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Confused AI

Discussion in 'Civ6 - Strategy & Tips' started by Corvus frugilegus, Sep 28, 2017.

  1. Corvus frugilegus

    Corvus frugilegus Chieftain

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    Hi all,
    I'm playing Greece in a rather unusual Civ 6 game at the moment (largest map, marathon speed, random continents with deeper than average water, increased luxury abundance, 24 city states, 4 AI players, and myself). Four of the real civilisations were spawned on the same continent and one of them got a continent all to themselves (alas not me). I have America directly South of me - on adjacent tiles - and Rome + Scythia is sandwiched side-by-side South of America. Now normally I've been able to maximise on trade with America & Scythia because of their "don't war on our continents" and "no backstabbing" agendas but the presence of Rome is complicating things. Because of the close friendship between America & Rome, America keeps waging war on me. It's really confusing because when I fight back (usually taking a city or two in the process), they negotiate surrender terms and end up agreeing to give me all their money, cede all lost cities, ... anything to end the fighting. It's got to the point where I just don't trust them that close to me, even though all the relationship indicators are +, they still break their own agenda. I thought it was because of the early stage of the game where fighting comes with less warmongering consequences but we're in the Renaissance period now and they're still at it.

    So I guess my question is: how strong is the AI players' own agenda compared to pressures from other agendas? It seems like one bad apple can negatively affect the whole orchard. Am I doing something wrong?
     
  2. Nigel_Tufnel2

    Nigel_Tufnel2 King

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    Teddy seems to pay no attention to his own agenda (war on continent), but Trajan does try to follow his expansionist agenda. Teddy is a very frustrating neighbor, as he will eventually chastise you for developing your land as well - I haven't paid enough attention to see if he follows that himself.
     
  3. Corvus frugilegus

    Corvus frugilegus Chieftain

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    Ah, maybe I never noticed how fickle he is because he always had someone nearer to take out his contradictory aggression on? I shall keep an eye out for it in future.
     
  4. Victoria

    Victoria Regina Supporter

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    You are making the assumption that it is based on primary/secondary agendas and these are just modifiers.

    From what I can guess from many hours of play is an AI civ will go to war with you

    1. Because you have a very bad diplomatic relationship with them ( not the case here as dip modifiers are +)
    2. Because they want to get a better relationship with someone else (unlikely because of multiple declarations)
    3. Because they want to expand into the space you occupy. This also may be tied to the old civ V settling in what they deem as their land issue as you get a single quick warning of this ... I have certainly had the same issue with Saladin in 2 games before, just would not stop declaring. Both times I had forward settled him.
     
  5. Archon_Wing

    Archon_Wing Vote for me or die

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    If you occupy a friend's cities, they will probably hate you for that. Why not take a screenshot and post the diplo screen?

    In general, relationships are doomed to break down between you and your neighbor or at least to the point where it is a waste of time to maintain them. Even in mostly "peaceful" games I usually kill my neighbor because they cause trouble one way or another.
     

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