unartis
King
Other..., 
There are many buildings in the mode that increase the satisfaction of the residents, I put a lot of emphasis on this because in the previous version the cities above level 25-30 declined, even with the old map I used a calculator that used to know the population of the cities by levels transform, I was able to read the population at that time into levels. Many players were displeased by the sight of the declining metropolises. There is a question and comment related to this
On what basis does the AI decide when constructing a building?
Also, does the order of the building, wonder, etc. added in the editor matter?
(I know that if a building has a strategic resource requirement, it will be built with that resource.
However, does it matter if a building added in the editor is in the fifth place or the two hundredth place out of 256 buildings (which is the maximum number that can be added to a map)?
I'm interested in this because how can I make building a building attractive to the AI so that it builds it as soon as possible, not waiting a long time.
If, for example, the barrack is in the two hundredth place, is it built later than it is at the beginning of the row of buildings?
In this case, I want to get the AI to build the War Industry and build the military hangar!
these buildings are about the 200th building in the row of buildings, there are many attractive buildings in front of them that bring happiness to the residents, most likely the AI will not be motivated to build the War Industry or the Hangar sooner than, for example, a coffee house!
But maybe if I add a culturaly point next to it, I can encourage the AI to prioritize this building in the back to build it sooner.
This is also true for the construction of miracles, because many miracles are inserted further, the game usually offers them and starts building them automatically, the AI does the same, I saw it in DEBUG mode. While the combat vehicle design is about two hundred and thirtieth in line, the wonders in front of it take priority, making it difficult for AI tanks to roll around the map.
It also occurred to me to move these important buildings forward in the editor so that they are built as soon as possible, if this is how it actually works and not my invention.
If the order has no effect on the construction, I prefer to neglect the building change in the editor.

There are many buildings in the mode that increase the satisfaction of the residents, I put a lot of emphasis on this because in the previous version the cities above level 25-30 declined, even with the old map I used a calculator that used to know the population of the cities by levels transform, I was able to read the population at that time into levels. Many players were displeased by the sight of the declining metropolises. There is a question and comment related to this
On what basis does the AI decide when constructing a building?
Also, does the order of the building, wonder, etc. added in the editor matter?
(I know that if a building has a strategic resource requirement, it will be built with that resource.
However, does it matter if a building added in the editor is in the fifth place or the two hundredth place out of 256 buildings (which is the maximum number that can be added to a map)?
I'm interested in this because how can I make building a building attractive to the AI so that it builds it as soon as possible, not waiting a long time.
If, for example, the barrack is in the two hundredth place, is it built later than it is at the beginning of the row of buildings?
In this case, I want to get the AI to build the War Industry and build the military hangar!
these buildings are about the 200th building in the row of buildings, there are many attractive buildings in front of them that bring happiness to the residents, most likely the AI will not be motivated to build the War Industry or the Hangar sooner than, for example, a coffee house!
But maybe if I add a culturaly point next to it, I can encourage the AI to prioritize this building in the back to build it sooner.
This is also true for the construction of miracles, because many miracles are inserted further, the game usually offers them and starts building them automatically, the AI does the same, I saw it in DEBUG mode. While the combat vehicle design is about two hundred and thirtieth in line, the wonders in front of it take priority, making it difficult for AI tanks to roll around the map.
It also occurred to me to move these important buildings forward in the editor so that they are built as soon as possible, if this is how it actually works and not my invention.

If the order has no effect on the construction, I prefer to neglect the building change in the editor.