Proposal for definition of good or bad leadership...
Or:
How we force the people to decide between quantity and quality of commanding units...
the situation at the moment is: if you want to be a good leader of units, set charisma to 20 and you can controll the maximum possible number of units. thats all.
this is too easy, as only quantity counts...
how about implementing leadership quality?
I would propose using a "leadership multiplier" which will modify the units stats depending on the ability of their leader.
An example of how this could be calculated:
Code:
Add the values of:
Agility
Discipline
Intelligence
+ 2 for each of the traits:
Philosophical
Intellectual
Naturalist
or Tracking
Divide Result by 66 (maximum possible is 3*20+3*2)
Add 1
This should give a result between 1 and 2
Which i will from now on call "Leadership multiplier" or short LM
Note that charisma is not in the stats used for calculation. As we only can set 65 with 20 points on each stat, it is with the above formula impossible to max out the unit# AND the LM.
the LM will then be used to calculate the "effective unit stats" by multiplying the normal unit stats with the LM on battle.
so a LM of 2 will double the unit stats, a LM of below 0 will reduce unit stats.
but how could we get a LM below 0?
this could be achived by using the charisma rating. every unit above the charisma rating which is directly controlled by the character will multiply the LM with 3/4.
so if a commander has a base LM of 2,
but has one unit over his charisma, then his effective LM would be only 2*3/4=1.5.
with 2 units over his charisma this would be 2*3/4*3/4=3/2*3/4=9/8=1.1
with 3 units over it would be 1.1*3/4=0.8 and so on.
low LM? what else could be caused?
a LM below 1 could also introduce a "defection risk". the risk could be calculated as (1-effectiveLM)*100, which would be 20% with an LM of 0.8 and 50% with an LM of 0.5 and 90% with an LM of 0.1 and 100%(!) with an LM of below 0.1.
how would multiple leaders effect the effective LM on a unit?
the average LM of all leaders of the units could be calculated, weighting the direct leader by 2.
example:
a general with LM2 commands a lt. general with LM2 which command a major with LM1 who commands a unit.
the effective LM on that unit would be:
(2+2+1*2)/4=6/4=1.5
did i make me clear? i hope so.