Native Shooter will be fixed in next release.
Sword_of_Geddon: Thanks for playing Cte =)
1) I know, I know. I'm not much of a writer but I'll put atleast the bare minimum in the civilopedias, especially the governments, because even I switch back and from from the game to the editor to check the differences so... =) These should be done before 0.6.
2) Well, I haven't played with leaderheads yet. The problem is that most of them are pretty big and not to my liking in terms of quality(I'm not saying they're not good) so it doesn't really fit.
3) The problem about govt(and I found it out the hard way) is that the AI usually try them all one after another, and have a specific view of what is the ebst govt, so it's kinda hard to balance it for the mod. I wanted to add much more govt at first but found it to be pretty useless, because if they are similar the anarchy period is usually much more damaging than the gain you're going to get with new govt. That's why I only added 2 of them. Maybe in the future.
Sword_of_Geddon: Thanks for playing Cte =)
1) I know, I know. I'm not much of a writer but I'll put atleast the bare minimum in the civilopedias, especially the governments, because even I switch back and from from the game to the editor to check the differences so... =) These should be done before 0.6.
2) Well, I haven't played with leaderheads yet. The problem is that most of them are pretty big and not to my liking in terms of quality(I'm not saying they're not good) so it doesn't really fit.
3) The problem about govt(and I found it out the hard way) is that the AI usually try them all one after another, and have a specific view of what is the ebst govt, so it's kinda hard to balance it for the mod. I wanted to add much more govt at first but found it to be pretty useless, because if they are similar the anarchy period is usually much more damaging than the gain you're going to get with new govt. That's why I only added 2 of them. Maybe in the future.