is AFAIK the only way to fix the infinite-turn, and unless you want to forget the whole game (or wait till the patch...), you might as well use this desparate fix. If you are reeeeally nice, maybe one of us could do it for you ;).
 
im waiting till the patch and starting a new game. my only hope is that i dont wind up with 3 or 4 games in unfinished states because of this bug.
 
ok here is my autosave right before the first infinite loop starts. there are no colonies yet. the buggy city here is "Yayoi" from the azteks. deleting it makes me able to continue the game till the next loop about 20 rounds later. again it were the azteks, who are cousing this bug. i hope my savegame can help you.
 
Here is my contribution to this bug.

Game context: me (Sitting Bull) and Mehmed at war with Ramses. The turn just completed I vassalized Ramses.

Genghis Khan is at war with Mansa (as a test I bribed Genghis to end the war with Mansa, but that did not solve the problem).
 

Attachments

So uh...still no fix to this? This sucks. I wanna play but I'm tired of advancing so far only to get stuck at the infinite loop.
 
quite amazing that such a commonly recurring bug wasn't caught in beta testing....or maybe it was, and they decided to let it be and work like mad on it for the next few weeks while we all complain about it.
 
quite amazing that such a commonly recurring bug wasn't caught in beta testing....or maybe it was, and they decided to let it be and work like mad on it for the next few weeks while we all complain about it.


That's why i always say:"proper beta testing involves 2 systems"

1) have real players playing the game
2) run at least 100games Huge Map, 35Civs(all firaxis has) Marathon game, for at least 2500turns on automode(AI-Autoplay mod!)

all these errors would have 100% been catched then...but I guess running AutoAI for tracking infinite Loop bugs is requesting to performance from the team responsible for testing the game..

Thats why they should have a seperated Beta Players team, under the conditions to run the game for days and days on Automode...I'd volunteer my CPU for it, but firaxis obviously doesn't want people like me setting up their computers to catch infinite loop bugs...
Consider my CPU takes less then 3hours to complete such a game mentioned above on Autorun...pretty stupid from firaxis not using the performance their fans/players community are offering..
 
Jamesds, I can continue my game now after some worldbuilder editing :). Problem seems to have been the mother-country's troops that were present during the turn after the colony was created. All I did was change the thing the AI troops were doing and put all the AIattackcity and AIattackblablaIcantremember orders from the mothercountry's troops to AIcitydefense or something and than the problem was gone.

A bit lame, but at least I can continue :)
 
I was just noticing that this bug is more about some problems in programming and AI colonization than anything else, I have been playing games on the epic scale "marathon" on the Hemishpere worlds with 4 continents and there is no real room for colonization so iam able to play into modern times and beyond... Not much if any colonization but iam still able to finish epic games with either world conquest, destructive nuclear war, or even a space race victory.. all in all good stuff.
 
It's definitely colony related. I posted my savegame in a separate thread, but it occurs from the save point when I grant colony status to some cities but does not occur if I keep them. Seems pretty clear cut.
 
Not Vassal related, I have vassals turned off.

Problem in attached savegame is the newly conquered one-tile island city of Vitoria. 3.02 with Solver's fixes.

Please fix. Infinite loops are sloppy, not to mention application-breaking.
 

Attachments

Bug traced to unit AI. See screenshot.

counter_bug.jpg


UNITAI_COUNTER

Now please fix, shouldn't be hard. And no I won't look at the code. :)
 
Just to be clear, set any unit with UNITAI_COUNTER to anything else and the game continues fine.
 
Doesn't work on my file either. I said in my post the 3.03 update, but Solver's dll is what I meant. Doesn't work with anything I've tried.
 
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