Krill
Deity
Choking is using just a few units in an opponents land to slow his development, as he has to properly defend his city if you move to attack it, and has to protect his worker improving his terrain, and then has to defend his improvements after they are up...which drains resources that otherwise could be spent on growth.This likely won;t work because of hte city bombard ability weakening choking units as soon as they appear so the defender can take them out much more cost effectively.
Sledge is when you build up a stack of units (in this case just think a proper army) and then throw it someone to knock them out of the game. This is the much simplified version, and not hte complete story, but, well, they are the basics.
Castle is when you just keep on expanding, building up the economy. This is the buildfest that was commented on. If it is really hard to attack, then you just sit back and defend, building up your economy as best you can. The better your land is, and your teching ability, the better this strategy becomes. In particular, the quality is more important than quantity now with the exception of area for future discovered resources, because of the happy limit that you have to keep in mind. And happy/strat resources are going to be the main contention for land settlements. You will have to scout those out and guard them while you rush out a settler to them.
Which is why map balance is critical...if you have no happy res near you, in one form or another, you are completely screwed in this game. Much more so than in CIV, because at least there horizontal growth was an option.
Puppet states better have no tech requirement, or that happy cap seriously needs increasing. And it needs increasing for MP, where puppet states will not be an option...
Sledge is when you build up a stack of units (in this case just think a proper army) and then throw it someone to knock them out of the game. This is the much simplified version, and not hte complete story, but, well, they are the basics.
Castle is when you just keep on expanding, building up the economy. This is the buildfest that was commented on. If it is really hard to attack, then you just sit back and defend, building up your economy as best you can. The better your land is, and your teching ability, the better this strategy becomes. In particular, the quality is more important than quantity now with the exception of area for future discovered resources, because of the happy limit that you have to keep in mind. And happy/strat resources are going to be the main contention for land settlements. You will have to scout those out and guard them while you rush out a settler to them.
Which is why map balance is critical...if you have no happy res near you, in one form or another, you are completely screwed in this game. Much more so than in CIV, because at least there horizontal growth was an option.
Puppet states better have no tech requirement, or that happy cap seriously needs increasing. And it needs increasing for MP, where puppet states will not be an option...