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Conquerors need absolutly... mathematics

Silverwave

Warlord
Joined
Jul 10, 2010
Messages
129
Location
Laval, Québec
First, I'm not whining, just trying to figure something.

So, when you capture a town, you'll gain extra Unhapiness to your civ which can only be negated with a Courthouse. And Courthouse needs Mathematics. So basically, any player who wants to focus heavily on conquest NEEDS Animal Husbandry, The Wheel, Archery and Mathematics. Ok, that's just 4 early techs, but it does seem to slow (by more than 60%) the rush towards Iron Working. And that's not even accounting the time you need to actually train few swordsman units, and support units (archers and at least 1 catapult).

What you guys intend to do for heavy conquest focus game?

Rush towards Iron working, then go up to Mathematics while trying to take over your first city? Or do you think it will require very much time to take over your first city and so you'll have plenty of time to research Maths before even dreaming of taking over a city?
 
Well, you could puppet your conquests until you get Mathematics to cut down on the Unhappiness, I would think. That is, if you're so eager to run out and try to conquer right off the bat.
 
If a rush isn't possible (and we know choking won't be), then welcome to the buildfest.
 
They said you will be unable to rush courthouses.
 
Well, that's another question but firmly related : do you guys think rushing will be possible? I' starting to doubt it!

Choking is straight out due to the capital bombard ability. Rushing? Well, all units are fast, so distance isn't so bad...but unit cost makes it seem just so prohibitive. Much better just to interdict the land just out of bombard and stop them growing in your direction.

Then slam a city down next to them and buy as many tiles next to them as fast as you can, because it seems that when you buy a tile you can't lose it without losing the city.

Then defend that city for the rest of the game. Settle whatever sites you want for the resources, build up, and kill later on.

While, it is one strategy. I just hope it isn't the only one.



Who rushes anyway? That's cheap.

you severely lack understanding of why rushing, choking, castle and sledge strategies exist.

Rushing and choking are necessary when you have awful land and your opponent has great land, when you are in the position when you and your opponent build up, you will lose because you have less resources, less iron, horses, happy, less land, less good quality land, worse UU, UB, UA...You choke and rush because it is the best way to win.
 
Anyone knows if you get the culture right away from a conquered city or if you have to wait for some resistance? If you do get the culture you could very well get luxury resources that compensate for the unhappiness the new cities give.
 
Who rushes anyway? That's cheap.

The purpose of the risk of a rush is to force people to not be able to ignore early military development and concentrate purely on growth.

Without a possibility of a rush the game becomes a build-fest in the early game.
 
Anyone knows if you get the culture right away from a conquered city or if you have to wait for some resistance? If you do get the culture you could very well get luxury resources that compensate for the unhappiness the new cities give.

Good question. I've read somewhere what happens when you capture a city, but don't remember. All buildings are destroyed (??) but you get to keep the wonders. Does the population also diminish? And, yeah, what about borders? You get all radius?
 
Could someone take the time to define these strategies? I can figure out what rushing is, but what are choking, castle and sledge strategies?

P.s. puppet states.
 
Keep them as puppet states until you have math.

This just made me think of something, does anyone know if it is possible to take a puppet state you control, and assimilate :borg: :assimilate: it into your Empire at a future date? (ie. after researching mathematics)
 
This just made me think of something, does anyone know if it is possible to take a puppet state you control, and assimilate :borg: :assimilate: it into your Empire at a future date? (ie. after researching mathematics)

Confirmed possible.
 
does anyone know if it is possible to take a puppet state you control, and assimilate it into your Empire at a future date? (ie. after researching mathematics)

Yes, puppet states can be annexed at any time.
[Same as if you annexed them when first conquered instead of puppeting them.]
 
I'm actually with this guy as long as I get mucho gold from razing enemy cities.

Not sure. You may need those extra city for early expantion. Maybe puppet state would be a better idea than rasing all them to the ground.

Razing only seems a good option if you know you can't defend the city to your ennemies.
 
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