vilemerchant
Prince
This bug is just ruined another great game for me, I don't think i'll be starting another one until it's fixed
This bug is just ruined another great game for me, I don't think i'll be starting another one until it's fixed
Or turn off Vassal States in a Custom Game for now - that also gets rid of the colony maintenanceGuess I'll avoid maps that require them.
you definitely should provide the saves - but I would do so in a new thread, this seems to be a different bug and to make sure Firaxians read it I'd repost it as a new bug. What you could try though is wait for the patch and load those games to see if the problem is solved in it (since they reported that it is finished I doubt that any fix would make it into this patch anyway).Addendum:
Gah, stupid me didn't find the controls for editing terrain ownership. Now that I found them, I carved a corridor through through the Persian culture, so that Genghis' trapped units have an escape route.
As expected, the turn processes normally now. There is no infinite loop any more. Genghis just moves the units out of the city.
I'm not sure whether this bug got caught with the patch. It apparently wasn't solved by Solver's latest patch, because even after I installed it, the game still caught itself in the infinite loop as long as the units were trapped.
If desired, I can provide savegames from the turn before the infinite loop, another one from the turn before that (when the city got captured and the units got trapped), one from the turn before *that* one (not sure what this would be good for, but I do have it ), and one after the solution of the problem that shows Genghis' units having moved out of the city.
This will likely be solved in the upcoming patch and you should be able to continue from your save then - so it still *is* your first game, I wouldn't give up on it too soon In the mean time: why not start a second gameJust got my BTS the other day and this was(?) my first game. Got till 1718 but now I'm stuck in the eternal waiting for other civ's loop.
I played with utd BTS + Solvers patch.
Had hangers like this in the past in different versions w/o mods and usually all it took was going a few saves back and changing some stuff (auto moves, productions, research aso.). However this time, nothing seems to help. *sniff*
The "infinte loop" bug I mentioned several posts above was solved in 3.13. I kept a save from just before the bug appeared. I can load this save in 3.13 and continue playing normally, no infinite loop anymore.
Is this in response to my post?proceeds fine for me - is there anything one has to do to make this happen?