Connected to the sea beyond this "lake"?

Soterius

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Sorry for the noob question... If I were to place a city at this "lake", would it be able to trade with coastal cities beyond this "lake"? If I'm correct, naval units would be able to move from the "lake" to the "sea" diagonally where my Scout is standing, right? So basically, the "lake" is connected to the "sea"?
 
Indeed they can. I'd say it's more a 'sea' connected to the 'ocean'. :P But yes, you can make naval units in there and get them out.
 
So you're absolutely sure that the ability for naval units to move from the "sea" to the "ocean" means a city connected to the "sea" is also connected to the "ocean" and therefor can trade with cities connected to the "ocean"?

By the way, I play the original game with patch 1.74 so no Beyond the Sword or anything. Don't know if this matters...
 
Well, one way you can tell for sure: worldbuilder.

I seem to recall a situation like this where my boat wasn't able to move diagonally to a tile that was visually cut off by land like in this example. Not entirely sure though.
 
That lake unfortunately won't be a source of free water. So no irrigation from it. IIRC, all water bodies >= 10 water tiles are considered ocean/sea tiles.
 
No.
That inland sea is not connected to the ocean. Naval units in it will not be able to move across the diagonal to the ocean. If you build a City at scout (or W or NE of him), then naval units will be able to go to/from lake/ocean thru the city. In BtS, a fort will serve same purpose and units can move from city to adjacent fort.
I do not think that cities bordering the inland lake/sea will get overseas trade since they are not on the ocean (traderoute would need to go thru a land tile).
 
That lake unfortunately won't be a source of free water. So no irrigation from it. IIRC, all water bodies >= 10 water tiles are considered ocean/sea tiles.
True.
You can tell because each tile only generates 1 food; freshwater lakes are 2 food base. You can't build lighthouses next to freshwater lakes, but lighthouses built next to ocean do affect freshwater lakes in their BFC (3 food!).
I mistakenly thought the threshold is 8 tiles (not ten).
 
And any cities built on that lake won't be able to build naval units even if you build the fort as people mention.....unless you build the city on that little strip of land. But any city build on the base of the lake won't be able to.
 
And any cities built on that lake won't be able to build naval units even if you build the fort as people mention.....unless you build the city on that little strip of land. But any city build on the base of the lake won't be able to.

I think cities on the south bank of the "lake" will be able to build naval, since it is actually a sea.
 
That's correct. They can also build the 'sea' buildings as well: Lighthouse, harbor, drydock, customs house.
 
I haven't seen enough fresh water lakes to know, but is this actually determined by number of tiles? From my point of view it looks like this is not a lake because it is shaped so that one ocean tile was formed. If you removed the middle column from the lake here to get rid of the ocean tile, would it then become a fresh water lake even with 12 tiles still?
 
My prediction is that if you build a city on the inland side of that lank you will be able to build a lighthouse and harbor, but you will not be able to build any naval units. Naval units on the outside will not be able to cross that diagonal, but they will be able to get into the lake if you build a fort or a city on the lake/ocean boarder.

The barring of naval unit building is feature I've run into before. I don't know why it's like that, but it is.
 
So you're absolutely sure that the ability for naval units to move from the "sea" to the "ocean" means a city connected to the "sea" is also connected to the "ocean" and therefor can trade with cities connected to the "ocean"?

By the way, I play the original game with patch 1.74 so no Beyond the Sword or anything. Don't know if this matters...

Hmm did vanilla have forts or was that added in warlords/bts?

My prediction is that if you build a city on the inland side of that lank you will be able to build a lighthouse and harbor, but you will not be able to build any naval units. Naval units on the outside will not be able to cross that diagonal, but they will be able to get into the lake if you build a fort or a city on the lake/ocean boarder.

The barring of naval unit building is feature I've run into before. I don't know why it's like that, but it is.

Forts only have this feature in BtS. Soterius is playing vanilla. Cities will still work though. ;) <--Supposed to be winking but instead is sleeping on the job.
 
No.
That inland sea is not connected to the ocean. Naval units in it will not be able to move across the diagonal to the ocean. If you build a City at scout (or W or NE of him), then naval units will be able to go to/from lake/ocean thru the city. In BtS, a fort will serve same purpose and units can move from city to adjacent fort.
I do not think that cities bordering the inland lake/sea will get overseas trade since they are not on the ocean (traderoute would need to go thru a land tile).

A city or fort opens up ocean trade just as it allows ships to pass through though. Technically, it's the coastal city that's connected to the foreign cities, and then to the lake city, but that still makes them all part of the same trade network.

Of course any random coastal city with a road to the inland city would do the same thing. The lake city can't build a harbor, lighthouse, or ships by the way, so non-coastal lake tiles tend to be junk (coastal cities can build a lighthouse to make them a worthwhile 3f 2c).
 
The lake city can't build a harbor, lighthouse, or ships by the way, so non-coastal lake tiles tend to be junk (coastal cities can build a lighthouse to make them a worthwhile 3f 2c).

It should be able to build water buildings, just not water units. I'm not sure about trade routes though.

edit - unless it's a vanilla thing, it's been a while since i played vanilla.
 
You don't need to a fort to connect city on the southern side of the lake to the ocean. Naval units can move to/from the lake diagonally between the two water tiles next to the scout unit. It may not looks like it, but these two tiles are connected.
 
You don't need to a fort to connect city on the southern side of the lake to the ocean. Naval units can move to/from the lake diagonally between the two water tiles next to the scout unit. It may not looks like it, but these two tiles are connected.

No, they most definitely can not. They are unconnected. Again, unless it's different in vanilla and BTS.
 
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