denyd
Emperor
I was thinking that the new Civs in Conquests seemed to be set in pairs
Portugal-Dutch
Hittites-Sumerian
Inca-Maya
Byzantine- nobody to pair with
and based on the fact that we've played one from the first 2 sets, I'm thinking it might be one from the last 2. Since were on the the coast, I'm changing my guess from Portugal to Byzantines. The reason for removing the unit count ticks, would be to add confusion between the remaining seafaring tribes (Portugal & Byzantine). I somewhat agree with dmanakho in that Ainwood is unlikely to repeat traits in back to back months, yet I'm left with no choices from the new Civs when I do that since all the new ones are either seafaring or agricultural and the Dutch are both.
As for movement, I'm hoping for Portugal, then I'd have a chance to send the scout NW before having to make a settler movement decision.
One thing I've been kind of troubled by is the consistently crappy starting locations the last couple of GOTM & COTM's. I yearn for the bonus grassland, river & cow locations in the middle of a big patch of dirt. These coastal starts seem to emphasize the increased corruption as more cities are farther from the capital than usual.
Portugal-Dutch
Hittites-Sumerian
Inca-Maya
Byzantine- nobody to pair with
and based on the fact that we've played one from the first 2 sets, I'm thinking it might be one from the last 2. Since were on the the coast, I'm changing my guess from Portugal to Byzantines. The reason for removing the unit count ticks, would be to add confusion between the remaining seafaring tribes (Portugal & Byzantine). I somewhat agree with dmanakho in that Ainwood is unlikely to repeat traits in back to back months, yet I'm left with no choices from the new Civs when I do that since all the new ones are either seafaring or agricultural and the Dutch are both.
As for movement, I'm hoping for Portugal, then I'd have a chance to send the scout NW before having to make a settler movement decision.
One thing I've been kind of troubled by is the consistently crappy starting locations the last couple of GOTM & COTM's. I yearn for the bonus grassland, river & cow locations in the middle of a big patch of dirt. These coastal starts seem to emphasize the increased corruption as more cities are farther from the capital than usual.